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Author Topic: Lori & Corey Live Chat 2001!  (Read 4852 times)
Swift
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« on: August 07, 2005, 11:27:34 AM »

Full Unedited Transcript of our Live unmoderated HERO6 Chat with Lori and Corey Cole, the creators of Sierra's Quest For Glory Series.
Chat began: 23:41 March 31, 2001 Eastern Standard Time and ended at 01:58. For your viewing pleasure: (Generated by Spliff)

Erasmus=Corey Cole
Fenrus=Lori Cole


[23:41] *** Zartan (corey@20915528100.sierratel.com) has joined #Hero6
[23:42] <Spliff> he's here!
[23:42] <AnonT> hi
[23:42] <Anthenor> hi hi
[23:42] <pseudonym> hello
[23:42] <AAASaffiru111> hi
[23:42] <Psyberus> hey, its not me this time!
[23:42] <Zartan> Yikes!  We are *very* very sorry.
[23:42] <Spliff> Hi Corey?
[23:42] <Hiro_Protagonist-Away> hi,,,,
[23:42] <Te`ja> huh?
[23:42] <AnonT> hehe
[23:42] <AAASaffiru111> *blink*
[23:42] <AAASaffiru111> *blink*
[23:42] <Te`ja> He's here!
[23:42] <Gil-galad> hi
[23:42] <Hiro_Protagonist-Away> .......................................*Blink* ..........................*Blink* ...................*Blink*
[23:42] <Zartan> Done went and forgot.  Yikes!!
[23:42] <quietcorn> Zzzzzz Huh WHA?
[23:42] <Te`ja> Zartan is here!
[23:42] [pseudonym SOUND]
[23:42] [Elsa SOUND]
[23:42] [Te`ja SOUND]
[23:42] <AAASaffiru111> yeah!!!
[23:42] <Etc> Jeepers!
[23:42] <Elsa> WHEEEEEEEEEEEEEEEE!
[23:42] <Hiro_Protagonist-Away> Who is Zartan?
[23:42] <AnonT> hey corey, you and lori listened to that u2 cd yet?
[23:42] <Zartan> I can't believe so many of you are still here... or is this a usual Saturday night turnout.
[23:42] <Te`ja> Zartan == Corey
[23:42] <Psyberus> zartan is corey cole
[23:42] <Te`ja> no, everybody was waiting
[23:43] <Elsa> hey Corey!
[23:43] <Hiro_Protagonist-Away> lolol
[23:43] <Zartan> I think Lori listened to it quite a while ago
[23:43] <Magick_Cat> ack
[23:43] *** Zartan is now known as Erasmus
[23:43] <Psyberus> we have no lives Sad
[23:43] <Hiro_Protagonist-Away> who's Corey Cole?
[23:43] <Swift1> hi
[23:43] * Hiro_Protagonist-Away has a life
[23:43] <Psyberus> then stay away Wink
[23:43] * Hiro_Protagonist-Away just got home a few hours ago
[23:43] <Etc> I'm a night owl.
[23:43] * Erasmus is Corey Cole.
[23:43] <Elsa> hi Corey! welcome welcome!
[23:43] <pseudonym> corey cole is a famous rock musician
[23:43] <Hiro_Protagonist-Away> 2, to be exact
[23:43] <Hiro_Protagonist-Away> in linkin park?
[23:44] <AnonT> anyways, here's a question someone asked me to ask you: Did you have fun making Quest for Glory?
[23:44] *** Fenrus (corey@20915528100.sierratel.com) has joined #Hero6
[23:44] <Erasmus> Thank you, Lori will be here shortly.  She looked up at the clock and said, "Oh my god!  We're supposed to be online."  Please note that game designers are fallible human beings too.
[23:44] <AAASaffiru111> no we are the faithful few who battled the elements to wait for you
[23:44] <Te`ja> It's... Fenrus!
[23:44] <Elsa> YAY!
[23:44] <pseudonym> good god y'all!
[23:44] <Etc> And so another childhood illusion is shattered. Tongue
[23:44] <daemious> wow the real mccoy
[23:44] <Anthenor> hi hi
[23:44] * Hiro_Protagonist-Away is god
[23:44] <Fenrus> Sorry.
[23:44] <Erasmus> AnonT:  When it's good, it's really, really good.  When it's bad, it's like being stretched on the rack.
[23:44] <Elsa> Smiley
[23:44] <AnonT> that explains it!]
[23:45] <Paladin_Valiant> Welcome Corey good to see you here
[23:45] * Hiro_Protagonist-Away and Fenrus go way back.....
[23:45] <Psyberus> lol, we can relate
[23:45] <Amidala> whoa...hi
[23:45] <Swift1> yeah, good to see you
[23:45] <Elsa> Corey, tell me about Elsa... her character fascinates me...
[23:45] <Psyberus> lol
[23:45] *** Hiro_Protagonist-Away is now known as Hiro_Protagonist
[23:45] <Elsa> (obviously)
[23:45] <daemious>  The Coles have entered the building.
[23:45] <Erasmus> It can be really frustrating trying to deal with short-sighted management, trying to make nearly-impossible deadlines, etc.  And we're never quite sure if our games are actually good until the fans tell us so. :-)
[23:45] <Swift1> true
[23:45] [AAASaffiru111 SOUND]
[23:45] <Hero6_Babe>  Erasmus, You have probably mistyped your password. Identity Verification Denied: Please try again in 5 minutes.
[23:46] <Elsa> lol
[23:46] <Anthenor> hahahaha
[23:46] <Spliff> hahah
[23:46] <SirElthil> ROFL
[23:46] <daemious> doh
[23:46] <AAASaffiru111> lol
[23:46] <Elsa> how rude, H6babe!
[23:46] <Paladin_Valiant> hmm yes that is quite a problem, but is that the reason qfg5 was so heavily influenced by fans
[23:46] <Gil-galad> lol
[23:46] <Ribert> :|
[23:46] <Magick_Cat> lol
[23:46] <Amidala> hehe
[23:46] * Hiro_Protagonist goes away again
[23:46] <Hiro_Protagonist> ack@only 8:46
[23:46] <Anthenor> darn those fans.. can't live with them, can't live without them...
[23:46] <Erasmus> Elsa.. She started out as mostly a plot point. :-)
[23:46] <Paladin_Valiant> exactly
[23:47] <Psyberus> not many games have fans trying to make their own versions, as a legacy of them, how does it make you feel to know your games have generated such dedication and impact?
[23:47] <Fenrus> The reason QG5 was so influenced by fans is that the fans could talk with us and tell us what they wanted to see.
[23:47] * Hiro_Protagonist has been awake too long
[23:47] <Elsa> meaning what?
[23:47] <pseudonym> so... do you still have a beard?
[23:47] <Fenrus> I am blown away by the fans of QG5.
[23:47] <Spliff> Lori
[23:47] <Spliff> please use your password
[23:47] <Paladin_Valiant> I know Fenrus but is it hard to change your idea of the game to the fans ideas?
[23:47] <Elsa> woah, Fenrus is Lori!
[23:47] <Elsa> hello, Lori!
[23:47] <Erasmus> Basically, the Baron of Spielburg had a son who was a wastrel and not very bright, and a daughter who had the makings of a true heroine and worked hard at it.
[23:47] <Fenrus> (I forgot my password, sigh.)
[23:47] <Spliff> Type /msg Hero6_babe pass YourPasswordHere
[23:47] <Swift1> hi Lori
[23:47] <Hiro_Protagonist> I have a question
[23:48] <Hiro_Protagonist> Cheeky wink
[23:48] <Fenrus> Go ahead, Hiro  (by the way, I loved Snowcrash)
[23:48] <AnonT> so.... Lori and Corey, what games are you most looking forward to?
[23:48] <Hiro_Protagonist> what kind of rat is fenrus? Cheeky wink
[23:48] <Elsa> I thought Elsa was great... her char, and Toro, and stuff...
[23:48] <Erasmus> But the Baron (and the Barony) were caught up in tradition that said only males could inherit, so the wrong child was destined to be the next Baron.  (Am I getting this right, Fenrus?)
[23:48] <Hiro_Protagonist> lolol snow crash was good Cheeky wink
[23:49] <Spliff> Lori I sent you the password at the transolar Address
[23:49] <daemious> Eras: is this the precursor to qfg1 ??
[23:49] <Swift1> Lori an Corey, have you seen the demo yet? What do you think?
[23:49] <Erasmus> I saw a version of it a year or so ago, imagine it's made some progress since. :-)
[23:49] <Elsa> the dialogue version?
[23:50] <Elsa> with Lyllette?
[23:50] * Hiro_Protagonist starts reading the computer paper
[23:50] <Paladin_Valiant> Corey what do you see as the major problems with gamecreation, and what can you recommend about using design and timeplans
[23:50] <Psyberus> or with greenleaf?
[23:50] <daemious> Eras: ehh no not really. We trashed the engine and rewrote it completely.
[23:50] <Erasmus> Oh, and Elsa became an even better fighter as a side-effect of Baba Yaga's curse (knowing B.Y., that was probably intentional).
[23:50] <Psyberus> its alot more stable now
[23:50] *** Magick_Cat (Ident@an0m16m2b376k.bc.hsia.telus.net) Quit (Quit: Leaving)
[23:50] <Psyberus> daemious, can the greenleaf demo be easily redone with the new engine?
[23:50] <Erasmus> Maybe, Elsa, not sure.
[23:51] <Elsa> nice! I need a big picture of Elsa on the wall...
[23:51] <Elsa> er, poster, not picture
[23:51] <Elsa> lol
[23:51] * Hiro_Protagonist becomes bored of nick
[23:51] <Elsa> she's awesome.
[23:51] *** Spliff changes topic to 'HERO6 PROJECT Official Chat: http://www.hero6.org or http://www.hero6.com ----> Offical live chat meeting with Lori and Corey Cole Today 10pm Eastern Standard Time  ( GMT - 5 ) .Lori=Fenrus Corey=Erasmus If normal chat is overloaded go here: http://www.boxofmystery.com/chat5.html'
[23:51] *** Hiro_Protagonist is now known as Kwisatz_Haderach
[23:51] <AAASaffiru111> it has already
[23:51] <daemious> Psy: we would have to create the scene in a new format, but the new engine is quite capable of doing everything in the greenleaf demo and more I think
[23:51] <Kwisatz_Haderach> I am the Kwisatz Haderach, The one who can be in many places at once
[23:51] *** Spliff sets mode: +o Erasmus
[23:52] *** Spliff sets mode: +o Fenrus
[23:52] <Erasmus> Paladin_Valiant -- Hardest problem is having good tools to start with.  You want something that will make it easy to create lots of content (rooms, characters, dialogue, etc.).  If you don't have the tools, it becomes an incredible effort to build anything large.
[23:52] <Hero6_Babe> Fenrus Has been verified as, Lori Cole, co-maker of the Quest For Glory series and an honorary op of the chat.
[23:52] *** Hero6_Babe sets mode: +o Fenrus
[23:52] <Psyberus> if its not too much time and effort, I think it may be an idea, as the last one was VERY unstable and problematic
[23:52] <pseudonym> I have a question... why did you have that odd kinda  side-view figting in qfg4?
[23:53] * Kwisatz_Haderach liked that
[23:53] * Te`ja disliked that
[23:53] * Elsa too
[23:53] <Hero6_Babe>  Erasmus, You have probably mistyped your password. Identity Verification Denied: Please try again in 5 minutes.
[23:53] * Anthenor wonders what Fenrus's and Erasmus's first computer experience was
[23:53] <Swift1> I liked it
[23:53] <AAASaffiru111> lol
[23:53] <Paladin_Valiant> Corey now that you speak of those tools, what would be the best way to start collecting the tools
[23:53] *** Magick_Cat (Ident@an0m16m2b376k.bc.hsia.telus.net) has joined #hero6
[23:53] <Te`ja> They're here
[23:53] <Fenrus> pseudonym, I loved that style of combat.  Much prefered it to the one in Qg2.
[23:54] * Kwisatz_Haderach didn't play qfg2
[23:54] <Paladin_Valiant> gamedev.net is a good site to find articles and help for example yes
[23:54] *** Brassfire (~fakeemail@on-bar-ap3-04-03.look.ca) has joined #hero6
[23:54] <AnonT> heh, I think you two are the only people who preferred the QG4 combat to QG2.... j/k
[23:54] <Fenrus> My first computer experience was playing the original "Adventure" and figuring out what a computer game was!
[23:54] <Psyberus> the combat styles changed often throughout the series, did you have trouble trying to decide on the "right" one?
[23:54] <Te`ja> (up with "Adventure"!  darg, batteries burned out...)
[23:54] <Paladin_Valiant> what do you expect to be the main problems with gamecreation in a online team and is there any way to avoid such problems?
[23:55] <quietcorn> Actally, for any class by a melee only the QFg4 combat ststem was much more fun
[23:55] <AAASaffiru111> what is both of your fav games???
[23:55] <Brassfire> Hi! Sorry about not saying anything when I left, I still haven't figured this thing out.
[23:55] <pseudonym> I guess you wont like the hero6 combat then ; )
[23:55] * Anthenor thanks Erasmus and Fenrus for sharing this precious wisdom
[23:55] <Kwisatz_Haderach> lololol
[23:55] <Elsa> I have a question about the Hero in QFG.. and another: 1. how old was he? 2. what timespan did the games cover? I mean, in the Hero's world... how much older did he get from game 1 to game 4 or 5?
[23:55] * Kwisatz_Haderach is still wondering what type of rat Fenrus is Cheeky wink
[23:56] <Te`ja> games spanned one year total, E
[23:56] <Psyberus> McBee, lol
[23:56] <Kwisatz_Haderach> lolol
[23:56] *** Kwisatz_Haderach is now known as Paul_Atreides
[23:56] <Paladin_Valiant> Fenrus what are the most important elements of a good game and what would you like to see in a new game similair to the qfgseries. Are there any things qfg really lacked? Or extras you couldn;t add at that time
[23:56] * Paul_Atreides is a kangaroo rat
[23:56] <Paul_Atreides> er
[23:56] <Fenrus> My favorite computer games include Monkey Island 1, and Rogue.
[23:56] <Brassfire> lol
[23:56] *** thednm (~Ident@155.31.210.119) has joined #hero6
[23:56] <Elsa> MONKEY ISLAND!!!!!!!!!!!!!!!!!
[23:56] *** Paul_Atreides is now known as Maud
[23:57] <Elsa> AAAAAAAAAHHHHHHHH!!!!!!!!!!!
[23:57] <Ribert> ar
[23:57] <Elsa> YOU FIGHT LIKE A FREAKING COW!!!!!!! YOU ARE SO COOL
[23:57] *** Maud is now known as Maud`dib
[23:57] <Elsa> *ahem*
[23:57] <AAASaffiru111> MI!!!
[23:57] <Fenrus> The Hero in QG1 was as old as the player wanted him to be.
[23:57] <pseudonym> err... was there ever a qfg5 expansion pack planned>
[23:57] <Elsa> Smiley cool
[23:57] <daemious> Hey Eras: Did you program much of the original SCI?
[23:57] <pseudonym> i heard something about it...
[23:57] <Elsa> and weren't the games in totally different time periods? or didn't it matter considering it was fiction?
[23:58] <Elsa> Thanks for answering the q's, guys!!
[23:58] <Brassfire> Well, the graphics were hard to tell, but the Hero was "young"
[23:58] <Maud`dib> I have a question for Te`ja
[23:58] <Fenrus> Yes, we did plan for an expansion kit, even though we pretty much finished off the series.
[23:58] *** ^^Gabriel (Ident@dteti.housing.res.kent.edu) has joined #hero6
[23:58] <Erasmus> Don't forget Dungeon Master, Fenrus!  Awesome game, Rogue made more involving in a sense. :-)
[23:58] <^^Gabriel> Hi ppl
[23:58] <Maud`dib> which bit defines whether or not a character is a capital?
[23:58] <pseudonym> magical portals, elsa, magical portals
[23:58] <AAASaffiru111> now everyone joins!
[23:58] <Swift1> Is it possible to make a qg6?
[23:58] <^^Gabriel> Coles were on?
[23:58] <Hero6_Babe> Erasmus Has been verified as, Corey Cole, co-maker of the Quest For Glory series and an honorary op of the chat.
[23:58] *** Hero6_Babe sets mode: +o Erasmus
[23:59] * Maud`dib waits for Te`ja's responce
[23:59] <Psyberus> they are on gabriel, erasmus and fenrus
[23:59] <Etc> Was there ever any serious talk about further sequels after the fifth game?  Maybe I should already know this, but I've been out of the loop for a while. :/
[23:59] <^^Gabriel> Sweeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeet
[23:59] <AnonT> so.... what are your political views?
[23:59] <Amidala> indeed
[23:59] <Elsa> lol
[23:59] * Anthenor grabs the can of coffee and wonders wether it'll keep him awake
[23:59] <Elsa> *whether
[00:00] <quietcorn> By just holding the can?
[00:00] <Fenrus> I really want to create the Quest for Glory World as a Multiplayer environment.
[00:00] <Psyberus> Lori and Corey, you use the names Erasmus and Fenrus, and these friendly characters appear throughout the games... are they in any way meant to represent yous?
[00:00] * Erasmus supposes we'll have to schedule another one of these and try to show up on time for it. :-(
[00:00] <Brassfire> * me too. zzzz...
