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Author Topic: 2D VS 3D  (Read 9437 times)
Brassfire
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« Reply #30 on: April 11, 2005, 04:37:37 PM »

Yeah, there are defnite technical advantages to 3d over 2d, and 3d is beginning to mature as an art form now. Just look at The Elder Scrolls 3: Oblivion... *drool*
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Corsair5
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« Reply #31 on: April 11, 2005, 05:13:08 PM »

That's the Elder Scrolls 4: Oblivion. There's Arena, Daggerfall, Morrowind, and upcoming is Oblivion.
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« Reply #32 on: April 11, 2005, 08:31:17 PM »

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I always preferred 2d adventures to 3d ones. As you said, 3d can't replace the classic feeling. Then again, I haven't played too many 3d adventure games...Maybe I should play more?
Sorry for my late reply, I just joined. I disagree, developers now-a-days just dont know how to give that classic feel with 3D worlds. Its all down to profit, and killing makes profit. Compare Half Life 2 & Broken Sword, they are both in different leagues so you cant compare them, Broken Sword might sell well as an adventure game but no where near Halo, Half Life, Jedi Knight... etc.
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Silverbolt
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« Reply #33 on: May 26, 2005, 04:43:07 PM »

I would go for 3D characters and Pre-rendered enviroments...

WHoever played The Longest Journey knows what I'm talking about  Wink  
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Twiggy
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« Reply #34 on: October 20, 2005, 08:55:01 PM »

3D is great, but 2D adds so much more mystery to adventure games.  Small quirk, yes, but I love that feeling of not being able to look behind the corner, or pan the camera just right to see what's in that back room.
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Reish Vedaur
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« Reply #35 on: October 20, 2005, 11:03:42 PM »

I said it elsewhere.  Making a good 3D adventure game is easy, so long as you give it thought.  Prerendered scenes are ugly and technically limited, requiring guesstimate clipping (collision modelling) that often looks even more fake than the prerendered scenes already do.  Case and point: every single game that uses prerendered scenes, regardless of the genre.

The big thing about making a good 3D adventure game is to not stick to every single preconcieved notion of what an adventure game has to be.  That's why Quest for Glory is such a great series -- it didn't!
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Corsair5
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« Reply #36 on: October 21, 2005, 05:43:34 AM »

Oh, let's face it. One could consider KQ8--I mean MOE to be an adventure game. You solved puzzles...extremely easy and un-confusing puzzles, but puzzles. I can't think of a single good 3D Adventure Game. Unless you consider games like Morrowind to be Adventure.
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Striker
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« Reply #37 on: October 21, 2005, 05:52:01 AM »

One could consider Grim Fandango to be 3d in a sense... and it was quite good.
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Silverbolt
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« Reply #38 on: October 21, 2005, 09:49:15 AM »

Don't forget The Longest Journey.

Though all that was 3D in Grim Fandango and TLJ were the characters. The graphics were pre-rendered.
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« Reply #39 on: October 21, 2005, 04:11:23 PM »

Yeah, just like QFG5.
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Silverbolt
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« Reply #40 on: October 21, 2005, 04:35:02 PM »

Ok, let's get one thing straight: The Longest Journey was one of the BEST adventure games I ever played in spite of its OMG 3D ness.
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Jigen
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« Reply #41 on: October 23, 2005, 01:50:41 PM »

Say it once, you said it once. Say it twice, it's a coincidence, say it three times, it's a running gag.
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« Reply #42 on: October 23, 2005, 05:52:08 PM »

Well I do like the classic feeling of 2d. It just feels more like Quest for Glory when it is 2d I think. 4 out of 5 are 2d after all. Plus, the demo was in 2d and it was pretty good (for a demo that is).
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Silverbolt
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« Reply #43 on: October 23, 2005, 06:14:36 PM »

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Say it once, you said it once. Say it twice, it's a coincidence, say it three times, it's a running gag.
I admit it. I signed a contract with Ragnar Tornquist!  cheesy

Well, he stereotypes 3D adventure games. He's a 3Dsist!
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