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Author Topic: 2D VS 3D  (Read 9298 times)
pyro
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« on: October 04, 2004, 05:00:43 AM »

Well what are your opinions about 2d and 3d graphics in terms of adventure games, At the moment Im building a 3d speilburg. I don't expect 3d to ever replace the classic feeling of a 2d adventure game just mearly give the player a chance to view and explore thing from diffrent angles.

I love the point and click inteface and the text parser interface btw. these are both classic and good but these days people, people who play 3d shooters just arn't interested playing old 2d games. After all why pay $$$$ for the latest hardware and not use it.

So what are your opinions?
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Jafar
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« Reply #1 on: October 04, 2004, 05:36:51 AM »

I always preferred 2d adventures to 3d ones. As you said, 3d can't replace the classic feeling. Then again, I haven't played too many 3d adventure games...Maybe I should play more?
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« Reply #2 on: October 07, 2004, 07:40:26 PM »

I would like to play a good 3d adventure game, 360 degrees of freedom offers completely new possibilities for adventure games, as long as adventure games stick to their origins, such as a strong plot, solving puzzles and funny death messages.
 
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« Reply #3 on: October 17, 2004, 06:32:15 AM »

2D can use all the modern hardware, though. 3D can be used to improve antialiasing, make transparent shadows... a whole bunch of things that improve 2D artwork.

2D is a very mature art form and as such it's much more beautiful. But 3D is getting there, and provides a freedom of exploration and physics that is just not possible in 2D.

For now, 2D is still better, particularly a 2D that uses the advantages of a 3D graphics card. But 3D keeps getting prettier and more advanced, so I would definitely look forward to playing a true 3D adventure game once the technology improves to the point of beauty instead of just being a cool yet immature technology.

3D RPGs are getting really pretty now, and Dragon Age looks like it'll be fantastically pretty AND have a toolset that could be adapted for the use of adventure. *drools*
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« Reply #4 on: October 18, 2004, 02:19:36 AM »

I have nothing against 3D graphics. I just want the graphics to be awe-inspireing and immersive. Unfortunately, many games are much more likely to inspire a grunt, or even an uninstall, rather than awe. One of the only 3D games where I have ever felt dumstruck at the sheer beauty it all was URU. For the most part, 2D adventure games just look better.
BTW, It's a myth that people who play FPS games don't want to play 2d adventures. I play the occasional FPS, and I love adventure games. I realise you probably meant the hardcore FPS gamers, but if they don't want to play adventure games in 2D (or don't have the patience to), they probably aren't going to play 3d adventure games. Frankly, I say screw them.
It boils down to this: will the game be more immersive and look better with 3d graphics? If yes, then great. If no, then what's the point?
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pyro
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« Reply #5 on: October 18, 2004, 04:18:21 AM »

That was very well put Brassfire.

Storift sorry I was making a bit of a biased opinion there based on what i've talked about with my friends who all play fps, I to play alot of fps but also alot of adventure and other games.
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PHats
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« Reply #6 on: October 18, 2004, 06:42:59 AM »

Yeh most gamers rasied on FPS' find themselves bored silly when put in front of an adventure game--I'm even "evolving" to be that way Wink

I think 3d is better than 2d in a millzillon ways.  With 3d, you can have the wind whistle through the trees and watch the shadows move as the day ages.

A 3d adventure game made by the best tallent in the industry would change ya'lls opinion in a hury.  Comparing such a 3d game to a 2d game would be like comparing Mysery House to KQ6.  (given the right interface)

However, 3d is considerably more difficult than 2d on many levels.  3d art and progamming require an incredible amount of skill.  I have not yet played nor seen a true 3d adventure game that has the level of detail and emersiveness as a 2d one.  In fact, what you usually end up getting is graphics so glaringly computer generated, that it completely destroys the mood needed for a fun adventure game.  As an adventure gamer, I really don't give a flying flip that the camera moves in all types of directions, so I see no advantage for the fan community to use 3d engines as their platform.  

Even outside of the fan communtiy, I am still partial to 2d.  Broken sword did okay as the first true all-3d adventure game.  Hybrid 2d and 3d games (ie. longest journey) did okay too.  But there is little gained from a game-play perspective.  I think the biggest benefit of 3d hybrids is the simple fact that animation becomes tolerable at high resolutions.  This is a benefit to the developers more so than to the gamers.

To those of you who interpret everything I say as fact, I appreciate it Wink.  For the rest of you (especially those interested in developing 3d adventure games), I remind you that this is only my opinion.