[00:00] * Maud`dib goes to watch tv and maybe eat dinner...
[00:00] <AnonT> hey, that's my idea fenrus! well, maybe we'll all work on it together someday
[00:00] <Etc> Weird; we were talking about that very thing earlier.
[00:00] <pseudonym> that's freaky... we were just talking about a mmorpg qfg
[00:00] <Swift1> I was looking forward to playing a multiplayer version of ti
[00:00] * Spoff is trying to think of a kestion that hasn't already been answered in another chat Tongue
[00:00] <Paladin_Valiant> Fenrus do you think that is possible at this moment? How many developers do you have on your exploratiteam to create the online qfgworld
[00:00] <Etc> Well, we can always dream...
[00:01] *** Magick_Cat (Ident@an0m16m2b376k.bc.hsia.telus.net) Quit (Quit: Leaving)
[00:01] <Fenrus> To some extent, Erasmus and Fenrus are very similar to our personalities,
[00:01] <AnonT> actually, what I wanna see is a massive, 3d world with the 5 QF
[00:01] <Swift1> how so?
[00:01] <Psyberus> lol, i wasn't suggesting lori is a rat though
[00:01] <Amidala> *thinks* UO + QFG =Cooooollll!!
[00:01] <Elsa> haha
[00:01] <Brassfire> So, who's the wise guy? Lori?
[00:01] <AnonT> actually, what I wanna see is a massive, 3d world with the 5 QFG lands all in one, with single player and multiplayer
[00:01] <Elsa> that would be a wise gal...
[00:01] <Elsa> hmmm....
[00:01] <Coco> Did there ever show up?
[00:01] <Psyberus> coco, they are here
[00:01] <Elsa> they are here weirdo
[00:02] <Coco> Oops
[00:02] <Erasmus> AnonT -- Our political views are in some sense in the games -- We believe strongly in the importance of the individual, and the right of the individual to overrule traditional laws when they aren't "good".
 
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« Reply #1 on: August 07, 2005, 11:28:30 AM »

[00:02] <^^Gabriel> Are you seeking to get the QFG license from Sierra? Sry if its been asked.
[00:02] * Elsa gives Coco a hug
[00:02] <Anthenor> Another repeating ingredient was pizza. Are you addicted, Fenrus & Erasmus?
[00:02] <Elsa> bout time hun
[00:02] * AnonT hands out information on the Libertarian party
[00:02] <Elsa> haha, good one A
[00:02] * AnonT hands out NORML flyers
[00:02] <Anthenor> hehe Wink
[00:02] <Brassfire> Oh, my + is missing...
[00:02] <Fenrus> Pizza made a great running joke, Anthenor
[00:02] *** Magick_Cat (Ident@an0m16m2b376k.bc.hsia.telus.net) has joined #hero6
[00:02] <Brassfire> Hi
[00:02] <Erasmus> I'm getting lost in the multiple threads here. :-)
[00:02] <Elsa> hehe
[00:02] <AnonT> hehe
[00:02] <Gil-galad> lol
[00:02] <Fenrus> Anon, we are registered Libertarians, actually.
[00:03] <Te`ja> moderation? organization? where is it?
[00:03] <AnonT> yeah, you gotta be a speed reader
[00:03] <daemious> yes too many talkings... +m ?
[00:03] * AnonT bows down and kisses Fenrus' feet
[00:03] <Elsa> I loved the art in QFG4... and the buildings in QFG5...
[00:03] * AnonT washes his mouth to get rid of the rat germs (j/k)
[00:03] <pseudonym> ...and the xray glasses in qfg2
[00:03] <Brassfire> Which class of Hero do you most identify with and want to play? Would you like to see any new classes in a QFG-like game?
[00:03] <Psyberus> There is often debate in hero6 as to what elements of the qfg game can be used... in terms of names and ideas, what beyond the name is copyrighted???
[00:03] *** Spliff sets mode: +v Brassfire
[00:04] <Erasmus> Paladin_Valiant -- Neither we nor Explorati have rights to the Quest for Glory name, characters, etc.  Sierra retains those.  We tried to buy them a few months ago, but they weren't interested.  We may try again sometime next year, depending on how things go.  Anyway, at the moment, we can design an MMORPG "similar to" QG, but we can't make the actual world of Gloriana.
[00:04] <Psyberus> like using Eternal Order of Fighters, would that cause problems (as an example)
[00:04] <Brassfire> ty, spliff
[00:04] <daemious> Erasmus: did you program any of SCI, or do scripting for any of the QFG's ?
[00:04] <Fenrus> I uaually played a Fighter Mage.
[00:04] <Swift1> I wish the two of you luck
[00:04] <Erasmus> Hey, AnonT!  Fenrus is a *very clean* rat.... at least, as rats go.
[00:04] <AnonT> hehe
[00:04] <Brassfire> Cool, Fenrus.
[00:05] <Fenrus> What am I, chopped liver?
[00:05] <Erasmus> Brassfire -- I usually play magic users.
[00:05] <Elsa> haha
[00:05] <Spoff> Just wondering, how do you guys tend to play RPGs? As powergamers, trying to build up your stats, etc, or with more RP in your RPGs?
[00:05] <Brassfire> YAY! Magic rules!!!
[00:05] <AnonT> yeesh, I gotta book you guys for a NORML fundraiser.... although plane flights + room and board would be a lot more than I can afford
[00:05] <Te`ja> !addquote <Fenrus> What am I, chopped liver?
[00:05] <Hero6_Babe> Quote added!
[00:05] <Fenrus> I am an absolute role player!
[00:05] <Psyberus> you could make it "similar" could town names, character names and monster names be used???
[00:05] * Elsa bows for Erasmus and Fenrus and offers flowers, chocolate, and hugs
[00:05] <Paladin_Valiant> So Erasmus no that you don;t have the rights but are looking for a multiplayergame will it will possibble at this moment to create such a game, do you have the support of enough people and the company itself?
[00:05] <Brassfire> Don't forget the cheese...
[00:05] <Fenrus> Yes, we could make a parallel version of Gloriana, and we may yet.
[00:05] <Etc> Don't I get any chocolate?
[00:06] <Erasmus> daemious -- I converted SCI from the PC to the Atari ST, making a few small improvements in the PC version as well.  My Atari code was later used as the basis for both the Amiga and Macintosh versions.
[00:06] <Elsa> and, well, hero sandwiches *guffaw*
[00:06] <Anthenor> if you were doing another rpg-based adventure game, what elements would you definitly add and what would you desert, after having these experiences creating games?
[00:06] <Psyberus> so, apart from the title of the game, what features, ideas, names etc would be out-of-bounds to use?
[00:06] <Anthenor> except pizza
[00:06] <Paladin_Valiant> Fenrus what would you like to see to be added at any games similair to qfg? are there any extra's you always wanted to have in such a game
[00:06] <Elsa> no, etc, you don't, that's for lori. but you can have a hug!
[00:06] <AAASaffiru111> cheese please
[00:06] <Fenrus> I loved Baba Yaga as a character.  I read several stories about her in my youth from the Boy Scout magazine, and later in Russian Mythology.
[00:07] <daemious> Wow thats cool... Allegro, the gdk we're using for MAD was originally on Atari St
[00:07] <Brassfire> Hands saffiru111 some cheese
[00:07] <Maud`dib> I read a story about a guy named Paul Atreides once...
[00:07] <Brassfire> Are you Russian?
[00:08] <Maud`dib> then the spice made my eyes turn blue
[00:08] <Brassfire> (Was that a dumb Q?)
[00:10] <Brassfire> ...
[00:10] <Brassfire> ...probably.
[00:11] <thednm> why has there been a sudden decline in rpg in the market
[00:12] <Erasmus> daemious -- I worked on the first two QG's as a scripter ("SCI programmer") as well as helping with the design and leading the team part of the time.  I also wrote a lot of the behind-the-scenes code (and a few of the rooms) for QG5.
[00:12] <Fenrus> What I want in a game, is the ability to really create a character.  You wouldn't believe how many D&D characters I play.
[00:12] <Elsa> type /me before actions
[00:12] <Swift1> Just wondering, Lori, Corey, what's the heros' real name? Does he even have one?
[00:12] <^^Gabriel> was it hard for you to abandon the series??? Where you attached particularly to it?
[00:12] * Fenrus returns Elsa's hug
[00:12] <^^Gabriel> Fred.
[00:12] <AAASaffiru111> it is a magic spell
[00:12] <AAASaffiru111> it comes to me
[00:12] <Erasmus> My greatest design participation was on QG4 followed by QG2.  I had little to do with QG3 except writing some text messages, and did almost none of the QG5 design (but did write dialogue for a couple of the characters).
[00:12] <Elsa> Thank you! I feel honored Smiley
[00:12] <Erasmus> Swift1 -- "Whatever you want it to be."
[00:12] <Fenrus> We always wanted the player to name the Hero.  The Hero was the player's Avatar into the world of Gloriana.
[00:12] <daemious> Erasmus, thats great. I've come across so many unexpected challenges while trying to create an all-purpose adventure game engine... Any tough areas you remember having problems wiht?
[00:12] <Elsa> I named him Han Solo a lot of the time....
[00:12] <Fenrus> I love Mythology.  
[00:12] <AAASaffiru111> What are some of your Fav quotes from the games?
[00:12] <AnonT> U2 on snl, I'll brb
[00:12] <Ribert> ?
[00:12] <Gil-galad> what qfg game is your favourite?
[00:12] <Etc> The silence is deafening... Tongue
[00:12] <Fenrus> Be it Russian, or Japanese, I wanted the world of Gloriana to reflect the wonderful stories of this Earth, world wide.
[00:12] <^^Gabriel> Were u upset about non involement in the games or was it a choice?
[00:12] <Fenrus> So, I'm not Russian, but I do play many Russian characters.
[00:12] <Erasmus> Whoosh, where am I? :-)  Anthenor -- The major thing we would do differently now is the "practice makes perfect" skill improvement system.  I think it worked well for QG1 when the numbers were low, o.k. in QG2, and should have been killed for the later games.
[00:12] *** AnonT (paultrip@cx56034-d.omhaw1.ne.home.com) Quit (Quit: )
[00:12] *** Psyberus (~miitchell@ts3-41.techinfo.com.au) Quit (Ping timeout)
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[00:12] *** ChanServ sets mode: +o Coco7
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[00:12] <Spliff> I gotta go my girlfriend's and my anniversary...seeya. I'm logging the chat, so don't worry. Enjoy chatting with the creators of QFG!
[00:12] <Elsa> I loved the setting of QFG1, and qFG5... wonderful places, loved all the katta... shema was great....
[00:12] <daemious> ehh perhaps we should have assigned a moderator
[00:12] <Fenrus> I loved the story of QG4, with Katrina and her relationship/hate situation with Ad Avis.
[00:12] <Elsa> I don't mean to advertise, but check out my QFG site: http://members.tripod.com/QFGtheHero/
[00:12] <Erasmus> daemious -- If you're using text parsing, that's a major issue.  Next hardest is probably obstacle avoidance during movement.
[00:12] <Fenrus> I really liked the magic system in Qg5
[00:12] <^^Gabriel> Just wondering who's idea was the princess and the magic glasses ?
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[00:12] *** AnonT (paultrip@cx56034-d.omhaw1.ne.home.com) has joined #Hero6
[00:12] *** AnonT (paultrip@cx56034-d.omhaw1.ne.home.com) Quit (Quit: )
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[00:12] <Elsa> that was great Smiley
[00:12] <Erasmus> The combat and magic systems took a lot of tweaking and tuning.  Not sure if they're "hard", but they require care.
[00:12] <Anthenor> what happenes??? i'm loosing ping here
[00:12] <Ribert> !? anybody!? something wrong with chat?
[00:12] <Ribert> ?
[00:12] <Coco> I don't know it just died all of a sudden
[00:12] <Ribert> hmm
[00:12] <Te`ja> I can't ping people
[00:12] <Anthenor> i'm checking tracert something is defintly dead
[00:12] <Te`ja> don't tell me we have a split
[00:12] <Coco> niether can I
[00:12] <Ribert> who's still here?
[00:12] <Coco> We can't
[00:12] <Coco> It would have split already
[00:12] <Anthenor> it's not the european server
[00:12] <Coco> They don't delay like this
[00:12] *** Anonim (paultrip@cx56034-d.omhaw1.ne.home.com) has joined #Hero6
[00:12] <Brassfire> (I asked because I am part Russian, and my dad told me stories about Baba Yaga when I was a kid.)
[00:12] <Coco> How many of us are here?
[00:12] <Anonim> what'd I miss?
[00:12] *** Etc (etc4@A010-0057.HIPT.splitrock.net) Quit (Quit: Leaving)
[00:12] <Magick_Cat> maybe its those pesky aliens
[00:12] <Fenrus> Well, one artist put the X-ray glasses in the Gnome Shop, and I took it from there, from another artist's suggestion.
[00:12] <AAASaffiru111> What are some of your Fav quotes from the games?
[00:12] <Coco> lol
[00:12] <Anthenor> would it be usefull to reconnect?
[00:12] *** Te`ja (karl@h002078cb0297.ne.mediaone.net) Quit (Quit: )
[00:12] <Anthenor> doubtfull eh?
[00:12] <Coco> Nope
[00:12] <Coco> hang on though
[00:12] <Coco> I'm testing all servers
[00:12] * Ribert hangs
[00:13] *** Coco7 (CocoCoco@h24-68-152-23.ed.shawcable.net) has joined #hero6
[00:13] <Erasmus> I really liked play-testing QG3, because it was the only one I hadn't worked on the design at all, so got to see lots of surprises. :-)
[00:13] *** PV (Ident@62.59.80.31) Quit (Quit: Leaving)
[00:13] <Anonim> by the way, kick AnonT, server dropped me
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[00:13] <Ribert> !
[00:13] <Fenrus> Elsa -- the music on your site is very familiar -- ;-)
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[00:13] *** Hero6_book (answerbook@syr-66-24-46-181.twcny.rr.com) Quit (Ping timeout)
[00:13] *** AAASaffiru111 is now known as Saffiru111
[00:13] <Elsa> Smiley
[00:13] <Fenrus> Oh, yes, I loved the music in Qg5
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[00:13] *** Gil-galad (AudunGUD@mp-217-203-48.daxnet.no) Quit (Ping timeout)
[00:13] <Psyberus> arghh, disconnected
[00:14] *** Paladin_Valiant (Paladin@62.59.80.31) Quit (Ping timeout)
[00:14] *** ChanServ sets mode: +o ThiveerTM
[00:14] <Coco> Is everyone back now?
[00:14] <Magick_Cat> oh the screen just flooded with words
[00:14] <Coco> I know
[00:14] <Magick_Cat> scary
[00:14] <Psyberus> anyone working?
[00:14] <Coco> The server split for a second there I think
[00:14] *** Hero6_book (answerbook@syr-66-24-46-181.twcny.rr.com) has joined #hero6
[00:14] <Spoff> Keeping in touch with Chance Thomas?
[00:14] <Elsa> ohhh me too, I made a tape of it for my mom's car, she doesn't play the games, but she loves that soundtrack, lol
[00:14] <Fenrus> Saffiru, right now I can't think of anything I wrote.
[00:14] *** Anonim is now known as AnonT
[00:14] <Erasmus> Hmm, I think I talked you into the glasses, Fenrus.  After all, I'm a DOM at heart.
[00:14] <ThiveerTM> here we are
[00:14] *** ThiveerTM is now known as Te`ja
[00:14] <Te`ja> It's up now
[00:14] <Te`ja> Everything back to normal
[00:14] <daemious> yea laggy
[00:14] <AnonT> what happened?
[00:14] <Fenrus> Spoff -- we've even used Chance Thomas for some Contracting with our current company.  I'd use Chance anytime!
[00:14] <Erasmus> Yes, he did some music and sounds for an Explorati demo; we hope to have him work on more stuff for us.
[00:14] *** ChanServ sets mode: +v Psyberus
[00:14] <Anthenor> a second? it looked like hours imho..
[00:14] <Psyberus> is the qfg5 soundtrack still available to buy?
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[00:14] <Coco> I dunno I was out for like 1 min tops
[00:14] *** Gil-galad (AudunGUD@mp-217-241-53.daxnet.no) has joined #hero6
[00:14] <AnonT> so, when you guys gonna update transolar.com?
[00:15] <Paladin_Valiant> coco
[00:15] <Spoff> woo, qfgV is fave soundtrack Smiley
[00:15] <Fenrus> I don't think the soundtrack is still available.
[00:15] <Coco> Yes pv?
[00:15] <Paladin_Valiant> what did i miss
[00:15] <Paladin_Valiant> it froze
[00:15] <Coco> It froze for everyone Pv
[00:15] <SirElthil> One question, which answer may already be publical known(but I was hardly online during the development of QG5) The graphic styles changed several times. I saw some excellent pictures, partially concepts, originally, with the hero having a golden ring in his hair. Then, there was a first demo, where the hero had orangeish hair, where I actually didn't like the graphics a lot.  Then in the final they changed again, to a mix between those two.
[00:15] <Paladin_Valiant> i was kicked
[00:15] <Te`ja> no, onlysome people
[00:15] <Paladin_Valiant> do you have the logg still?
[00:15] <Elsa> Lori or Corey- was the music in QFG5 recorded with just a keyboard, or an orchestra, or what?
