it seems a shame that I have not been able to follow progress on this thread do to events that have been out of my control
However in a way I'm glad that I have been able to spark some interest in this engine. From my experience it's quite solid and I'm
sure the additions the team here has made have improved it that much more, And yes as far as I can tell MAD is the ONLY open
source engine of it's kind cept for the release of the "new" (May 06) "SCI studio VGA" which is an extremely buggy release and would take
quite some time to get running and stable. Although I'm sure there are people out there and working on it, and yes I agree that the latest
release should be on SF.net. However at the same time if most of the modifications done for/by the hero6 team to the MAD engine are
requirements solely for the upcoming game then it would not make sense for the version which hero6 is using to be released on SF as it
is meant to be a as far as I can tell a generic adventure game engine. being something that you can make a KQ/QFG/Lucas arts style game
with it. Should the release be done by the hero6 team that would take away from what the engine is supposed to be, and would therefore
be turned into a "make a hero6" style game.
I do have a "manual" so to speak which is more up to date (for 2.0) which I have written. Although as per my opening statement will take me
a little bit to track down. If someone would like a copy (and it is not complete by any means) in order to promote use of the engine I will gladly
share what I have found out please feel free to contact me.
anyways I suppose that's enough ranting for now.
Cheers,
--Tyr