PS- it is inacurate to credit antialiasing and shadowing to 3d technology.  The only reason 2d games often require a 3d card for those enhancements is because of the fact that 3d cards have special hardware built to handle these things efficiently.   However, 3d cards aren't needed.  PQ4 used antialiasing on its sprites as well as shadowing and it only recommended a 486 with a PCI 2d graphics adapter
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lazygamer
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« Reply #7 on: October 30, 2004, 07:25:59 AM »

Phats, what do you mean by "hybrid 2d/3d adventure games"? Do you mean 2D adventure games that use 3D backgrounds and animations, but displays them just like regular 2D images?
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pha
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« Reply #8 on: November 02, 2004, 05:25:24 PM »

I mean adventure games that mix 2d and 3d elements.  for example QG5, Grim Fandango, Longest Journey, etc  (in most cases it means that the backgrounds are all pre-rendered 2d images, but the sprites are realtime 3d objects)

Using full 3d backgrounds and sprites, but displaying them as if it were 2d would kinda undervalue the greatness of 3d... unless of course you took advantage of certain things (like shadowing & dynamic light sources, full screen animation, zoom in/out, panning, 3d-scrolling, etc)
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lazygamer
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« Reply #9 on: November 03, 2004, 03:49:20 AM »

Actually I thought pre-rendered 2D backgrounds were really high detail 3D backgrounds(not handdrawn or made from scratch in a 2D art program) displayed as 2D backgrounds.
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« Reply #10 on: November 03, 2004, 07:25:15 AM »

All these 2d-3d terms everywhere are confusing me Smiley

The game creation process for these hybrid 3d adventure games such as longest journey or QFG5 is basically the same as it has always been.  You start off with artists skilled in 3d art applications such as 3d studio max or maya and they compose a scene.  The scene is rendered and post-processed in an art program such as photoshop to give them that extra flair.  

Because the sprites will be imported as 3d objects, the background artists don't have to worry about camera angles or shadows.  They simply design their background scene as they see fit.

Once the scene has been rendered and touched up in a 2d art program, it is imported into the game as a background bitmap.

Then hidden light sources are added to the scene.   Transparent layers are overlayed on top of the background to capture shadows cast by the sprites, and clipping boundries are made on the background to give the illusion that you are walking behind obstacles in the scene.

So basically the 3d process is the same as the pure-2d method, except in pure 2d, background artists are limited to one camera angle and should not paint/render scenes with noticable shadows.  And then of course ALL sprites are cel-based and dont cast shadows.

So again, as a gamer you're really not gaining anything from 3d hybrid adventure games because what it bascially determines is the art medium (no hand painted stuff) for which the game is made in.  But it does allow for some shortcuts for game developers.  In particular QG5.  In QG5, they basically just took the out-of-the-box animation templates which come with 3d studio and imported it into their engine.   This completely afforded sierra the luxury of not hiring expensive animators (3d or otherwise).

Well I'm rambling now because I don't want to go to bed

But I gotta say one last thing:  pure 3d-adventures are another topic.  They are completey different beasts for developers.  If you haven't played these already, I'd recommend these:

Knights of the old republic-  I'm not a starwars fan or anything, but this game was just cool.  Great graphics for 3d-only.  Great story.  Great gameplay.  Just great.

Gabriel Knight 4- horrific 3d graphics, but surprisingly, the story was so awesome that it didn't matter (except for the ending which was dumb).  I stayed up many late nights on this one

Fable- I got bored of this one quick, but mostly because it is a console game, and consoles are boooring.   But when I first played it, it was the coolest game on the planet.

World of warcraft- I know, you can't consider MMORPGs Adventure games, but this one does have quests, and so it sorta feels like one.  Just download the beta coming up in a week and see for yourself.

Broken Sword 4- I don't highly recommend this one only because I hated the action-puzzles they threw in (moving blocks around to make walkable passages for example sucked).  But it showed that 3d is a worthy platform for adventures so long as the developers dont try to throw in puzzles specifically to brag about it.

I'd venture to say that all other pure 3d aventures are crap.  Feel free to correct me Smiley.  I'd also say that 3d adventures usually fall on their sword or smoke the competition.  Its a big risk.
 
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lazygamer
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« Reply #11 on: November 05, 2004, 08:55:36 PM »

Thanks for the tech info Phattie. Smiley

I now get what you mean by hybrid 2D/3D adventures. 2D bitmap backgrounds, 3D animated characters.

The problem with true 3D adventures is that to look extremely high quality and run properly, a powerful system would probably be needed. In theory, those same awesome 3D backgrounds can be used as 2D bitmaps without needing a super powerful system. Of course there won't be any rotation or zooming and maybe no special lighting effects.

Of course I don't want to come across like I'm obsessed with visuals, but variety is always nice. So there is nothing wrong with amazing 3D graphics sometimes instead of handpainted stuff.
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« Reply #12 on: December 31, 2004, 09:19:13 AM »

I enjoy both 2D and 3D graphics in the appropriate atmosphere. The available technology is often inadaquete to reproduce the mood that can be created fairly easily in 2D graphics. For example, what the Cole's were able to accomplish in QG4 with the mood has not been replicated in a 3D game until Doom 3.