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[00:15] <Maud`dib> hihi SirElthil
[00:15] <Coco> Yeah I think so
[00:15] <Coco> It will be a bit messed up
[00:15] <daemious> I've got the qfg5 soundtrack with my copy of qfg5 for free
[00:15] <Maud`dib> SirElthil looks like Brad Pitt
[00:15] <Coco> I was on 3 diffrent servers at once
[00:15] <Etc> I HATE my computer.
[00:15] *** ChanServ sets mode: +v Hero6_book
[00:15] <Te`ja> orchestra and keyboard...
[00:15] <Fenrus> The music of QG5 was made with an orchestra!!!
[00:15] <Coco> so it will mix up a bit
[00:15] <quietcorn> My QFG page is at http://qfg2k.dyn.cheapnet.net/ if you guys are curious to see
[00:15] <Swift1> wow
[00:16] <Amidala> Whatever happened to the missing points in qfg3? Does it have anything to do with the part where Uhura enters your hut?
[00:16] <Maud`dib> manu?
[00:16] <Paladin_Valiant> Fenrus you said the creation of a character was the most important thing when playing a rpg/adventure , well at least for you.Do you have any tips or ideas how to improve this  over the qfgseries
[00:16] <Erasmus> SirElthil -- We went through a major graphics change during QG5 development.
[00:16] <Brassfire> i choreographed a circle dance for the track 2 of QFG5 soundtrack.
[00:17] <Gil-galad> lol
[00:17] <Erasmus> The engine we had initially turned out to be too slow when the characters got large, so we had to switch from voxels to polygons and redo *all* of the art.  Yuck!!
[00:17] <Anthenor> besides pizza & coffee, what elements does it take to build a game?
[00:17] <Te`ja> QG5 in voxels...
[00:17] <Te`ja> wow...
[00:17] <thednm> why have there been a sudden decline in rpg in the market     it seems everthing involves something with a sniper
[00:17] <Saffiru111> Do you have any suggestions for hero6?
[00:17] *** Elsa is now known as Essy
[00:17] <Fenrus> Well, what I always wanted to do with the Glory system was to allow the player to choose the race of his character.  
[00:17] *** SirElthil (~fgd@TK212017108246.univie.teleweb.at) Quit (Quit: Leaving)
[00:18] <Fenrus> I wanted to play as a Liontaur or as a Gnome.
[00:18] <AnonT> Corey, you ever gonna update transolar.com?
[00:18] <Brassfire> That would be cool! Race!
[00:18] <Anthenor> as a Gnome?
[00:18] <Erasmus> Amidala -- I don't remember "missing points in QG3".  Was it impossible to get the max score?
[00:18] <Essy> yeah
[00:18] <Essy> lol
[00:18] <Fenrus> But then again, I got to play every race and character in the Glory games, because I got to write the dialogue.
[00:18] <Brassfire> Gnomes are funny.
[00:18] <^^Gabriel> ... yes
[00:18] <Psyberus> cheetaurs - were they just wild monsters, or did the curse on the valley make them more savage?
[00:18] <AnonT> lori, you're so lucky....
[00:18] <Paladin_Valiant> That is interesting Fenrus however that would be a minor chance and cause a lot of work. Since all characters in the game would respond in another way towards the races
[00:18] *** SirElthil (~fgd@TK212017108246.univie.teleweb.at) has joined #hero6
[00:18] *** ChanServ sets mode: +o SirElthil
[00:19] <Amidala> I beleive it was for at least one character class.
[00:19] <Brassfire> What would you advise to someone who is writing a game?
[00:19] <Paladin_Valiant> Writing dialogues is very funny indeed
[00:19] <Fenrus> Cheetaurs probably were more cursed than anything else.
[00:19] * Spoff always wanted to be that blue pig thing in QG3 Smiley
[00:19] <daemious> Erasmus: Were you guys forced into using 3D because it was becoming the standard, or did you like the idea?
[00:19] <Erasmus> AnonT -- Probably not. :-)  I keep getting distracted.  We do have a digital camera now, so it would make sense to at least put pics up there (and let people know that Transolar Games is not currently an active company).
[00:19] <Essy> Rakeesh and the Poet Omar (Sultan) had great dialogue
[00:19] <Magick_Cat> What was the inspiration for the waffle walker?
[00:20] <Brassfire> lol
[00:20] <Saffiru111> Do you have any suggestions for hero6?
[00:20] <Fenrus> Adventure games are very difficult to work with in a series, because you keep having to pull the character along without letting him seem weak or too powerful.
[00:20] <Swift1> Who wrote the And They Ask "What's a Hero"" poem?
[00:20] <Brassfire> Ok, ty!
[00:20] *** Kyle (~kylebo1@pppt17-251.ght.iadfw.net) has joined #hero6
[00:20] <Paladin_Valiant> Fenrus what do you recommend for the development of a project like hero6. What work should be devided and what type of work should be done by one person. How do you avoid to much differences resulting from the large amount of money working on the game
[00:20] <Fenrus> The Waffle Walker was some artist playing around.  We always called the main character the "Ego" at Sierra...
[00:21] <Psyberus> that was an interesting thing i noticed between each qfg game... in qfg1 you could defeat "swordylordy" yet if you had that skill later on, you would be hard pressed to kill a bunny
[00:21] <AnonT> You didn't just call him "me" then?
[00:21] <Erasmus> Amidala -- the shipping of QG3 was one of the "bad times" in software development.  Lori and I went on a long-planned trip (to the World SF Convention in Orlando), secure in the knowledge that the game wasn't going to ship for at least a month.  The project manager tried to push it out the door while we were gone....
[00:21] <Saffiru111> there once was an alien from venus
[00:21] <^^Gabriel> Was working with sierra enjoyable?
[00:21] <Saffiru111> who's body was shaped like a ...
[00:21] <Fenrus> And we had an animation called the "Ego Walker".  One artist made the "Eggo Walker" and the Awful Waffle Walker was born!
[00:21] <Magick_Cat> oohhh
[00:21] <^^Gabriel> lol
[00:21] <Fenrus> I always tried to incorporate any art or joke I could.
[00:22] *** Jim (Olympus19@resnet-35-102.dorm.utexas.edu) has joined #hero6
[00:22] <Brassfire> Hee hee hee.
[00:22] <Gil-galad> hehe
[00:22] <Fenrus> Qg was always a colaboration of people and ideas.
[00:22] <Erasmus> Fortunately, the systems team stopped it because there was a major system bug that had to be fixed.  I say "fortunately", because when I returned and playtested the about-to-be-shipped version, I discovered that there were four different bugs, each of which made it impossible to complete the game as one of the classes!!!!
[00:22] <Magick_Cat> thats pretty impressive, the evolution of the awful waffle
[00:22] <Erasmus> In other words, nobody could have gotten through the game.
[00:22] <Swift1> yikes
[00:22] <Brassfire> Shocked
[00:22] <Jim> Good thing that was fixed.
[00:22] <Swift1> indeed
[00:23] <Amidala> Very good thing.
[00:23] *** ChanServ sets mode: +l 37
[00:23] <Erasmus> As it was, the game shipped with at least two serious bugs -- If you had been a Magic User and became a Paladin, you might not be able to solve one of the puzzles that required Throwing skill...
[00:23] <^^Gabriel> Yes... we all enjoy bugfree sierra games
[00:23] <^^Gabriel> yeesh
[00:23] <Paladin_Valiant> Fenrus and Erasmus what do you consider as your main company the explorati or the transolar games and if i may ask how do you earn your living
[00:23] <Erasmus> And if you were a Fighter who qualified for Paladin in some ways, but not in others, the game ended up in an infinite loop because two rooms were coded two different ways.
[00:23] <Saffiru111> Fenrus and Erasmus: did you want the thief to do more in QFG3?  
[00:24] <Fenrus> Working with Sierra was an incredible experience.  There were days when I had to force myself to face work.
[00:24] <daemious> I must have thrown hundreds of rocks at 'Enry the 'Ermit's door before he opened up
[00:24] <Essy> lol
[00:24] [Essy SOUND]
[00:24] <Fenrus> There were days at Sierra that were wonderful.  It was a roller coaster.  Mostly, it was a pain in the ass.
[00:24] <Anthenor> sun is rising at day #1 in Europe...
[00:24] <^^Gabriel> hehe
[00:24] <Gil-galad> lori , corey , glory , covincidence?
[00:24] <Erasmus> Paladin_Valiant -- We work full time for Explorati.  Transolar Games was an idea that never really came around.  We keep the name and the Web site just in case we want to do something with it in the future.
[00:24] <SirElthil> I am wondering, by how many different persons where the graphics done in the different games? Like, how many in QG4, and how many in 5?
[00:25] <Brassfire> A lot.
[00:25] <^^Gabriel> IS it better to work for yourself?
[00:25] <AnonT> where do we go for explorati's website?
[00:25] <Anthenor> www.eplorati.com
[00:25] <Ribert> Is your favourite colour really purple?
[00:25] <Psyberus> hehe
[00:25] <Anthenor> www.explorati.com
[00:25] <Anthenor> sorry for that
[00:25] <Erasmus> Saffiru111 -- We always wanted the Thief to do more.  Unfortunately, Thief scenarios tend to be more programming-intensive than the others.
[00:25] <Brassfire> My fave colour is either purple or green...
[00:25] <daemious> So, Fenrus, Erasmus: Did you like using 3D for QG5?
[00:25] <Psyberus> the thief, i feel bad for the fighter
[00:26] <quietcorn> Yeah., what was the point of keeping the fighter option after 2?
[00:26] <Erasmus> Fenrus's is teal.  Mine is probably some shade of blue.  But I like purple in some contexts. :-)
[00:26] <Fenrus> Lori and Corey's Quest for Glory was a coincidence.  I much preferred the Hero Quest name.
[00:26] <Paladin_Valiant> Erasmus can you give some examples of ideas you wanted to include in the game but couldn't add because of any limits in either software or time
[00:26] <Jim> Ah yes, the copy right issues with that name...
[00:26] <Fenrus> In QG1, we had 2 artists.
[00:27] <Coco> Is there any diffrence at all from hero quest to quest for glory one besides from the name change?
[00:27] <Erasmus> Gil-galad -- We liked "Hero's Quest" much better.  But we couldn't keep it.
[00:27] <Fenrus> QG 4, had about 10 artists.
[00:27] * Amidala clutches her old copy of Hero's Quest.
[00:27] <SirElthil> Woah, that's actually more than I had imagined
[00:27] <Swift1> gtg now. bye everyone
[00:27] <Fenrus> QG5, I would have to guess around 20 artists at one point or another.  Have to see the credits again.
[00:27] <Brassfire> The point of Fighter is that he is a plain, hard worker. And anyone who hasn't played the prev. games wouldn't really know what a Paladin is.
[00:27] *** Swift1 (Ident@mcns69.docsis176.singa.pore.net) Quit (Quit: Leaving)
[00:28] <Anthenor> isn't it difficult to have your work and personal life seperated?
[00:28] <daemious> why no "Hero's Quest" already copyrighted?
[00:28] *** ChanServ sets mode: +l 36
[00:28] <^^Gabriel> Is there anything you ever wanted in the QFG sereies that never happened... we could add it in our game...
[00:28] <Psyberus> i think the fighter question was more referring to the fact that there wasn't much quests designed for him alone
[00:28] <Erasmus> 3D looked fine IMHO, but the development time for 3D art is unbelievable!  The artists used to get a room and corresponding animation done in two weeks in 16-color EGA, then took 4-6 weeks in 256-color VGA, and oh, somewhere around a lifetime in QG5.
[00:28] <Psyberus> mages maze in more games
[00:28] <Coco> Daemious I believe it was the board game hero's Quest that had it copywrited. Plus theres the computer game Hero's Quest that came after the board game. So theres two computer games under that name
[00:29] <Anthenor> isn't it difficult to have your work and personal life seperated?
[00:29] <Psyberus> the board game is called Hero Quest
[00:29] <Ribert> board game hero's quest was cool too:)
[00:29] <Psyberus> but it still counts the same, even though there was a "s" different
[00:29] <daemious> ouch
[00:29] <Erasmus> Paladin_Valiant -- Brian Hughes developed the "Saurus Repair Shop" for QG2 with Kenn Nishiuye's help.  It was pretty funny, but we had to cut it at the last minute because it would have kicked us onto another floppy.
[00:30] <Fenrus> Quietcorn -- I've brought up your site, but I don't have a chance to look at it now, sorry.
[00:30] <Paladin_Valiant> Erasmus the Saurus repair shop. Could you explain the idea a little more?
[00:30] <Erasmus> QG1 was supposed to have a whole underground "Goblin Maze", but we had to cut it for lack of time and resources.  I think there's still one reference to it that slipped through into the game.
[00:31] <Psyberus> Lori and Corey - concerning spells and magic, whenever an npc cast a spell, was it just made up, or did you actually consider and design the spell?
[00:31] <Fenrus> Sierra keep not making the right copyright moves with our game.  So we kept having to change things.
[00:31] <AnonT> could you ever find the old files for those games and post em to the web?
[00:31] <Paladin_Valiant> a underground goblin maze would have been very interesting
[00:31] <daemious> Goblin HQ was awesome Smiley
[00:31] <^^Gabriel> I tried for 20 minutes to enter the goblin hole...
[00:31] <^^Gabriel> that uscked.
[00:31] <Erasmus> AnonT -- Yes and no (separating work and personal life)... It sometimes gets in the way... but we sometimes come up with our best ideas in discussions in the middle of the night.  Hard on sleep, good on strengthening game design. :-)
[00:31] <^^Gabriel> I remember the reference.
[00:32] <Fenrus> Who separates work from a personal life, Anthanor?  We live our work around here.
[00:32] <daemious> PV: hehe... add it the plot jobs Smiley
[00:32] <Coco> What was it that bruno talked about and said was under the graveyard again I forgot. I remember spending like 5 hours trying to dig a hole. P.s. not a question for Lori and Corey unless they want to answer Smiley
[00:32] <Fenrus> We mostly let an NPC use a spell, and then gave it to the player for the next game in the series, when we could.
[00:33] <Te`ja> entrance to thieve's guild
[00:33] <Te`ja> was a trick
[00:33] <^^Gabriel> Coco: he wanted u to die in the graveyard at night... he was an ass.
[00:33] <AnonT> yeah, bruno was trying to trick you into getting killed
[00:33] <Fenrus> There were some spells, like the Kobold's "Blip" spell, that we couldn't afford to give the player, though.  Too hard to program.
[00:33] <Erasmus> Paladin_Valiant -- The Saurus Repair shop was in a dead-end alleyway.  There were a bunch of different pieces of a Saurus there and it was set up like a garage.  The character there offered to fix or upgrade your Saurus as though it was a car.
[00:33] <^^Gabriel> *****in hotrod saurus.
[00:33] <AnonT> awesome!
[00:33] <Essy> lol
[00:33] <Saffiru111> i always wanted the fly spell
[00:33] <Saffiru111> they talked about it in QFG1
[00:33] <Paladin_Valiant> that sounds like a major eastergg, very funny.
[00:34] <AnonT> man erasmus, you gotta get that game out and reprogram it Smiley j/k
[00:34] <Psyberus> blip???
[00:34] <Coco> What ever happened to all the programming you guys did for the saurus repair shop?
[00:34] <Psyberus> small teleporting?
[00:34] <Anthenor> down the toilet probably
[00:34] <Fenrus> Blip was the teleport for a short distance spell
[00:34] <^^Gabriel> The admins gave u membership accounts for the Hero6 site... have u had a chance to look ato the artwork or demos at all. ?
[00:34] <Coco> Anychance I could bribe sierra to release it. I don't care if it takes up another floppy. Smiley
[00:35] <^^Gabriel> QGH2 Directors Cut
[00:35] <^^Gabriel> er QFG
[00:35] <Erasmus> Coco -- Bruno was something a little different we did... in games before QG1, pretty much everything a character in the game told you was true.  In QG1, we tried to give you clues that Bruno was absolute scum... so you were supposed to realize that he would lie to you.
[00:35] <AnonT> way to spread paranoia Corey
[00:35] <Psyberus> What about spells like the one Katrina cast at Ad avis in 4 (gold sparkle attack spell) did that have an actual design behind it, or was some gold colored offensive magic?
[00:35] <Brassfire> Since I had played 5 first, I really didn't trust him, lol!
[00:36] <Fenrus> Bruno was designed to be a pain in the ass, and down right nasty.  You can't trust everyone you meet.
[00:36] <Saffiru111> try the Dragon's Breath
[00:36] <Erasmus> Coco -- I fear all the Saurus Repair Shop code was lost forever.  Maybe on somebody's backup somewhere, but I wouldn't know where to find it.
[00:36] <^^Gabriel> They should bring back Omar from 3... i woulda liked to kill him.
[00:36] <quietcorn> You know Omar was the sultan right
[00:36] <quietcorn> ?
[00:36] <^^Gabriel> oops...
[00:36] <^^Gabriel> um who was the bartender
[00:36] <quietcorn> Sigh...
[00:36] <Essy> from 2
[00:37] <Erasmus> It couldn't be added to the game at this point unless we had all of the source, art, the compiler, etc., from that period.  And it would take work.  So I doubt that could ever happen.
[00:37] <Essy> not 3
[00:37] <Fenrus> The gold sparkle effect was supposed to be a variation on the Dragon Fire Spell.  The art just wasn't programmed.
[00:37] <Spoff> What happened to all the people in the first 4 QFGs that were going to go to Silmaria and didn't make it?
