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New Spells
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Topic: New Spells (Read 7067 times)
Pwincess
Guest
New Spells
«
on:
January 12, 2005, 10:05:40 PM »
Are there any new spells which we should add to hero7? For example classes like the wizard/theifs could cast a sleep spell on the enemy...
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ndcent168
Knight
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Posts: 113
New Spells
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Reply #1 on:
January 13, 2005, 09:18:51 PM »
I think most of the combat spells are good enough: there is plenty of variety of ways in which we can fry our enemy.
Sleep would be redundant as we already have Dazzle, Calm, and others.
The addition of some kind of summon spells would be the only kind of spells that are not already in the game in one way or another.
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Pwincess
Guest
New Spells
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Reply #2 on:
January 14, 2005, 06:35:51 AM »
What about necromancy spells?
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ndcent168
Knight
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Posts: 113
New Spells
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Reply #3 on:
January 14, 2005, 06:52:38 PM »
What type of necromancy spells would you be referring to? If you are referring to a "Raise Dead"-type spell, I believe that it would put a negative connotation on the hero. A summon spell could be used in a similar fashion and I feel it would be better fitting for the game to limit the spell arsenal to the "possitive." I can't think of any spells that would be fitting under the necromancy catagory.
On the same idea as the Druid, it would be reasonable to add shape-shifting spells and spells that would summon assistance from animals.
The longer I think about this, the more I think we need better FIRE spells. Flame dart is just not powerful enough for a great wizard.
Let's not forget about WIT. If we have a new hero, he will need to become a Wizard, rather than just a magic user.
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Pwincess
Guest
New Spells
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Reply #4 on:
January 14, 2005, 09:56:54 PM »
Summoning a meteor strike on the enemy might be interesting...
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ndcent168
Knight
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Posts: 113
New Spells
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Reply #5 on:
January 15, 2005, 04:44:39 AM »
Someone's been playing too much Diablo II...
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Pwincess
Guest
New Spells
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Reply #6 on:
January 15, 2005, 09:58:56 AM »
... and Neverwinter Nights (my currect addiction)
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ndcent168
Knight
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Posts: 113
New Spells
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Reply #7 on:
January 15, 2005, 05:38:46 PM »
Is the Hero6 hero a Wizard or Magic User? What spells are available in Hero6? I just want to know so we have an idea where we're starting from.
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Pwincess
Guest
New Spells
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Reply #8 on:
January 15, 2005, 09:24:03 PM »
Now that would be giving some of the hero6 magic away, wouldn't it
Lets say that there will be a mage
*hint* *hint*
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ndcent168
Knight
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Posts: 113
New Spells
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Reply #9 on:
January 15, 2005, 09:26:09 PM »
Can you at least tell me which, if any, of the spells from QfG will show up in Hero6?
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Pwincess
Guest
New Spells
«
Reply #10 on:
January 15, 2005, 09:29:40 PM »
lol, the answer is no, no, no
I can tell you that all the spells have been finalised for Hero6 and have already been implemented into the alpha
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Corsair5
Famous Adventurer
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Posts: 2901
New Spells
«
Reply #11 on:
January 18, 2005, 05:59:55 PM »
How about this? By the way, this is my own idea..kinda.
Shadow Bite
This spell creates a microscopic black hole in the heart of the target, consuming it's flesh instantaneously. However, the spell requires so much energy to focus, that, if used while tired or wounded, can kill the caster. Also, the spell cannot be cast quickly, making it impractical when fighting against a large group.
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Swift
Moderator
Famous Adventurer
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Posts: 3667
New Spells
«
Reply #12 on:
January 18, 2005, 06:29:33 PM »
Interesting spell suggestion. It sounds like it'll be under "Necromancy".
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ndcent168
Knight
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Posts: 113
New Spells
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Reply #13 on:
January 18, 2005, 06:32:01 PM »
I'm wondering if we should have some kind of "Mana Burn" spell. It could be cast against any Magic User and have them lose mana and deal damage equal to the number of mana it drained. This spell could also be used by the enemy against the hero too.
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Jafar
Famous Adventurer
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Posts: 2633
New Age Retro
New Spells
«
Reply #14 on:
January 18, 2005, 06:32:57 PM »
MP damage, huh? I like that idea.
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Jarada Knight: The Honorable Marshmallow
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