Another important consideration is the resolution and quality of the graphics. The Quest for Glory series, excluding QfG5, has, at best, VGA graphics at 256 colors, as apposed to the SVGA (800x600) to UXGA (1600x1200) Resolutions with 32-bit color. Although the graphics are significantly more pixelated in the older games, they become more memorable because the player must use their imagination, which causes a more lasting impression of the game. How many of you remember the beautiful "Heart of the World" in the jungles outside of Tarna, but I'm sure if you would go back an play the game again, you'd be quite disappointed with exactly how poor the image is.

I do, however, believe that with a proper rendering engine, Hero 6 could actually use higher resolutions and a better color depth PROPERLY.  A Hybred 2D/3D engine could be used with prerendered backgrounds. I am not, however, aware of an Open Source game engine capable of such graphics, so one would need to be created first. Also, the game would have significantly higher requirements than what MAD and AGS demand.

The engine would need to use OpenGL and probably GLUT to ensure cross-platform compatability. It would also be able to take advantage of the Ogg-Vorbis (Spelt wrong, I think) audio format to provide narration, sound effects, and music at higher quality with smaller storage demands. Lastly, it could make a much-needed upgrade to the QG interface: it could use the scroll wheel on the mouse to change between the various interface icons.

The other benifit of creating such an engine would be that other projects, similar to QG2VGA, would appear to recreate the existing Quest for Glory games for a modern platform. Glitches due to the abundance of processing power in the games would be fixed (such as ME's Room in QG1, the tribal admissions test in QG3, and the Tomb in the swamp in QG4).  Lastly, maybe someone would even re-create QG5 so it is no longer as terrible as it is in its current incarnation.

The obvious downside is that it would require many times the man power to create, much more tallented artists, and the use of 3D Studio Max. The game would also loose the feel it currently enjoys.

 
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lazygamer
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« Reply #13 on: January 04, 2005, 12:33:06 AM »

Actually, there is already some fixes for Sierra games on modern processors. Check out CPU fixes


Quote
I enjoy both 2D and 3D graphics in the appropriate atmosphere. The available technology is often inadaquete to reproduce the mood that can be created fairly easily in 2D graphics. For example, what the Cole's were able to accomplish in QG4 with the mood has not been replicated in a 3D game until Doom 3.

Well I must admit, the 3D engine in games like HL2 is very amazing(well at least the pics are, haven't played it yet Smiley).

Quote
Another important consideration is the resolution and quality of the graphics. The Quest for Glory series, excluding QfG5, has, at best, VGA graphics at 256 colors, as apposed to the SVGA (800x600) to UXGA (1600x1200) Resolutions with 32-bit color. Although the graphics are significantly more pixelated in the older games, they become more memorable because the player must use their imagination, which causes a more lasting impression of the game. How many of you remember the beautiful "Heart of the World" in the jungles outside of Tarna, but I'm sure if you would go back an play the game again, you'd be quite disappointed with exactly how poor the image is.

I think part of what contributes to the memorable graphics was our lack of experience with computer gaming at the time. The appeal of interactive entertainment was so great, that graphics seemed more amazing than they really were. In addition, graphics that aren't a perfect match of reality are alot more interesting than a perfect match of reality(even when such graphics try to be realistic).

Also, VGA is(sometimes)detailed enough to allow a large degree of artistic expression.  This helps makes the graphics seem more amazing and inspiring than a collection of obscenly large pixels should be. Smiley


I've revisted the past many times. I agree the VGA sierra screens aren't nearly as impressive as they used to be, but they don't seem poor to me.
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Corsair5
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« Reply #14 on: January 16, 2005, 10:04:31 PM »

The discussion of 2D vs. 3D is like discussing what's better, SNES or XBOX. One is old, one is the new thing. The SNES had some of the best RPGs ever, for examples, Chrono Trigger, Final Fantasy 3, and a few others. The XBOX has some of the best action games ever, Like Halo and Fable. (I don't call Fable an RPG because it sucked.)

Likewise, 2D had some of the best games ever, QFG 1-4, (Particularly four. ) KQ1-6 or seven, I forget if Seven was 3D or 2D. Space Quest series...the list goes on, mostly Sierra Quests.

Now 3D is the big thing. It's got the FPS, the RPGs (Except for Baldur's Gate and a few others, those are pretty meh, usually.)

The answer depends on your tastes. Personally, I don't care if it's 2D or 3D. It's the plotline, gameplay, and neat little "Stuff", like Half-Life 2's physics puzzles.
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