[00:37] <Etc> Personally, I always thought some sort of polymorphing spell would have been neat.
[00:37] <^^Gabriel> the Dead parrot bar tender... what's his name... Wanted to kill him alot.
[00:37] <quietcorn> Oooh
[00:37] <Paladin_Valiant> Fenrus is there any chance you would release the original ideadocuments as well as the designplans to give us an idea how the game was developed and the problems it faced and solved
[00:37] <quietcorn> I dunno
[00:37] <Psyberus> well, it was in the game, but not available to the hero
[00:37] <AnonT> spoff, Sam the Begger made it and opened up a bank
[00:38] <Kyle> Did you ever plan to make a 'familiar' spell?
[00:38] <Fenrus> We wanted to have the Hero be able to have a familiar, like Zara in the first game.  That was just too difficult to pull off in programming.
[00:38] <Erasmus> Spoff -- Maybe they were there in the previous tourist season and left. :-)
[00:38] <Psyberus> yeah, familiar was mentioned in detail by Zara in qfg1 remake
[00:38] <daemious> Erasmus: I recently heard about a fan-based attempt to remake King's Quest 1 with VGA graphics. You think these guys are crossing the line with copyrights?
[00:38] <AnonT> hey Corey, I've been accepted to the Information Science and Technology academy at UNO. When I get my degree in computer programming, can I work for you?
[00:38] <Erasmus> Paladin_Valiant -- No, we don't have the rights to those.  Sierra owns them (but probably doesn't have copies. :-) )
[00:38] <Fenrus> I could certainly release the original proposals.  They really were very different then what the games evolved to.
[00:39] <Spoff> AnonT: was he in the 1st one?
[00:39] <Psyberus> concerning WIT, if the wizard didn't go, would he be able to become an advanced wizard still? (not in game, but in theory)
[00:39] <^^Gabriel> hehe
[00:39] <^^Gabriel> thoery
[00:39] <AnonT> yeah spoff
[00:39] <Paladin_Valiant> well fenrus if you could i would be happy to see anything from those early documents, too bad sierra has the rights for the developmentplans
[00:39] <Psyberus> spoff, he was the beggar in spielburg ally
[00:39] <Spoff> wasn't his face disfigured, though?
[00:40] <AnonT> no, just dirty
[00:40] * ^^Gabriel needs to enroll in a typing class
[00:40] *** pseudonym (jirc@CDR0-100.accesscable.net) Quit (Quit: Leaving)
[00:40] <Anthenor> Fenrus, Erasmus, what preparations did you make for today, did you cut off your phone, cancelled dinerparties?
[00:40] <Psyberus> it looked yuck in the remake
[00:40] <Spoff> purple(IIRC) dirt?
[00:40] <Saffiru111> Fenrus and erasmus What do you like so far about hero6?
[00:40] <Brassfire> Yeah, it would be cool if gamasutra did an article on the making of QFG... or Hero6 for that matter.
[00:40] <Spoff> ah, I see...
[00:40] <Fenrus> WIT would be like going to college to get a degree -- you can get a job without it, but you need it to win the respect of the professional wizard.
[00:40] <Erasmus> Psyberus -- I would say so.  It's kind of like the EOF... You don't get the fancy hat, but you're still what you are.
[00:41] <Psyberus> ah, and WIT is neutral, as Ad avis was a member?
[00:41] <Erasmus> AnonT -- Only if we actually start running a company. :-)  But you can apply to Explorati when you get out. :-)
[00:41] <^^Gabriel> Just wondering.... Who designed Rasier....
[00:41] <Fenrus> I mostly didn't like the character designs of the QG1 VGA game.  The claymation idea was good, but the art wasn't, mostly.
[00:41] <Erasmus> Anthenor -- If we'd done that, we would have been on time!!
[00:41] <thednm> was there going to be anything about the EOF in the later games or was it just for qfg2
[00:41] <Paladin_Valiant> is explorati in the need for anyone actually?
[00:41] <AnonT> I loved the art in QG1 remake
[00:41] <Anthenor> hahahahahah
[00:41] <Fenrus> Except for Fenrus's face in QG VGA.  I still have the clay statue they used for the face.
[00:41] <quietcorn> was there ever going to be a qfg2 remake?
[00:42] <Psyberus> yeah, some of them were VERY cartoony
[00:42] <Brassfire> I loved the background of QFG1, but not the faces...
[00:42] <^^Gabriel> faces?
[00:42] <Brassfire> *backgrounds
[00:42] <Te`ja> backgrounds of QG1 were *awesome*
[00:42] <^^Gabriel> what faces?
[00:42] <Saffiru111> dialoge pics
[00:42] <Te`ja> dialogue pics
[00:42] <Te`ja> yeh
[00:43] <AnonT> hey, just what is Explorati doing right now?
[00:43] <Brassfire> (People, like 'enry and sam.)
[00:43] <^^Gabriel> they had dialogue pics?
[00:43] *** ChanServ sets mode: +l 35
[00:43] <Fenrus> Sierra designed Rasier.  At the time I was working on QG2, Rasier was based on the working atmosphere of Sierra, and is an anagram of Sierra.
[00:43] <Psyberus> whats the difference behind a wizard and a sorcerer?
[00:43] <Brassfire> Yikes!
[00:43] <daemious> hrmm They used clay for QG1 remake.. wow i never realized
[00:43] <^^Gabriel> LOL
[00:43] <Psyberus> ouch
[00:43] <Erasmus> Which is to say, that wasn't our happiest year there. :-)
[00:43] <^^Gabriel> Was that why it was such a pain in the ass...
[00:44] <Etc> Everything not forbidden is mandatory!
[00:44] <Saffiru111> Fenrus and erasmus What do you like so far about hero6?
[00:44] <AnonT> so all the important places that people wanted to go were closed off for a reason....
[00:44] <Psyberus> but, Rasier was saved and made good, Sierra hasn't been
[00:44] <Fenrus> Explorati is developing a system to do Massively multiplayer on-line RPGs
[00:44] <^^Gabriel> after u lost the VISA rasier was just alota ppl not talking to you
[00:44] <AnonT> nope, Sierra was taken over by a chainsaw killer
[00:44] <Erasmus> Yes, those rules were parodies of actual rules that had been instituted at Sierra that year.  They even had a time clock for programmers and artists!  (Heresy.)
[00:44] <Fenrus> What I like best about Hero6 is the people who support it.
[00:45] <Erasmus> Saffiru111 -- We really haven't seen any of hero6 except for a very early tech demo.
[00:45] <Brassfire> For musicians, too?
[00:45] <thednm> why was EOF only used in QFG 2        were there to be EOFs in other games
[00:45] <Saffiru111> you should get the greenleaf demo asap
[00:45] <Erasmus> The last hero6 version I downloaded (long time ago) crashed every time I tried to run it.
[00:45] <Saffiru111> it is really good
[00:45] <Saffiru111> not that far
[00:45] <Saffiru111> but it is vary qfgish
[00:45] <Fenrus> Most of the musicians couldn't afford to live on Sierra salaries, so they had to be programmers or find jobs elsewhere.
[00:45] <Coco> Will Transolar ever get an update? Even to say you've moved and now work at Explorati.
[00:45] <^^Gabriel> Hero6 is still recovering from a bad technical crash... we still haven't got our art pages back up.
[00:45] <Brassfire> lol! Get the Greenleaf demo, it even has awesome music!
[00:45] <AnonT> don't worry guys, I'll email you some of the descriptions I've written
[00:45] <Psyberus> yeah, it crashed my whole computer whenever i tried it
[00:45] <Magick_Cat> I heard once that when the series ended there was maybe going to be a take off,  featuring one of the simbambi (I can't spell its too late) tribe being a new hero, was there ever any truth to that?
[00:46] <Erasmus> greenleaf??
[00:46] <Fenrus> EOF was not exactly my favorite sort of place.
[00:46] <^^Gabriel> greenleaf: our erana kinda
[00:46] <AnonT> Sky, Hand:
[00:46] <AnonT> "Reach for the sky!"
[00:46] <Psyberus> whats the difference between a wizard and sorcerer?
[00:46] <Fenrus> I never heard the rumor, Magick_Cat.
[00:47] <Magick_Cat> oh lol, thanks for clearing that up then
[00:47] <Erasmus> EOF was, by the way, a minor wordplay -- stands for "End of File" in old computer terminology, a subtle hint that maybe it wasn't the greatest goal to which to aspire.
[00:47] <Brassfire> LOL!
[00:47] <Gil-galad> lol
[00:47] <Amidala> wizards wiz, sorcerers sorcel
[00:47] <Psyberus> hehe, that clears it all up
[00:47] <AnonT> hilarious....
[00:47] <Brassfire> ensorcell, maybe?
[00:47] <AnonT> now I get why I always didn't kill the guy
[00:47] <Fenrus> I've forgotten the QG difference, Psyberus.  I think it was that Sorcerers enchant other people mostly.
[00:48] <Coco> Grrrr. I hate that EOF command. It messed up my perl scripting.(Sorry thats off topic but i'm just mad at it)
[00:48] <Brassfire> Aha! I wuz rite!
[00:48] <Psyberus> then there were curses like baba yaga, aziza used water magic, keapon was air based etc
[00:48] <Etc> Ushers ush, butlers butle, and so forth.
[00:48] <SirElthil> You can get the Greenleaf(Waterfall) demo here:
[00:48] <SirElthil> http://www.hero6.org/visitors/demo.html
[00:48] <Kyle> There's hundreds of different definitions for wizards and sorcerers... sometimes they can even be the same thing.
[00:48] <Psyberus> ad avis was "Enchanter of the Elements"
[00:48] <Saffiru111> ??wizard
[00:48] <Saffiru111> ?? wizard
[00:48] <Hero6_book> wizard: n. 1. a wise man : SAGE 2. : one skilled in magic : SORCERER
[00:48] <Anthenor> how do you handle fanmail? I can imagine you need a couple of people to handle most of it... Qfg is well, err, still pretty popular...
[00:48] <Fenrus> QG2 was in a lot of ways one of the most meaningful of our games.  We really worked to have the magic system make sense.
[00:48] <Coco> Wizard can be male though
[00:48] <Brassfire> But a Wizard of Wit is better than another Nit.
[00:48] <thednm> was there supposed to be anything in the rundown carpenter shack nest to the barn in qfg1
[00:48] <Saffiru111> ?? sorcerer
[00:49] <Brassfire> (ok, that was lame, lol.)
[00:49] <Coco> Sorcerers are female
[00:49] <Erasmus> Magick_Cat -- Actually, the rumor is a bit reversed.  The entire game of QG3 was in a sense a take-off -- the original plan was for a four game series, those that became 1, 2, 4, and 5.  We inserted 3 because we felt 4 would be too difficult right after 2.
[00:49] <Etc> When you're dealing with things that aren't real, it's very difficult to arrive at a 'correct' defenition.
[00:49] <Brassfire> Not all sorcerors are female.
[00:49] <Te`ja> sorceresses are female, sorcerers are male
[00:49] <Saffiru111> ?? sorcerer
[00:49] <Hero6_book> sorcerer: n. 1. a person who practices sorcery : WIZARD
[00:49] <Brassfire> sorceress
[00:49] <daemious> i've always shyed away from trying to play qg2 because its 16 colors
[00:49] <quietcorn> 16 of the best colors
[00:49] <Fenrus> Originally, the carpenter shop was to open to allow a street peddlar to appear in QG1.  Unfortunately, we had to cut the Tinker/Peddlar.
[00:50] <Saffiru111> only 15 of the best colors
[00:50] <^^Gabriel> Wtf, how are we arguing fictional definitions?
[00:50] <AnonT> yeah! QG2 was the best as far as plot (and, imho, combat system)
[00:50] <Etc> Actually, the graphics are quite good, considering what they had to work with back then.
[00:50] <Saffiru111> i hate white
[00:50] <Saffiru111> grrrr
[00:50] <Paladin_Valiant> Erasmus and Fenrus is there any idea you would like to see worked out in any of the following rpg/adventuregames
[00:50] <Erasmus> And because another designer at Sierra (Ellen Guon, who went on to become the lead writer for Wing Commander 2 at Origin) said, "I know what QG3 will be -- It will be in Tarna and follow up on Rakeesh and Uhura."  It was such a good idea, we did it!
[00:50] <Magick_Cat> 3 was a great game, really enjoyed the skemet and egyptian flare
[00:50] <Saffiru111> white is a shade
[00:50] <Paladin_Valiant> And what do you see as the most difficult problems to face in gamecreation and how can they be avoided
[00:50] <daemious> does qg2 have a full forest like qg1 and qg4 ?
[00:50] <^^Gabriel> has a desert
[00:51] <AnonT> hey, no wonder WC2 was so good
[00:51] <sultan12> are the coles here yet?
[00:51] <Coco> yes
[00:51] <sultan12> wonderful
[00:51] <AnonT> sultan.... they been here
[00:51] <AnonT> razzy and fenny
[00:51] <Fenrus> The most difficult problem in designing games is to come up with all the ideas that the player will want to do, and make sure the player feels like you thought of him.
[00:51] <^^Gabriel> WILMER! Thats the guys from QFG2 who shoulda died!
[00:51] <sultan12> they're gone now?
[00:51] <^^Gabriel> AHAH!
[00:51] <Erasmus> Paladin_Valiant -- Getting the team to work together well.  You want everyone to contribute and know they're important, but you also need a coherent central design vision to make sure all the elements fit together well.
[00:51] <Fenrus> You never want to frustrate the players.
[00:52] <Fenrus> Rule number 1:  The players must have fun.
[00:52] <Paladin_Valiant> hmm yeah that central vision is the mainproblem here. It is hard to get such coordination at a fanproject since it isnt like working at an actual company
[00:52] <AnonT> geez, you guys accomplished rule number 1 perfectly!
[00:52] <Erasmus> sultan12 -- We're still here -- Erasmus and Fenrus.
[00:52] <Brassfire> I'll go for that.
[00:52] <Paladin_Valiant> Very fun btw to see the difference in your responses Erasmus and Fenrus
[00:52] <thednm> was there a way in quest 5  to save both katrina and erana from hades
[00:52] <daemious> ugh... fun... I always have trouble getting that part to work out right
[00:52] <Fenrus> Rule Number 2:  The Game must challenge the player to the point of frustration without letting the player get frustrated.
[00:53] <Brassfire> I don't think it is because it's a fanproject, i think it's because we judt haven't written out a clear central vision.
[00:53] <Ribert> Smiley
[00:53] <Psyberus> error 42?
[00:53] <Paladin_Valiant> Very right Fenrus
[00:53] <Brassfire> *just
[00:53] <Essy> error 52!!!!!
[00:53] <Essy> NNNNNNOOOOOOOOOOOOOO
[00:53] <Te`ja> lol e42
[00:53] <Fenrus> In QG5, I wanted to give the player a true delemna, who to save???
[00:53] * Essy hides
[00:53] <sultan12> wait
[00:53] <Etc> Speak not its name!
[00:53] <sultan12> BACK IT UP
[00:53] <Psyberus> my mistake
[00:53] <AnonT> Error 52: Team crash. Please reboot.
[00:53] <Paladin_Valiant> that is true Brassifre although we couldn't because there was to much opposition
[00:53] <sultan12> BACK IT UP
[00:53] <sultan12> I MISSED THE CHAT?
[00:54] <Erasmus> Thx, AnonT.  Part of our "trick" in QG was to channel what the player wanted to do into what we could handle him/her doing. :-)  That's why we came up with the "ask about" syntax, for example.
[00:54] <Paladin_Valiant> i liked that a lot that dilemma. Great work.
[00:54] <Magick_Cat> lol
[00:54] <Kyle> No, Sultan. They are still here.
[00:54] <Fenrus> However, if we had more design time, I would have found a loophole to let the player save both.
[00:54] <Kyle> They are Erasmus (Corey) and Fenrus (Lori)
[00:54] <Anthenor> how do you handle fanmail? I can imagine you need several people to handle most of it... Qfg is well, err, still pretty popular...
[00:54] <Erasmus> I thought it was Error 63?
[00:54] <sultan12> OH
[00:54] <Coco> I know it's a bit confusing considering there's an erasmus and fenrus on hero6. Smiley
[00:54] <thednm> it was hard in a way     it was the first time the hero didn't have the chance to save everyone  he hadd to actually decide who deserved it more
[00:55] <sultan12> IM A CONFUSABLE KINDA GUY
[00:55] <Erasmus> Anthenor -- No, any time we get too much fan mail, we run out of time to answer it, so they stop writing after a while. ;-)
[00:55] <Brassfire> Well, if it wasn't so buggy to save katrina...
[00:55] <Coco> Lots of people cheated and saved both of them anyways thoughs
[00:55] <Fenrus> It was a terrible delemna.  Who do you love, who do you care for the most?
[00:55] <Brassfire> how, coco?
[00:56] <Coco> I forget now to be honest
[00:56] <Coco> But I know you can
[00:56] <Coco> Cause I did once. Smiley
[00:56] <Brassfire> Waaah! *sigh*
[00:56] <Essy> lol
[00:56] <Paladin_Valiant> Fenrus about the Paladin. I liked the paladin however it was a bit to easy to become a Paladin. The plaer never really had to choose between the rewarding and the honourable option. I feel playing the Paladin was too easy, just always being the goodieguy, Besides it payed off with all the extra skills and the possibilities to use Magic as well. A paladin imho should be a character who indeed sacrafics his own life for the poor and people in need.
[00:56] <Essy> I always married three girls.....
[00:56] <Paladin_Valiant> This might result in the player giving real sacrafices and thus hard choicesm this way the player would become a true paladin
[00:56] <AnonT> Elsa, you perv.
[00:57] <Essy> LOL
[00:57] <sultan12> QUESTION-----HOW'S THE WEATHER DOWN THERE?
[00:57] <Etc> Polygamy! Yeah!
[00:57] <Brassfire> (Decides NOT to say that she did, too...)
[00:57] <Coco> BTW what you guys mean it was buggy? I never saw a bug in QFG5 besides when doing things that were not programmed in like making glide work. Or playing through as Elsa and stuff like that
[00:57] <Erasmus> Yes, but would it really be fun to play that way, Paladin_Valiant?  Most players want to be powerful.
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« Reply #2 on: August 07, 2005, 11:36:06 AM »

[00:57] <Essy> what? me?
[00:57] <Psyberus> concerning the magic system, how much detail did go into its design? You said you wanted it to make sense, so was there much design it all, with the different types and practioners?
[00:57] <Paladin_Valiant> i short the paladinidea was a very nice idea and the dialogues about it were perfect, especially the dialogues with rakeesh, but it could have been a lot better
[00:57] <^^Gabriel> uhm
[00:57] <^^Gabriel> eh?
[00:57] <AnonT> not buggy? QG5 still won't work on my comp!
[00:57] <Brassfire> Visiting Katrina would make the time act weird. So you couldn't visit before something important, or you'd lose.
[00:58] <Fenrus> The Paladin was always a special character, and there were traps in the game that would prevent a player from becoming a Paladin.
[00:58] <Coco> Hmm maybe you should try going threw it playing as Elsa. Now thats buggy
[00:58] <Essy> hey, I might be buggy, but I'm god**** sexy.
[00:58] <Erasmus> Scorpio got really ticked off at us when we made it so Shella had to die in Shannara.  It was supposed to be a poignant sacrifice on her part, but just didn't come across right.  Sometimes we try something that just doesn't work. :-(
[00:58] <quietcorn> ***XY to be exact
[00:58] <Kyle> I forget - why did you decide not to do Multiplayer?
[00:58] <Paladin_Valiant> well yes powerfull erasmus, but the idea of the Paladin is not a all powerfull character. I think that was the mistake. Hybird characters are fun and it's always good to be strong enough to crush everyone. However it conflicted with the idea of the paladin IMHO
[00:58] <Fenrus> However, if you played a good game, you could be a paladin.
[00:58] <Jim> I didn't find a bug when playing as Elsa, actually, as long as you avoid Gnome Ann's and a few other locations.
[00:58] <Coco> Theres no animations for her running on that elevator thing in the science place(sorry I should know it's name but it's late) so if you go on it the game stops. Sad
[00:59] <^^Gabriel> "S" "e" "x" " x" "y".... bada dum dum da da dum.....
[00:59] <daemious> Shannara! I've still got the 600 page novel that came with the game... ehh never read it though.
[00:59] <Essy> lol
[00:59] <Jim> Yeah, that's another.
[00:59] <Psyberus> good books those
[00:59] <Fenrus> The only reason QG5 was not Multiplayer was because the system just wasn't designed right from the start.
[00:59] <Coco> But the demo had multiplayer
[00:59] <Fenrus> The game was designed to have a multiplayer route through it.
[00:59] <Paladin_Valiant> Well fenrus there were traps yes, but most of those traps were quit obvious. And they were added to the game in the purpose of being a trap. But it was not like the total way of the paladin was worked out
[00:59] *** Te`ja is now known as Te`ja|asleep
[01:00] <Fenrus> You could play as Elsa or Magnum, or as the Hero.
[01:00] <^^Gabriel> I didn't like the ending dragon fight... I never got it to work out.
[01:00] <daemious> *cough* The only reason hero6 wont be multiplayer... *cough*
[01:00] <Paladin_Valiant> Ahh i'm having a hard time to explain myself, sorry for the confusing words Erasmus and Fenrus. I hope you get the idea
[01:00] <Jim> I enjoyed the dragon fight.  The big challenge was keeping everyone alive!
[01:00] <Brassfire> Yeah. Healing potions all over.
[01:00] <Fenrus> No, I understand your point, Paladin_Valiant.  That was part of the problem with the QG design.
[01:01] <Etc> I was never much good at that battle; someone always ended up dying on me.
[01:01] <^^Gabriel> Some of the spells in 5 weren't so good.
[01:01] <Coco> Like the ones that killed you
[01:01] <AnonT> anyways, I have work and church in the morning, so I need to get sleep
[01:01] <Coco> Smiley
[01:01] <^^Gabriel> I killed myslef more times with "boom" than any others
[01:01] <AnonT> Lori, Corey, I love ya both
[01:01] <Erasmus> Coco -- The demo let characters run around multiplayer, but all of the puzzles had special code to keep them balanced (and some different puzzles) in multiplayer mode.  Much of that didn't get coded, and none of it got tested.  We would have had to add 2-3 months programming and at least that much additional testing time to get it working.
[01:01] <Paladin_Valiant> i feel this is one of the parts where the opinion and ideas of some fans took control over the original ideas
[01:01] <Fenrus> Because we effectively wrote 4 games at the same time -- The Thief, Fighter, MU, and Paladin.  We just couldn't concentrate on any one character class.
[01:01] <Kyle> G'night Paul.
[01:01] <Brassfire> Thermonuclear? Who needs that?
[01:01] <AnonT> cya all later
[01:01] <^^Gabriel> I never killed anyone with "boom" but myself.
[01:02] <Psyberus> didn't another npc cast thermonuclear in one of the games?
[01:02] <Jim> Erasmus and Fenrus, should computer RPGs gain in popularity again, would you consider reopening the QFG series, pending Sierra invited you to do so, or would you prefer to do a similar but different game, or stay away from the genre all together?
[01:02] <Paladin_Valiant> Like in qfg5, all the trinkets. I never really liked them and they were added after the fans asked for thast in the developmentstage. But did they fit the original ideas of the qfgseries. no imho
[01:02] *** AnonT (paultrip@cx56034-d.omhaw1.ne.home.com) Quit (Quit: )
[01:02] <Etc> It was a metaphor for the horrors of nuclear war. Tongue
[01:02] <^^Gabriel> U could turn QFG into an Everquest type deal....
[01:02] <Erasmus> ^^Gabriel -- Good, wouldn't want things to be *too* easy, would you? :-)
[01:02] <Fenrus> Yes, the demon in QG3 cast Thermonuclear if you let him...
[01:02] <Brassfire> We don't need that in RL either.
[01:03] <Paladin_Valiant> Btw this is just positive critizism. I liked your games a lot and i understand the problemes you were facing, especially since many of them return to bother me. :-)
[01:03] <^^Gabriel> B
[01:03] <Paladin_Valiant> Qfg was a great game
[01:03] <Psyberus> makes you wonder how anyone ever developed and then taught the thermo spell
[01:03] <Erasmus> Boom was really useful in the brigand's stronghold -- our son figured out you could use it to trap the teleporting mage.
[01:03] *** Magick_Cat (Ident@an0m16m2b376k.bc.hsia.telus.net) Quit (Quit: Leaving)
[01:03] <Kyle> I agree!
[01:03] <Fenrus> Actually, you could win QG5 by using the Thermonuclear Spell in endgame.  (You'd be dead, but you saved the world.)
[01:03] <^^Gabriel> Would u consider turning QFG into an EVERQUEST type game?
[01:04] <Spoff> noooooo
[01:04] <Psyberus> yes gabriel, thats been discussed, its a thought to make qfg a mmorpg
[01:04] <Brassfire> thermo was theoretical... jsut like the bomb. No-one knew if it was actually going to work until it did.
[01:04] <^^Gabriel> or god forbid... THE RELM
[01:04] <^^Gabriel> shudder
[01:04] <Fenrus> We really are considering making it similar to Everquest, but keeping the QG philosophies.  I really don't enjoy EQ
[01:04] <Coco> What was wrong with the realm?
[01:04] <^^Gabriel> ... bad game
[01:04] <^^Gabriel>  simply
[01:04] <Fenrus> The REAlM?Huh   Uhhhhhhggggg.
[01:05] <^^Gabriel> see!
[01:05] <Brassfire> lol
[01:05] <Essy> Coco isn't picky.
[01:05] <Coco> You guys know the realm is still running right?
[01:05] <Brassfire> ...enough
[01:05] <Psyberus> that would be the biggest challenge in a qfg mmorpg, balancing the mmorpg world with the qfg adventure and fun
[01:05] <^^Gabriel> Thank god
[01:05] <Etc> That bad, was it?
[01:05] <Fenrus> No story.  Just hacknslash.
[01:05] <Brassfire> Ick!
[01:05] <Kyle> Just like a graphical PK MUD.
[01:05] <Essy> fun!
[01:05] <quietcorn> Plus the monthly charge us painful
[01:05] <Psyberus> is it? i have the free month thing from qfg5 still to use
[01:05] <quietcorn> is
[01:05] <Fenrus> I know the company in town is still making the Realm, and I'm astonished.  It is still popular enough to be profitable.
[01:05] <Coco> Lol I had the realm for two years never paid a penny
[01:05] <Erasmus> Funny story about the Realm... When it was almost completed, a manager at Sierra got the bright idea of calling it "Quest for Glory World" to take advantage of the license.  We were asked to help come up with quests and puzzles for it.  We were totally shocked to learn that none of them had been planned in advance; they were just going to be "added in" at the end of development.
[01:05] <^^Gabriel> Noone shoudl have liked the relm
[01:06] <Anthenor> since you are in the game develloping industry, do you still enjoy playing games in your spare time?
[01:06] <Jim> Erasmus and Fenrus, sorry to ask again.  Not sure if you saw it the first time.  Should computer RPGs gain in popularity again, would you consider reopening the QFG series, pending Sierra invited you to do so, or would you prefer to do a similar but different game, or stay away from the genre all together?
[01:06] <Coco> Sierra just kept sending me letters saying i'll get billed next month
[01:06] <Erasmus> Fortunately, the idea got killed.
[01:06] <thednm> is there a chance rpg/adventure games could make a comeback?
[01:06] <^^Gabriel> God bless Sierra
[01:06] <daemious> Fenrus: In a QFG MMORPG, how would you keep people playing? Unless you guys added new quests every week people would end up completing all of them and get bored with it
[01:06] <^^Gabriel> Sierra makes me want to poop.
[01:06] <Brassfire> RPG will come back.
[01:06] *** Magick_Cat (Ident@an0m16m2b376k.bc.hsia.telus.net) has joined #hero6
[01:06] <Essy> that's nice, gabe...
[01:07] <Erasmus> Anthenor -- What's "spare time"?  Not sure I know that phrase. :-)
[01:07] <Fenrus> I've really played very few computer games, myself.  I much rather play real role-playing games without the computer.
[01:07] <Psyberus> rgp will be back, but in a blend with other "genres"
[01:07] <Brassfire> When hacknslask gets too over-exposed.
[01:07] <Psyberus> rts is merging with rpg, rts is merging with fps etc
[01:07] <^^Gabriel> rts?
[01:07] <Erasmus> Jim -- Highly unlikely it would ever happen.  But of course we would consider it.
[01:07] <Psyberus> real time strategy
[01:07] <^^Gabriel> fps?
[01:07] <Brassfire> real time strategy
[01:07] <Psyberus> first person shooter
[01:07] <Fenrus> Shhhh, Daemious, it's the secret behind the Explorati company's approach to games.
[01:07] <^^Gabriel> ah
[01:07] <Brassfire> Fast typer, psyberus!
[01:07] <^^Gabriel> too many Tlas
[01:08] <Erasmus> Diablo is an rpg/adventure and is very popular.  Final Fantasy has sold millions of copies.
[01:08] <Etc> The future is in rtsfpsrpg's!
[01:08] <Jim> To quote Jim Carey from the movie "Dumb and Dumber":  "So you're saying there's a chance!"
[01:08] <Psyberus> in the East they call me "Psy crouching tiger fast fingers"
[01:08] <^^Gabriel> no they don't
[01:08] <Brassfire> lol
[01:08] <Paladin_Valiant> Well Erasmus and Fenrus these copyrights don't really matter. The qfgseries was greta but it's about an idea and about the creation of a good game which could also be done in a different way with a different setting and hero. I'm interested if we can expect to see anything from you in the nearby future. After all it has been a long time since qfg5 and the copyrights were like i said not really the problem
[01:08] <Psyberus> oh, ok, sorry
[01:08] <Fenrus> You have judged the problem with why on-line games are difficult to create, daemious.
[01:08] <daemious> Smiley
[01:08] <Coco> Final fantasy 7 was really long though. It was single player but it was not one of those games you loaded up and finished in two hours. I did that with blade runner.
[01:08] <Erasmus> ^^Gabriel -- TLA is a TLA!!
[01:09] <^^Gabriel> yup yup
[01:09] <Brassfire> You would have to be able to let the players create the story...
[01:09] <^^Gabriel> hence the irony
[01:09] <Brassfire> but how???
[01:09] <Psyberus> speaking of the copyrights, how much would be forbidden? physical work and the name obviously, but what about using char names, or place names, same monsters or spells etc??
[01:09] <Etc> Three Letter Abbreviation?
[01:09] <Erasmus> Paladin_Valiant -- Yes, absolutely.  And it will be massively multiplayer.
[01:10] <Brassfire> psyberus... how about we contact a lwayer about that?
[01:10] <Fenrus> I really think if anyone other than Corey and I used characters or places from Gloriana, no one from the current Sierra would ever know the difference.
[01:10] <Erasmus> Why would we need to, Psyberus?  Of course, anything public domain, like Baba Yaga, we could use anyway.
[01:10] <Erasmus> Yes, Etc.
[01:10] <Etc> Ha! I win!
[01:10] <Psyberus> just curious, as its something that was debated alot at hero6
[01:10] <Etc> I guess.
[01:10] <Fenrus> However, if Corey or I were to do a game, they might have someone check things to see if they can have a lawsuit to prevent our competition.
[01:10] <Brassfire> Ah. Interesting.
[01:11] *** Saffiru111 is now known as Saff|afk
[01:11] <Erasmus> Interestingly, Erasmus and Fenrus as Wizard and Rat predate QG (we used them in a comic strip years before coming to Sierra), so we could probably reuse them.
[01:11] <Etc> Bleah.  Don't you just love modern corporate America?
[01:11] <Brassfire> But Hero6 is already being compared to QFG, wouldn't they at least look? Or do they think that we are too small to bother them?
[01:11] <Psyberus> like using Liontaurs in the game, or Erasmus and Fenrus
[01:11] <^^Gabriel> What would be very bad is if sierra still uses the copyright w/o yosemight.... QFG Areana...
[01:11] <Fenrus> Now, Erasmus and Fenrus were characters long before the Quest series began.  I created them as characters in a comic strip for our Fanzine.
[01:11] <^^Gabriel> er Arena
[01:12] <Jim> Speaking of liontaurs...are those public domain, or copyrighted?
[01:12] <Brassfire> Ugh! *avert*
[01:12] <Paladin_Valiant> Fenrus how many developers do you currently have on the exploratiteam for this multiplayerproject and is everything coordinated over the net or at an actual location
[01:12] <Erasmus> I think you're too small to bother them, Brassfire.  Unless you try to go commercial and become very successful... then they might come after you.
[01:12] <Fenrus> Brassfire, mostly they aren't paying attention, because they aren't currently using the license.
[01:12] <Etc> It's not like they'd get piles of money by suing us...
[01:12] <Brassfire> Yeah.
[01:12] <Psyberus> lol
[01:12] <Etc> Actually, they probably wouldn't get anything but bad publicity.
[01:12] <Psyberus> dammit, i need that $2!!!!
[01:12] <Coco> I doubt sierra even notices us much
[01:12] <Brassfire> LOL!
[01:13] <^^Gabriel> They'll turn Qfg into a 3D fighting game or a FPS....
[01:13] <Coco> I mean look at that Space quest the lost chapter.
[01:13] <Brassfire> *avert*
[01:13] <Coco> It uses everything from space quest
[01:13] <Psyberus> if they did that, we could all say we are 10 year old kids, and then they'd look REALLY bad
[01:13] <Fenrus> Liontaurs are a name we came up with, but unless someone goes out and deliberately copyrights the word, it is up for grabs.
[01:13] <Coco> and has sierra caused any fuse over it?
[01:13] <Brassfire> Except that I'm 22.
[01:13] <Etc> I'm ten, mentally. Tongue
[01:13] <Erasmus> Actually, we were going to do an Arena Combat game once upon a time, long before FPS's became popular.  Then we proposed another that would have been a combat game with an economic system and minor role-playing.  Not all games have to be adventure-style.
[01:13] <Brassfire> Hmmmm... copyrighting "liontaur"... good idea!
[01:13] <Psyberus> and I'm 23, but sierra don't know that, the public would just see a big company picking on lil 10 year olds
[01:14] <Essy> lol
[01:14] <Essy> like ME!
[01:14] <Paladin_Valiant> very true Erasmus
[01:14] <Saff|afk> wemic
[01:14] <Essy> except, I'm not 10.
[01:14] <Saff|afk> is the real name
[01:14] <Fenrus> Currently, the number of people at Explorati are around 20.  Once we are funded, the number will rise dramatically.
[01:14] <Coco> Nobody on hero6 is 10 guys
[01:14] <^^Gabriel> I thought u ment u picked on 10 yr olds Essy.
[01:14] <Magick_Cat> lol
[01:14] <Psyberus> I would like to see a liontaur and cheetaur fight
[01:14] <Essy> Lori and Cori, you live in the PST area... what state/province?
[01:14] <Saff|afk> wemic=liontaur
[01:14] <Jim> the liontaur would easily win
[01:14] <Paladin_Valiant> so fenrus what sort of people are you seeking. And is everything coordinated over the net? Because this makes a bit difference
[01:14] <Etc> How about a three-way between a liontaur, a cheetaur, and a centaur?
[01:14] <Jim> They use weapons.
[01:14] <Psyberus> arghh, i said we could SAY we are, to give sierra bad publicity if they took action
[01:15] <Amidala> unless it was Rajah
[01:15] <Kyle> I heard tell of a kid that made a little program with cats, calling the Katta. I think he got sued. *mutter*
[01:15] <Fenrus> We're in CA, Essy.  Still in Oakhurst area where Sierra began.
[01:15] <Erasmus> Corporations don't much care if they pick on 10 year olds -- They have to close down copies or they lose their trademarks.  Like when "kleenex" became a generic term.
[01:15] <sultan12> Is qust for glory ever REALLY gonna come back???
[01:15] <Psyberus> warner brothers threatened little kids who had harry potter sites
[01:16] <Erasmus> No, sultan12.  But we will make other games (hopefully great).
[01:16] <Essy> cool! must be nice down there. jeez, copyrights stuff is not cool Sad
[01:16] <Anthenor> Erasmus, Fenrus, if you were stranded on a deserted island, which character from your games would you like to encounter?
[01:16] <sultan12> thats too bad
[01:16] <Fenrus> I really suspect Sierra will never do anything with the Glory license, unless they sell it to us.
[01:16] <^^Gabriel> Smiley
[01:16] <Psyberus> for having unofficial sites about harry potter
[01:16] <Erasmus> Erana, Anthenor.
[01:16] <Anthenor> why, erana?
[01:16] <Fenrus> Anthenor, I'd like to meet Erasmus, because he could teleport us off the island!
[01:16] <Psyberus> it made news, and warner bros looked like idiots and changed their mind
[01:16] <Etc> To say nothing of D*sn*y's legal adventures...
[01:16] <Anthenor> hehe Wink
[01:17] <^^Gabriel> censored like a cuss word
[01:17] <Essy> lol
[01:17] <Etc> In my family, it practically is. Wink
[01:17] <^^Gabriel> Smiley
[01:17] <Psyberus> whats the deal with companies selling kids stuff, hating kids so much???
[01:17] <Erasmus> Paladin_Valiant -- Explorati isn't looking for anyone currently, but we'll be needing a lot of artists in a few months and probably a few programmers.
[01:17] <Fenrus> Money is more important that kids to companies.
[01:18] <Etc> Most kids will buy anything, and most companies will go where the money is.
[01:18] <^^Gabriel> Up with Socialism
[01:18] <Brassfire> Oooh, what kind of artists?
[01:18] <Erasmus> Fenrus -- Yes, but would he, or would he get too distracted?
[01:18] <Psyberus> but actually targeting them is low
[01:18] <Paladin_Valiant> Erasmus and Fenrus what do you consider as the biggest mistake of the qfgseries. What is your top5 of evnets or parts in the game that could be improved
[01:18] <Paladin_Valiant> thanks for answering the questions btw
[01:18] <Fenrus> 3D artists, mostly specializing in Maya right now is what Explorati will need.
[01:18] <sultan12> sierra has half-life what do they need a little old advebnture game for?
[01:19] <Erasmus> ^^Gabriel -- I should warn you that I'm a fan of Ayn Rand's writing... about as anti-socialist as you can get!
[01:19] <^^Gabriel> Is there anything that never got included in the series that u would like us to add to Hero6?
[01:19] <Psyberus> mages maze
[01:19] <Jim> Socialism sounds fine, in theory.  All goes downhill in the application.
[01:19] <daemious> what is the government equivalent of "anti-socialist" ?
[01:19] <Psyberus> heres an idea, mages maze, the game, have tournaments in it
[01:20] <Brassfire> So does our so-called "democracy"
[01:20] <^^Gabriel> I'm a law student, and I think Democratic Socialism is about the closest to perfection America can acheive
[01:20] <Fenrus> The whole concept of letting the player play as 4 different characters was a huge mistake from a company point of view.
[01:20] <Psyberus> wouldn't be too hard to make the game, have it multiplayer...
[01:20] <Erasmus> Brassfire -- 3D artists, particularly those experienced in making lifelike characters and animating them, but also people who can make architectural building blocks that can be combined easily to make... well, architectural buildings. :-)
[01:20] <sultan12> lol
[01:20] <daemious> the government that governleast governs best?
[01:20] <Brassfire> Ok. I will keep that in mind. ty!
[01:20] <Fenrus> We were giving the players the equivilent of four games in one with every game, for the amount of work everyone put into it.
[01:20] <Erasmus> Libertarian, daemious.
[01:20] <Anthenor> wow, so there is a future for architecture students??? I like that (especially since i'm one Wink )
[01:21] <quietcorn> Ook... It's getting very berry late
[01:21] <quietcorn> I must go
[01:21] <^^Gabriel> bye
[01:21] <Kyle> G'night corn.
[01:21] <Brassfire> Almost 1:30 am here.
[01:21] <Psyberus> cya
[01:21] <Gil-galad> bye
[01:21] <Fenrus> I'm rather fond of social darwinism, myself.
[01:21] <Brassfire> bye, corn
[01:21] <^^Gabriel> Kyle that could be a kids book
[01:21] <quietcorn> G'night everyone
[01:21] <Psyberus> almost 4:30pm here
[01:21] <Fenrus> It is getting late for most of us.
[01:21] *** hero6_mike (comanmicha@PPPa68-ResaleLittleRockB2-2R7067.dialinx.net) has joined #hero6
[01:21] <Kyle> Wha'?
[01:21] *** quietcorn (Ident@165.121.217.254) Quit (Quit: Leaving)
[01:21] <hero6_mike> hey wasn't lory cole supposed to be on
[01:21] <hero6_mike> or something
[01:21] <Gil-galad> 08:23 here
[01:21] <hero6_mike> where's lory?
[01:21] <daemious> Oh well.. I'm not to good with social studies Smiley I like the uber-mench theory, does that count for anything?
[01:21] <hero6_mike> and cory?
[01:21] <Essy> she is Fenrus
[01:21] <Fenrus> We need to schedule another date for this.
[01:21] <hero6_mike> and all the funn people
[01:21] <^^Gabriel> G'night Corn.... never read Goodnight Moon I take it.
[01:22] <Essy> and Erasmus is Corey
[01:22] <^^Gabriel> NM
[01:22] <Erasmus> Problem with socialism is that there is little incentive to excel.  OTOH, our current version of capitalism is broken, with too much disparity between the rewards of top managers (whether or not they excel) vs. everyone at the lower levels.
[01:22] <Psyberus> lori=fenrus corey=erasmus
[01:22] <Etc> Oh, so I'm not fun, then?
[01:22] <Kyle> Nah. I only ever used to read the Bernstein Bears and Dr. Suess. Tongue
[01:22] <Essy> you are a bundle of furry fun, etc
[01:22] <hero6_mike> oh wow
[01:22] <^^Gabriel> furry?
[01:22] <Essy> yup.
[01:22] <Fenrus> We have a literate group here.  ;_)
[01:22] <Anthenor> Erasmus, Fenrus, what character would most equal your own personality? Do you approach problems the thief, fighter, mage or paladin way?
[01:22] <Etc> **** straight.
[01:22] <Jim> Quite true, Erasmus.
[01:22] <^^Gabriel> Time/Warner is a world power.
[01:22] <^^Gabriel> thats whats scaryu
[01:22] <hero6_mike> umm....HI LORY AND CORY ...**** i can't believe i'm talking to people who like 4 years ago were like my idols
[01:23] <sultan12> you coles have TWO computers?Huh!!Huh!!!?
[01:23] <Psyberus> and now they are not?  Wink
[01:23] <Brassfire> Actually, I was given the url to a really cool site the other day, that addresses some of the reasons for the disparity. jas
[01:23] <Psyberus> lol
[01:23] <hero6_mike> my name is mike, and i am a qfg-caholic
[01:23] <Fenrus> I'm Katrina on a *****y day, and Anna Grama on a good day, sometimes.
[01:23] <daemious> Fenrus: well you've answered most of our questions so perhaps the next date should be in a few weeks
[01:23] <Essy> me too, mikey
[01:23] <Fenrus> Welcome, mike.
[01:23] <hero6_mike> who's essy?
[01:23] <Brassfire> http://www.successunlimited.co.uk/bully/bully.htm
[01:23] <Essy> Elsa
[01:23] <hero6_mike> wait wait dont leave yet !!!!
[01:23] *** Essy is now known as Elsa
[01:23] <Paladin_Valiant> on top of that the internetcompanies devide the money even worse, espeically with all the stockrewards to the topmanagers. This way they earn lots of money even if the company is a major failure. I do not understand all this internetcompanies. It's about always a mess and they never survive
[01:23] <Psyberus> the other week you were Katrina...
[01:23] <Erasmus> Erasmus is pretty much me, Anthenor, although I also bear some relationship to Salim.  Not a flattering comparison, 'mafraid. :-)
[01:23] <hero6_mike> hahah oh god please dont leave yet oh game-designer duo
[01:24] <Fenrus> most of the internet companies are dying.
[01:24] <Elsa> OOOOOOOOOOOOHHHHHHHHHHHHH
[01:24] <Elsa> Salim is great. I love hippies.
[01:24] <Elsa> Smiley
[01:24] <Brassfire> Smiley
[01:24] <Elsa> And Julanar too
[01:24] <^^Gabriel> And Erana
[01:24] * Erasmus sniffs. So we aren't your idols anymore, hero6_mike? :-)
[01:24] <^^Gabriel> ... she had flowers
[01:24] <Brassfire> Yeah. I'm more like Sallah, though.
[01:24] <Brassfire> lol!
[01:24] <Paladin_Valiant> heheh so since you are creating those characters based on actual persons i wonder who Rakeesh is, or Ad Avis. Any person in particular
[01:24] <Kyle> My favorite character... was... the Hero! Mwahahaha.
[01:24] <Anthenor> nah, i suppose mike is in the spice-girls right now Wink
[01:24] <Elsa> I am like, a Julanar Elsa Nawar combination.....
[01:24] <Erasmus> More like 6 or 8, sultan12.
[01:24] <Fenrus> Sometimes, just sometimes, I'm Rakeesh.
[01:24] <^^Gabriel> Nawar?
[01:25] <^^Gabriel> hussy
[01:25] <hero6_mike> HUH??
[01:25] <daemious> isn't the internet companies dieing just because of the economic conditions?
[01:25] <Psyberus> enry the ermit was cool
[01:25] <Elsa> I'm not a Hussy!
[01:25] *** Saff|afk (Saffiru111@AC92F81A.ipt.aol.com) Quit (Read error: Connection reset by peer)
[01:25] <Brassfire> No, they are dying because no-one really wants to click on yet another ad.
[01:25] <Fenrus> The internet companies are dying because of short sightedness.
[01:25] <Elsa> well, sometimes......
[01:25] <Jim> I can't think of anyone that acts like Rakeesh in reality.  Sort of sad really.
[01:25] <Paladin_Valiant> no way daemious they die off indeed
[01:25] <Jim> At least all the time.
[01:25] <Paladin_Valiant> i was about to answer that but you took it away fenrus
[01:25] <hero6_mike> hey just to let you know about who i am, i'm the indoor scene background artist at hero6 Smiley
[01:26] <Psyberus> so was the kobold "You go! You no stay here!"
[01:26] <Elsa> haha
[01:26] <hero6_mike> although i quit till summer due to schoolwork and no motivation
[01:26] <Brassfire> Mike does some really cool art, that's for sure.
[01:26] <daemious> Hrmm perhaps it seems like people just started realizing what they were investing in
[01:26] * Elsa motivates mike
[01:26] <hero6_mike> thank you Smiley
[01:26] <Paladin_Valiant> And the short sightedness is also created by the stockrewards of the managers. Some big managers are hired with millions and even if they fail they get the money
[01:26] <hero6_mike> hah thank you
[01:26] <Kyle> The antwerp!
[01:26] * Elsa dances to the harem music
[01:26] <Paladin_Valiant> hello hero6_mike
[01:26] <^^Gabriel> born under the mighty sign of the antwerp
[01:26] <hero6_mike> HOW LONG HAS THIS CHAT BEEN GOIN ON? I WANNA KNOW HOW MANY HOURS I MISSED
[01:26] <Elsa> twaddle daaaa
[01:26] <Paladin_Valiant> so you are that great artist
[01:26] <hero6_mike> hello paladin
[01:27] <hero6_mike> hahah thank you Smiley
[01:27] <Anthenor> if you had the chance to have a spell you designed for the qfg series irl, what spell would that be?
[01:27] <Etc> I'd probably be Igor. Tongue
[01:27] <Erasmus> Ad Avis was named as an insult to Bill Davis.  He was Creative Director at Sierra during QG2 and we didn't get along very well with him.  In later consideration, some of his decisions were probably good for the company, though.
[01:27] <SirElthil> Mike - almost two hours
[01:27] <Psyberus> Concerning the magic system, the hero only learned basic "cantrips" as such didn't he? while real practicioners mastered specific elements?
[01:27] <Paladin_Valiant> Heheheh the problem with management erasmus
[01:27] <SirElthil> But there will be a log posted on the Hero6 pages
[01:28] <Erasmus> Al-Skurva was a similar insult to Bill Skirvin, an art manager we had trouble with.  The whole QG2 situation was on some level based on stuff going on at Sierra at the time.
[01:28] <Fenrus> Specialists are always more powerful in some respects, but weaker in others, even with Mages.
[01:28] <Psyberus> like aziza focussing on water magic, keapon on air, ad avis being an "enchanter of the elements"
[01:28] <hero6_mike> hey lory or cory or BOTH , short question here:  How much did you guys like communicate with the background artists? like did you give them descriptions, or were you actually able to talk to them and give them pointers on different backgrounds??
[01:28] <hero6_mike> and what was your favorite scene in qfg1 through 4?
[01:28] <daemious> ooh i've got a good question...
[01:28] <Paladin_Valiant> Erasmus seeing that you had some much problems with Sierra at the qfg2time how did you manage to keep working there long enough to create qfg3-5
[01:28] <Psyberus> but was the hero ever at a stage to specialise, or was he only ever just learning the "basics"?
[01:28] <Fenrus> Hero6_mike, it depended upon the game.  Mostly, I would have approval rights for all the art.
[01:29] <daemious> Lori/Corey; did you guys design the entire game before programming?
[01:29] <Fenrus> Paladin -- We are masochists.  That's all.
[01:29] <Erasmus> Mike:  One of the major goals of Explorati is to make it so that you don't have to be an employee of the company to create art, writing, or other assets for the system or to get rewarded for doing so.
[01:29] <Coco> Hey daemious if they say yes don't think that means you get to stop programming
[01:29] <Fenrus> Also, we made a profit on our games, so Sierra liked us.
[01:29] <^^Gabriel> el neato
[01:29] <Paladin_Valiant> Lori/Corey did you two had total coordination over the games, write the designplan and have the final saying?
[01:29] <Paladin_Valiant> heheh i'm sure you are fenrus
[01:30] <Brassfire> Did the games look anything like your original concept of them? Did you see them visually in imagination, or a combination of all the senses?
[01:30] <daemious> In otherwords: What sort of preparation was needed before you assigned people tasks?
[01:30] <hero6_mike> lol so what you're saying Erasmus, is that i could work for explorati at home in my pijamas @ this age? Smiley
[01:30] <Paladin_Valiant> well sierra liked you but did you get enough money of the qfgseries as well?
[01:30] <daemious> hehe Smiley
[01:30] <Fenrus> Usually, Paladin, the only time I lost control was with QG5, where the boss didn't like Salim, and made me re-write him.
[01:30] <^^Gabriel> what was the original?
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« Reply #3 on: August 07, 2005, 11:36:41 AM »

[01:30] <Brassfire> Shocked
[01:30] <Erasmus> Mike:  Lori has an art background.  She worked closely with the background artists, starting by giving them short written descriptions, then working with their preliminary sketches to make sure each scene did what it needed to do.
[01:30] <Coco> What was Salim like before you remade him?
[01:31] <Fenrus> Oh, and I had to remove all the salacious lines from Nawar, like "Is that a Sword in your pocket, or are you just happy to see me?"
[01:31] <Elsa> lol!!!!
[01:31] <Elsa> that is so not cool!!!!!
[01:31] <Gil-galad> hehe
[01:31] <Brassfire> Ah, so she did see a lot of visual stuff in the "head" phase.
[01:31] <Paladin_Valiant> Hmm so fenrus you are responsible for the total qfgseries, always in control
[01:31] <hero6_mike> OK HERO6 PEOPLE! THERE YOU GO, ERASUMUS SAID IT: you need to give me clear descriptions so i can make concept sketches before doing the stupid 3drendered versions
[01:31] <Elsa> lol
[01:31] <Coco> lol
[01:31] <hero6_mike> oh man, just talking to these people motivates me, ok guys i'm officially back to hero6...maybei can get some work done. screw school
[01:31] <Elsa> ooh, so you had nawar more suggestive before?
[01:31] <Paladin_Valiant> Whow i admire that, especially since sierra was such a stubborn company
[01:31] <Fenrus> Salim was too hippy for the president to take.  He thought it was inappropriate to have a hippy character, and that it would offend the fans.
[01:32] <Erasmus> Paladin_Valiant -- Things also got a lot better after QG2.  That was the transition period.  My happiest time at Sierra was when I got to design and lead development of Castle of Dr. Brain.  That was a *fun* project, and I had a great team for it.
[01:32] <Paladin_Valiant> heheh good to hear that mike
[01:32] <Elsa> !!! how would that offend the fans???
[01:32] <hero6_mike> AHHHHH i hate corporate sellouts
[01:32] <Elsa> I AM a hippy!
[01:32] <Elsa> well, in a way Smiley
[01:32] <^^Gabriel> Hippys don't offend easily
[01:32] <hero6_mike> lol @ elsa
[01:32] <hero6_mike> we're all hippies in a way Smiley
[01:32] <Brassfire> Yeah, but non-hippys do sometimes, lol!
[01:32] <Fenrus> Oh, Nawar had a few really juicy lines before they were cut.
[01:32] <Paladin_Valiant> Sounds good erasmus. I never knew about that bad period in 1990. I always thought the problems started after 96
[01:32] <Elsa> like what? besides the sword one?
[01:33] <Psyberus> animal/human hybrids, alot of them throughout the series, was there a fascination with them?
[01:33] <Erasmus> I like Fenrus best when she's channeling Nawar. ;-p)
[01:33] <Brassfire> We need pointers...
[01:33] <Coco> Was there ever another hidin spell in QFG5 besides from glide?
[01:33] <Elsa> Smiley
[01:33] <hero6_mike> but seriously, does this happen with every company? they start out good and small and happy, no stupid person at the top being "politically correct", and then they turn into corporate sellouts
[01:33] <Fenrus> Sorry, Elsa, I'm brain=fried at the moment.  I can't think of them.  Many of them I swiped from Mae West.
[01:33] <Elsa> lol brassfire...
[01:33] <^^Gabriel> Glide was hiden?
[01:33] <Erasmus> Elsa -- "More suggestive" at least!  Management thought it was beyond suggestive, hence made Fenrus change her lines.
[01:33] <Coco> Well in QFG5 you could only get it by hex editing
[01:33] <Fenrus> hero6_mike, it happens a lot.  It really depends upon the people.
[01:34] <Elsa> hehehe, cool Lori, that's so cool. I love that stuff.
[01:34] <hero6_mike> ugh i didnt like qfg5 after beating it once.  it just didnt give me that certain "atmosphere". it didnt suck me in like the other 4.  but i'm not saying that in a bad way, all your games are great
[01:34] <Elsa> haha! management and censor people can be annoying, hehe
[01:34] <Amidala> I like wolves. They have such long tongues...
[01:34] <^^Gabriel> what!?!?!?
[01:34] <Brassfire> lol
[01:34] <hero6_mike> lol shut your *bleep mouth, elsa Smiley
[01:34] <Etc> Whoa.
[01:34] <Coco> Man I though Essy said that at first
[01:34] <^^Gabriel> Quiet thou saucy wench
[01:34] <Elsa> but weren't you expecting things to get censored? or did you just not know what the border was?
[01:34] <Paladin_Valiant> heheh elsa you just love to say that don;t you
[01:34] <Elsa> lol
[01:35] <Elsa> say what???
[01:35] <Erasmus> The other bad period was when they forced QG4 out the door long before the code was solid.  Crashes everywhere. :-(
[01:35] <Brassfire> Which saucy wench? Tongue
[01:35] <Fenrus> And poor Gnome Ann had some of her lines cut, but I refused to cut the character altogether, I wanted humor in the game.
[01:35] <Elsa> what's everyone attacking me suddenly for??
[01:35] <Elsa> haha
[01:35] <Amidala> *bg*
[01:35] <^^Gabriel> I hated the voice actoress for Gnome Ann
[01:35] <hero6_mike> go to  your room elsa!
[01:35] <^^Gabriel> i skipped her lines alot
[01:35] <Elsa> What did I do???
[01:35] <Elsa> lol
[01:35] <hero6_mike> GO TO MY ROOM, ELSA Smiley
[01:35] <hero6_mike> uj/k
[01:35] <hero6_mike> j/k
[01:35] <hero6_mike> j/k
[01:35] <Brassfire> What, so you can join her?
[01:35] <Elsa> haha
[01:35] <Anthenor> Erasmus, Fenrus, if you had the chance to have a spell you designed for the qfg series irl, what spell would that be?
[01:35] * Elsa does a little strip tease as Nawar
[01:36] <Fenrus> Gab -- you should have heard the first person who recorded Ann, it was so ghastly, we re=recorded her lines.
[01:36] <^^Gabriel> oh no
[01:36] <hero6_mike> hahahah
[01:36] <Paladin_Valiant> Strange that these managers took control over some characterdevelopment. I can understand they want to get rid of the suggesting lines however why bother changing a character. They hired you and i didn;t expect them to get involved with such small details
[01:36] <Elsa> i thought Elsa's accent was... a bit much... lol
[01:36] <Psyberus> There are many animal/human crosses in the game, were these just easy monsters/npcs to create???
[01:36] <Etc> I usually prefer to just turn the voices off altogether.
[01:36] <Paladin_Valiant> i meant say management can be annoying
[01:36] <Coco> I liked the voices. Smiley
[01:36] <Erasmus> Mike -- I didn't have much to do with the QG5 design, so it had fewer of "my" sort of puzzles -- maybe a little more arbitrary, but also more challenging.  All the QG5 puzzles were strictly organic.  Not a bad thing, but a different feel from say, 2 or 4.
[01:36] *** thednm (~Ident@155.31.210.119) Quit (Quit: Leaving)
[01:36] <^^Gabriel> Noone would have married Elsa with that voice... it was like the stripper from Blazing Saddles
[01:37] <Coco> Hey Pv you know you were managment at hero6. Smiley
[01:37] <Elsa> LOL!
[01:37] <Paladin_Valiant> heheh
[01:37] <Psyberus> liontaurs, cheetaurs, jackalmen, crocs, boarmen, bearmen, cougarmen, katta
[01:37] <Amidala> lol
[01:37] <Paladin_Valiant> i know
[01:37] <SirElthil> Elsa's accent was a little silly...My first language is german, and actually she didn't really sound like a german talking english, more like an english trying to sound german Wink
[01:37] <Elsa> I liked Nawar's voice, and I liked Toro's voice, and one of the guys, though I can't remember who, and I liked Julanar's
[01:37] <Paladin_Valiant> bite me
[01:37] <Fenrus> Elsa was also re-recorded.  The first actress was totally fake.  the second at least was a real German woman.  I had to have her cut back her accent almost entirely.
[01:37] <hero6_mike> oh oh i've been meaning to ask this since 1997, why did you guys choose to not have a voice-over for the narrator in qfg5, like you did in qfg4?? i LOVED that guy who did the narrators voice in number 4, his voice actually pulled you into the game
[01:37] <hero6_mike> elsa sounded like a german stereo-type
[01:37] <Elsa> lol
[01:38] <^^Gabriel> Mike: true true
[01:38] *** thednm (~Ident@155.31.210.119) has joined #hero6
[01:38] <Erasmus> Elsa -- No, we didn't expect the lines to be cut.  Ken Williams rarely made designers change anything in a game.  Craig Alexander was much more "hands on" -- better in some ways, annoying in others.
[01:38] <SirElthil> She was german? REALLY? She didn't sound like it at all
[01:38] <Paladin_Valiant> Hmm yeah finding good voiceactors is a major problem, also a reason why we at hero6 didn;t choose to use them
[01:38] <^^Gabriel> yes... thats why
[01:38] <^^Gabriel> Smiley
[01:38] <hero6_mike> right, along with the hall OVER A GIG PROBLEM Smiley
[01:38] <Paladin_Valiant> dooes Craig Alexander still work for hero6?
[01:38] <Fenrus> I loved the narrator in QG4.  Unfortunately, it was over 5000 lines of script for John Rhys-Davies, and that was too much for any actor.
[01:38] <Elsa> wow... cool... nice! Man... I wish I could work with you guys... but I guess we all do, hehehe
[01:38] <Paladin_Valiant> It was a great narrator indeed
[01:38] <Psyberus> you mean sierra pv?
[01:38] <hero6_mike> lol we all will end up
[01:39] <Erasmus> Hmm, Elsa, want to make a visit to central California?  I'd like to see your Nawar act. :-)  Besides, I've always thought Elsa was cute.
[01:39] <thednm> i didn't like the fact that katrina's voice changed from qfg4 to qfg5
[01:39] <Paladin_Valiant> erghh yes sierra
[01:39] <Fenrus> Besides, the narrator was a critical factor for the mood of QG4.  Not so much at all for QG5
[01:39] <hero6_mike> PV, you're trying to sound all proffessional, hahahaha
[01:39] <Elsa> haha Smiley
[01:39] <^^Gabriel> oh my Essy
[01:39] <Paladin_Valiant> do i?
[01:39] <Paladin_Valiant> i just need some answers to my questions. Answers that might help
[01:39] <Paladin_Valiant> I'm sorry
[01:39] <Fenrus> Voice actors are expensive to use, but I loved doing recording sessions.
[01:39] <hero6_mike> haha dont take it the wrong way PV, i'm not insulting you
[01:39] <Psyberus> yeah PV, we can't have professionalism going on at hero6 Wink
[01:40] <Paladin_Valiant> hmm annoying
[01:40] * ^^Gabriel just got back from spring break and has seen too many strip teases
[01:40] <Elsa> hehe
[01:40] <hero6_mike> "yes according to hero6 statistics, we are all limiting the size of the game in a parabolic fashion until the consumer market excerts a triple-five buying coercive action"
[01:40] <^^Gabriel> yes we are
[01:40] <Elsa> nah, it'd get Coco jealous Wink
[01:40] <Etc> What he said.
[01:40] <Fenrus> Gabriel must be a lucky person to be tired of strip teases!!!
[01:40] <hero6_mike> gabriel, did you go to MTV spring braek?
[01:40] <Elsa> how many did you see, dood?
[01:40] <^^Gabriel> I went to Cancun
[01:40] <Psyberus> if they are only teases, it can become annoying
[01:40] <^^Gabriel> !!!
[01:41] <Elsa> Smiley
[01:41] <Amidala> hehe
[01:41] <hero6_mike> hahah
[01:41] <Brassfire> LOL
[01:41] <Elsa> well, yeah, I can do better...
[01:41] <Erasmus> Yes, Rhys-Davies called us "The CD-ROM from Hell" after he finished recording his part.  His agent renegotiated the contract -- I think we had to pay him 3 times as much as originally scheduled -- and he still did it at bargain rates.  I loved working with him!
[01:41] <Coco> Did Fenrus leave?
[01:41] <hero6_mike> HAHHAHH!!
[01:41] <Paladin_Valiant> haha
[01:41] <hero6_mike> lol @ erasumus
[01:41] <Fenrus> I'm still around.
[01:41] <Elsa> hehehe...
[01:41] <Elsa> you guys are fun.
[01:41] <^^Gabriel> behave
[01:41] <Fenrus> Okay, we want to do this again.
[01:41] <Paladin_Valiant> what made you decide to go to this chat fenrus and eramus?
[01:41] <Coco> Hey have you guys ever played that QFG triva game a fan made?
[01:41] <Elsa> speaking of strip teases...
[01:41] <Psyberus> Can I just say, the whole Dryads dancing scene in qfg5, was AWESOME
[01:41] * Elsa takes mike in the back for a special lap dance
[01:42] <thednm> too bad katrina's voice changed from quest 4 to quest 5
[01:42] <hero6_mike> i bet this has been asked before, but do you guys still wanna buy the rights to qfg from sierra, or are you "way over that crap"?
[01:42] <Erasmus> One problem with the QG5 voices is that neither Lori nor I was present for most of the recording sessions.  They used a professional director, but that's nothing like having an intimate knowledge of how the character is supposed to fit into the game.
[01:42] <hero6_mike> HAHAHAH
[01:42] <Paladin_Valiant> qfg5 had some fantastic parts but the whole was a bit less than i expected
[01:42] <Brassfire> gloriannaire, by Matt_qg
[01:42] <Paladin_Valiant> whole game thta is
[01:42] <Paladin_Valiant> that is
[01:42] <Fenrus> We are here because Kyle invited us to visit the site again.
[01:42] * Anthenor cheers for kyle
[01:42] <Coco> Whos Kyle?
[01:42] <Elsa> Kyle?
[01:42] <hero6_mike> who's kyle?
[01:42] <Kyle> I am Kyle.
[01:43] <Psyberus> the world is called Gloriana, but where in the games was this mentioned???
[01:43] <Coco> But your QFGC arn't you?
[01:43] <hero6_mike> HAHHA YES I FIGURED BUT who are you?
[01:43] <Kyle> Yes. But I'm also a visitor to Hero6 - Kasey.
[01:43] <Elsa> oh, LOL
[01:43] <daemious> Erasmus: QG5's voice overs always did seem like cuts from ben-hur
[01:43] <Fenrus> And I really wanted to thank everyone here for all the work you have done, and the faith you have in the series.
[01:43] <Etc> You know what I'd like to see?  Quest for Glory action figures!
[01:43] <hero6_mike> HAHAH NO!!!!
[01:43] <Magick_Cat> lol
[01:43] <Amidala> yeah!
[01:43] <Coco> Noooo
[01:43] <Gil-galad> lol
[01:43] <hero6_mike> dont make QFG a corporate sellout!
[01:43] <Kyle> We should have a QFG movie, too!
[01:43] <Elsa> i was just gonna say that
[01:43] <Etc> I'd buy them, anyway. Tongue
[01:43] <^^Gabriel> Qfg happymeals
[01:44] <Elsa> I've ALWAYS wanted a qfg movie
[01:44] <hero6_mike> that would lead to qfg-breakfest cereal "THE BREAKFAST OF HEROS"
[01:44] <Elsa> lolol @action figures...
[01:44] <^^Gabriel> bad
[01:44] <Elsa> LOL
[01:44] <^^Gabriel> bad
[01:44] <^^Gabriel> bad
[01:44] <Elsa> fun!!!!
[01:44] <hero6_mike> and qfg pijamas
[01:44] <Etc> We could make it a trilogy - one for each class!
[01:44] <Amidala> lol
[01:44] <Erasmus> Mike -- We tried to buy the rights, but Sierra refused.  We may try again next year.
[01:44] <Elsa> LOL!!!!!!!!!!!!
[01:44] <Brassfire> No. Action figures always are crap compared to the animated "real" characters. No.
[01:44] <Gil-galad> hehe
[01:44] <hero6_mike> THANK YOU ERASMUS
[01:44] * ^^Gabriel goes to get a preist!
[01:44] <Fenrus> Psyberus (great name, really)  I don't think we used the Gloriana name except once in QG5, because it was too similar to some other game's names.
[01:44] <hero6_mike> and when i'm 20, please let me work for you Smiley
[01:44] <^^Gabriel> THIS IS WHY WE MUST HAVE SOCIALISM!
[01:44] <Elsa> me too, pleeeeeeease
[01:44] <Elsa> I love you guys, really
[01:44] <Coco> You guys still want the rights? But won't you be busy with your other project?
[01:44] <Elsa> you're great.
[01:44] <hero6_mike> yes elsa you can be the office belly-dancer
[01:45] <Psyberus> speaking of which, your qfg series has spawned fan-made games based on your work, long after the qfg series finished, how do you feel knowing your work has had such impact and still does?
[01:45] <^^Gabriel> Do those exist?
[01:45] <hero6_mike> yeah gabriel, but only in some far far away countries Smiley
[01:45] <Coco> Gloriana is the trivia game for hero6. It's just run in a simple dos window. Smiley
[01:45] <Elsa> hey! that's not ALL I'm good for!!
[01:45] <^^Gabriel> Oh hell... Essy w/ a copy machine
[01:45] <Fenrus> I love the fans of QG.  What blows me away is that you are all over the world.
[01:45] <Elsa> I can do art!
[01:45] <Elsa> LOL!
[01:45] <Amidala> And I can get water for eveyone!
[01:45] <hero6_mike> HAHHAHAH
[01:45] <Psyberus> but coco, it represents alot of their work, and to not own must be frustrating
[01:45] <Erasmus> How will Socialism help us, ^^Gabriel?  Then *all* the decisions will be made by the fat cats and there will be no place at all for individual creative efforts.
[01:46] <hero6_mike> *WAYYYY OVER MY HEAD
[01:46] <^^Gabriel> yah but we won'y have QFG happy meals
[01:46] *** SirElthil is now known as SirElthil_AFK
[01:46] <hero6_mike> *mike sits down and thinks of happy cows jumping over the moon
[01:46] <Etc> I'll be the office belly dancer if Elsa doesn't want the job. Tongue
[01:46] <Elsa> but I want QFG happy meals...
[01:46] <^^Gabriel> and profits won't motivate people to do work
[01:46] <Elsa> etc, we can work together
[01:46] <Amidala> I'll get water while bellydancing.
[01:46] <hero6_mike> wowie people, this is very motivating
[01:46] <Brassfire> If people were free to create what was burning in them to be born...
[01:46] <Elsa> what, the bellydances?
[01:46] <Fenrus> QG Happy Meals???  The ultimate sellout???  Just think of the revenues this represents!!  We'd all be rich.
[01:46] <Kyle> We can have QFG plush toys! Tim the Magical Antwerp!
[01:46] <hero6_mike> i wish everyone from hero6 was here
[01:46] <Paladin_Valiant> heheh mike
[01:47] <Elsa> I want a little hero dood...
[01:47] <Paladin_Valiant> than it would be reallyy crowded
[01:47] <Erasmus> Coco -- We want the rights *for* our other project.  Explorati will be building multiple "stages" (== worlds).  Gloriana could be one of them if we had the rights.
[01:47] <Jim> Yes!  Tim the Antwerp! Wink
[01:47] <Elsa> and a Johari Smiley
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« Reply #4 on: August 07, 2005, 11:37:07 AM »

[01:47] <Etc> Baba Yaga dolls!  Scare your kids to sleep!
[01:47] <Coco> BTW I always wondered where did you come up with the name Antwerp?
[01:47] <Psyberus> as the prince of Shapeir, wouldn't the hero have his own harem? Wink
[01:47] <Fenrus> I want the stuffed liontaur.
[01:47] <Brassfire> and if they understood that from the time they were small instead of being resigned to "getting a job" and "fitting in"...
[01:47] <hero6_mike> DONT THINK OF MONEY! THINK OF ALL THE .... OH FORGET IT! MONEY!!
[01:47] <^^Gabriel> I don't think Essy should work in an office... she's befoul the copy machine
[01:47] <Elsa> !!!!!!!!!
[01:47] <Psyberus> antwerp is a space name isn't it?
[01:47] <Paladin_Valiant> hmm another problem lol. If only we would be payed for our work we could spend more time and finish a better game
[01:47] <hero6_mike> I DUNNO WHY, BUT RAKEESH ALWAYS REMINDED ME OF SOME JAMAICAN LIKE BOB MARLEY OR SOMETHIN
[01:47] <Fenrus> Money is good.  It lets us buy computers.
[01:47] * Elsa bites ^^Gabriel
[01:47] <^^Gabriel> sweet
[01:47] <hero6_mike> LOL
[01:48] <Etc> Bites him where?
[01:48] <Elsa> if you guys make another game... put me (Essy) in the harem. Smiley
[01:48] <Fenrus> Actually, Uhura had a Jamaican accent, as did all the Simbani.
[01:48] <Elsa> that's up to you.
[01:48] <^^Gabriel> My ex was a biter
[01:48] <Jim> Antwerp is a city in Germany, I believe
[01:48] <Brassfire> then what would people create?
[01:48] <hero6_mike> HAHA
[01:48] <Brassfire> Belgium. Antwerp, Belgium.
[01:48] <Anthenor> Erasmus, Fenrus, being game developpers, how dependend are you from your pc's and do you update your hardware frequently?
[01:48] <Elsa> oh yeah! they make diamond thingies there!!!!
[01:49] <Psyberus> Psy=psyche, soul, Psyber=play on word "cyber" erus=lord, ruler  Wink
[01:49] <Erasmus> Antwerp -- A friend who is very ticklish told us that she used the code word "Antwerp" to mean, "This really isn't funny, and I'm not enjoying it anymore.  Stop RIGHT NOW and I MEAN IT!!"  And it's just a funny-sounding city name, so we used it...
[01:49] <Jim> Belgium, Germany, close enough.
[01:49] <Fenrus> We put a lot of different fans in QG5.  Andre is named after a fan from Portugal.  Wolfie after a fan from the Philipines.
[01:49] <Paladin_Valiant> Fenrus how did you find the myths for the games and how did you choose to involve them in the game. Do you have any good soruces for these myths
[01:49] <Erasmus> Steve Meretzky did a great talk on humor in games once and pointed out that words with "W" and "Y" are inherently funny.
[01:49] <Elsa> Smiley
[01:49] <Fenrus> I just got a new computer last week!!!
[01:49] <Kyle> Hey! I know Wolfie! I think!
[01:49] * Elsa is getting really excited
[01:49] <^^Gabriel> like winkie
[01:49] <hero6_mike> MY FAVORITE PLACE IN QFG WAS THE THEIVE'S GUILD!!!!
[01:49] * Elsa can't help herself
[01:50] <Etc> And weasel!
[01:50] <hero6_mike> THAT PLACE HAD SUCH AN ATMOSPHERE IN IT, IT WAS INCREDIBLE
[01:50] * Elsa initiates a large group hug
[01:50] <thednm> whiskey must really be funny
[01:50] <Brassfire> Which game?
[01:50] * Amidala fears for her life
[01:50] <Coco> What sort of computer you got there Fenrus?
[01:50] <Fenrus> I have the sources for a wide variety of myths.  I always researched the mythology of the area I based a game upon.
[01:50] <^^Gabriel> and yest
[01:50] <Fenrus> I have a great book on the Masaaii of Africa, which was the model for the Simbani.
[01:50] <Brassfire> yeast?
[01:50] <daemious> gotta sleep. cya. great talkin to you guys
[01:50] <^^Gabriel> wow BET was ballet
[01:50] <Fenrus> Erasmus, what's this computer again?
[01:50] <Kyle> G'night Daemious.
[01:50] *** daemious (help@max6-54.cleveland.corecomm.net) Quit (Quit: Leaving)
[01:51] <^^Gabriel> nighty night
[01:51] <Coco> Lol
[01:51] <Coco> you don't know what you have?
[01:51] <Fenrus> It's fast!
[01:51] <hero6_mike> HAHHA
[01:51] <Elsa> what gave you the idea for the Katta?
[01:51] <Brassfire> Weren't the masaaii the ones with the neck rings?
[01:51] <^^Gabriel> AMD?
[01:51] <hero6_mike> GAME DESIGNERS DONT NEED TO KNOW WHAT COMPUTERS THEY HAVE
[01:51] <Erasmus> Anthenor -- We're usually a generation behind, but at this point I'm working on a pre-release Pentium 4 system and we just got Fenrus a new laptop (Toshiba... this is our 4th Toshiba laptop) with a P3/750.
[01:51] <hero6_mike> ALL THEY NEED IS A GOOD IMAGINATION
[01:51] <Coco> BUt game designers do need to know so they can test things
[01:51] <Fenrus> And it has a hard drive that won't quit, at least for a month or so, before I fill it up.  10 GB
[01:51] <Etc> ... Wanna trade?
[01:51] <hero6_mike> NAH, THAT'S THE PROGRAMMERS
[01:51] <hero6_mike> AND ESPECIALLY THE ARTISTS
[01:51] <Psyberus> Corey and Lori, qfg changed over time, in that 1 wasn't so serious, the bad guy (baba) would play cards with erasmus and enry, yet as it went along the series became more deadly serious, which do you feel better represents qfg?
[01:51] <Paladin_Valiant> hmm yeah i have a hard time finding good myths about the german region. Lori you used many nongerman myths for the game. Do you know any good source for the german myths. It is in many ways similair to the norse mythology however maybe you know a title of a book or some internetdocuments about german myths
[01:51] <hero6_mike> (3D MODELING NEEEDS GOOOOOOOD GRAPHICS CARD)
[01:51] <^^Gabriel> Back in the day we designed games out of car parts and beer
[01:52] <Kyle> I want a laptop. You can send it to me as a burpday present! Wink
[01:52] <Erasmus> Before Intel decided to give me a free PC, I was using a Dell P2/450 that cost me an arm and a leg.
[01:52] <Magick_Cat> How about fairy tales?
[01:52] <Brassfire> 3 am. the clock just updated on me...
[01:52] <Coco> How come intel gave you a free one?
[01:52] <Etc> Yeah, well I once built an entire car using nothing but sticks and rocks!
[01:52] <Fenrus> I think the progression of the level of seriousness was a reflection of how involved we wanted the players to become in the game.
[01:52] <Etc> No, wait, that was the Flintstones.
[01:52] <Elsa> lol
[01:52] <Psyberus> germanic and norse are both teutonic myths, they both had the same gods
[01:52] <^^Gabriel> Smiley
[01:52] <Brassfire> lol.
[01:53] <Erasmus> No, 20 GB hard drive, Fenrus.  I have a pair of 16's in mine.
[01:53] <Fenrus> You start off with fun, and then things get tougher, because you, the player, grow with the series.
[01:53] <Paladin_Valiant> that's what i know psy however i'm searching for specific sources :-)
[01:53] <Elsa> i didn't play them in order, I started with 3, then 2, then 4, then 1, then 5....
[01:53] <Fenrus> Magick_Cat, I have many fairy tale books, too.
[01:53] <Psyberus> true
[01:53] <Coco> You two seem up to date with your computer stuff. Do you guys have the cordless internet going too?
[01:53] <^^Gabriel> Erasmus/Fenrus: What would u guys think of an Asian QFG sequal?
[01:53] <Elsa> I've been playing for 7 years...
[01:53] <Brassfire> Ok.. falling asleep at the keyboard... nice talking to you all. Thanks for all the answers, Lori and Corey, and ttyl.
[01:53] <hero6_mike> NOOO
[01:54] <Elsa> each game at least 50 times
[01:54] <Erasmus> But I liked the fun better.  I put in a lot of the puns (but feel I overdid it in the later games).
[01:54] <hero6_mike> ASIAN JUST DOSENT SEEM VERY QFG-LIKE
[01:54] <Brassfire> zzzzzzzzzzzzzzzzzzzzzzzzz.....
[01:54] <Elsa> byee Brassfire! nice ta have you here Smiley
[01:54] <Fenrus> Japanese make good games.
[01:54] <Jim> Hehe, I started with 4, then 1, 2, 3, and 5.
[01:54] <thednm> good night everyone   and its good to hear from you fenrus and erasmus.....   night!
[01:54] <Brassfire> Bye!
[01:54] <Etc> They'd love it.  Subject closed. Tongue
[01:54] *** Brassfire (~fakeemail@on-bar-ap3-04-03.look.ca) Quit (Quit: )
[01:54] <Fenrus> I'm going to have to go, too.
[01:54] <Elsa> there is NO such thing as too many puns.
[01:54] <Jim> I always assumed that if there was going to be another QFG, it would take place in Punjabi.
[01:54] <Elsa> but lori!!!!!!
[01:54] <Jim> You did mention it in QFG5.
[01:54] <Kyle> G'night Lori!
[01:54] <Coco> Bye Fenrus.
[01:54] <^^Gabriel> um what
[01:54] <Elsa> WE LOVE YOU!!!!!!!!!!!!
[01:54] <Ribert> oh bye
[01:54] <Erasmus> ^^Gabriel -- Asian sequel would be great.  We talked about doing one at one point -- lots of rich mythology on which to draw.
[01:54] <Kyle> I'm going too! G'night!
[01:54] <Paladin_Valiant> too bad fenrus
[01:54] <Anthenor> bye
[01:54] <Fenrus> I'll keep in touch, and we will schedule another one of these.
[01:54] <Paladin_Valiant> thanks for your time
[01:54] <Magick_Cat> Ciao
[01:54] <hero6_mike> I STARTED WITH QFG 1, AND THEN A FEW YEARS LATER I REMEMBERED THE GAME, AND I SEARCHED FOR IT FOR ABOUT 2 YEARS, AND I FOUND IT, AND THEN I PLAYED 3,4,2, AND THEN 5
[01:54] * Elsa takes a huge bow
[01:54] <Psyberus> for me, qfg5 was TOO serious, it lost its simplistic appeal
[01:54] <^^Gabriel> Its one of the major contenders for Hero7
[01:55] <Coco> I hope we were not too disorganized for you guys
[01:55] <Elsa> if ya wanna email me, it's cookies4cows@hotmail.com Smiley
[01:55] * Amidala kisses Fenrus's toes individually
[01:55] <hero6_mike> BYE!!
[01:55] <Etc> Good, um, morning.
[01:55] <Gil-galad> bye
[01:55] <^^Gabriel> give a room #
[01:55] * Elsa gives chocolate and hugs and flowers
[01:55] *** Kyle (~kylebo1@pppt17-251.ght.iadfw.net) Quit (Quit: Roses are Red, Violets are Blue, cookies are sweet, but so are animal crackers.)
[01:55] <Jim> farewell Erasmus and Fenrus
[01:55] <hero6_mike> WAIT , WHO LEFT?
[01:55] <Psyberus> thanks for chatting with us, goodnight!
[01:55] <Paladin_Valiant> erasmus is leaving as well or are you able to spend a few more hours
[01:55] <hero6_mike> OH YEAH
[01:55] <hero6_mike> BYE!
[01:55] <Paladin_Valiant> :-)
[01:55] <Fenrus> yassas!
[01:55] <hero6_mike> THANK YOU FOR MAKING SUCH A GREAT SERIES!
[01:55] <Fenrus> Kwa Heri!
[01:55] <Elsa> I love ya guys!
[01:55] <Elsa> YES!!!!!!
[01:55] <hero6_mike> AND BUY THE **** RIGHTS!!!
[01:55] <Elsa> WHEEEEEEEEEEEEEEEEEEEEEEEEEEEE
[01:55] <^^Gabriel> yassas
[01:56] <Paladin_Valiant> good night
[01:56] <hero6_mike> WE'LL ALL PITCH IN AND BUY THE RIGHTS Smiley
[01:56] <Elsa> drink some grog too...
[01:56] <hero6_mike> BYE!!!
[01:56] *** Fenrus (corey@20915528100.sierratel.com) Quit (Quit: Leaving)
[01:56] <Anthenor> bye bye, keep up the good work
[01:56] <Jim> Thanks for all the fun!  I loved the games!
[01:56] <Amidala> Bye-bye!
[01:56] <Coco> Thanks for coming by
[01:56] <Elsa> I'll come visit ya guys sometime Smiley
[01:56] <Paladin_Valiant> heheh now that were a lot of messages
[01:56] * Etc gives 'em the sad puppy-dog eyes routine...
[01:56] <Elsa> do the Nawar Smiley
[01:56] <Erasmus> Naw, I'm tired too.  Thank you all for coming, we'll try to do another one in a month or so (and show up on time).
[01:56] *** ^^Gabriel is now known as []D
[01:56] <Anthenor> hehe
[01:56] <hero6_mike> BYE!!
[01:56] <Elsa> thank you so much for coming and answering stuff. Smiley
[01:56] <Psyberus> you say that now that lori has left eh elsa?
[01:56] <hero6_mike> WOW I FEEL MOTIVATED
[01:56] *** []D is now known as ^^gabriel
[01:56] <Gil-galad> bye!!!!!!
[01:56] <Paladin_Valiant> thank you as well erasmus and goodbye
[01:56] <Elsa> hehe, yep
[01:56] <thednm> bye  ciao'
[01:56] <Erasmus> Mmm, sounds fun, Elsa.  We'll show you around Yosemite.
[01:56] <hero6_mike> GOODBYE
[01:56] <Jim> Bye.
[01:56] <hero6_mike> DESTROY SIERRA
[01:57] <Elsa> tata, dearie! Smiley
[01:57] <Elsa> lol
[01:57] <Coco> Is corey leaving now too?
[01:57] <Ribert> thank you and goodbye...:~(
[01:57] <hero6_mike> LOL WE CAN MAKE THE UNDERGROUND MOVEMENT AGAINST SIERRA
[01:57] <Erasmus> Cya all.  Thanks again for coming!!
[01:57] <Elsa> calm yourself, mike
[01:57] *** Jim (Olympus19@resnet-35-102.dorm.utexas.edu) Quit (Quit: )
[01:57] <Psyberus> cye!
[01:57] <hero6_mike> NOOO
[01:57] <Amidala> Alf eater zain!
[01:57] <hero6_mike> BZZZ
[01:57] <Coco> Bye Corey
[01:57] <hero6_mike> PING
[01:57] <hero6_mike> DIEEE SIERRA
[01:57] <hero6_mike> SEE YA!!!
[01:57] <^^gabriel> No gaspard keep that in your heart
[01:57] <Elsa> byebyee Corey! YOU'RE MY HERO!!!!!!!!!!
[01:57] <Etc> Y'all come back now, y'hear?
[01:57] <hero6_mike> HHAAHAH SHUT UP ELSA
[01:57] <Elsa> I'll give you my pet monkey
[01:57] <Etc> God, I can't believe I just said that.
[01:57] <Elsa> Smiley
[01:57] <hero6_mike> ya'll dont make your games too fancey for us
[01:57] <Amidala> We love you!
[01:57] <Psyberus> ease up on the caps please mike
[01:58] * Elsa does a goodbye shimmydance
[01:58] <Paladin_Valiant> :-)
[01:58] * Erasmus spins around 7 times, then vanishes in a cloud of non-toxic violet water vapor.
[01:58] <Elsa> Smiley
[01:58] <Coco> Bye
[01:58] <Paladin_Valiant> good luck with your online rpg project
[01:58] <Gil-galad> Bye
[01:58] <Amidala> Smiley
[01:58] <hero6_mike> bye!!
[01:58] <^^gabriel> how erotic but eco-freindly
[01:58] *** Erasmus (corey@20915528100.sierratel.com) Quit (Quit: Leaving)
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