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Author Topic: RPS -character sheets  (Read 6914 times)
Lord_Bierhoff
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« on: January 09, 2005, 06:43:04 PM »

I think it might be useful for us to post brief descriptions of our characters to give the RPS a bit more depth and make it easier for our characters to interact with each other. there is no set form you need to follow, but I'm basing mine off of D&D and Project One (a game which is underdevelopment at www.Naythun.com).


Delor: human teenaged pyromaniac
Chaotic, tendency towards good

Attributes:
-athletic physique
-clever
-has learned to move quickly and surely from his experiences playing with fire
-stronge resistance to heat and moderate resistance to other forms of energy
-weakness to cold

Skills:
-lacks martial, theive, and mage training
-lore -alchemy: combustion
-extended lore -alchemy: combustion->explosives
-dirty fighting- Delor combines his physical attributes with his cleverness to attack his opponents in unussual ways.
-elementary sneak
-elementary two weapon fighting- torches

Equipment:
-ruck sack
-torches
-matches, lighters, and flint stones
-elements for the construction of primative pyrotechics and explosives (note: is allows looking for new chemecals to burn, particularly he is interested in aquire a supply of combustable oils)
-basing hero supplies (knife, rations, waterskin, pocket change, etc.)

Quirks/Personality modifiers
-Youth: Delor is a young adventurer.   His youth makes him more resiliant than some of the older characters, however, he has not yet grown into his full strength.

-Teenage angst: As a result his youth Delor's homones may make him irrational and unpredictable at times.  Delor is prone to becoming frustrated and lashing out at problems, possibly hurting friends in the process.  Delor is also mistrusts most people and is unlikely to openly discuss what is in his mind.  He will either act quietly or state alterior motives.  In doing so he is prone to over acting elements of his character particularly his pyromania.  Thus, it is sometimes hard to tell when he is joking or being serious.  Usually, it is a combination of both.

-Attention seeking:  In attempts to gain the approval of those around him Delor is prone over activity.  In particular Delor wishes to be accepted by his peers, powerful (cool) individuals, and females.  This seeking drives Delor to attempt acts of heroism when in the presence of peers, powerful individual (Delor esspecially respects paladins), and females.  In these attampts Delor will push his physical capabilites beyond their normal limits, but his caution is reduced making him vulnerable to counter attacks.  Delor's personality can be swayed by the attention he receives.  If he does not receive attention he may act irrationaly to draw attention to himself or seek attention from other characters.

Background:
Delor hails from a small northern kingdom.  His parents placed him in a boarding school to learn alchemy.  He was a capable student who soon became bored with the coriculum.  His "independent studies" did not win approval from his instructors and he was expelled after he burnt down the refractory.  Instead of returning home to face his parents he has followed his will through the northern lands looking for food and fellowship.
« Last Edit: January 10, 2005, 02:58:10 PM by Lord_Bierhoff » Logged


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« Reply #1 on: January 10, 2005, 10:07:31 PM »

Name: Pwincess
Race: Human
Age: Early 20's
Gender: Female
Region: Peregrin Castle, Herocia
First Appearance: LAFF 1

Description: Petite, with clear skin and sparkling emerald green eyes. Her silky-long locks fall to almost her hips in two raven black streams. Pwincess dresses and looks exactly like a princess in fairy tales, however that is only her exterior. In her dreams she picks up a sword and drives the darkness that has engulfed her father's nation.

Background: Born as the princess of Herocia, Pwincess loves singing, reading, listening to music, playing the harp, drawing, poetry, dancing, mathematics, and science. Pwincess is a born fighter and a natural leader.

Innate Abilities/Spells/skills:
-master of long swords
-master of two-handed swords
-decent with thrown weapons
-high level of parry
-high level of healing
-high level of charisma
-ability to cast evocation spells

Items/equipment:
-medieval style dark velvet dress with chiffon over-skirt and sleeves, puffed at the shoulders. Lacing at the front and braiding decorating sleeves and waist.
-long sword engraved with her families crest
-light boots
« Last Edit: July 25, 2005, 06:25:44 PM by Swift » Logged
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« Reply #2 on: January 11, 2005, 01:24:43 PM »

I'm sure this is written down in the old Hero6 forums. But since I haven't been around for a while here it is. Off the top of my head, this is Jigen:

Jigen: Human Shadow-Warrior (Hollywood Ninja archetype)
Honorable in temperament / ruthless in execution

Attributes:
Gymnast's physique
Strength of Will
Tongue like a whip

Skills
Excellent Unarmed combat fighter
Skilled with the majority of hand weapons
Excellent with throwing weapons
Good stealth skills

Equipment:
Ninja sword sheathed on back
Throwing stars hanging off knots sewn onto his jacket
Climbing spikes on his palms
Rope and grapnel in small pack
Leather armour

Quirks/Personality modifiers

-Too stubborn to quit, too stupid to die
Some would describe this as being an 'iron will', but some wouldn't. Jigen has been known to ignore heavy wounds in pursuit of his goals. This has frequently become so bad that only extensive magical rituals have been able to restore his body back to optimal efficiency, but still some old wounds persist.

-Tongue like a whip
Jigen enjoys teasing people, but rarely says anything nasty that he actually means. It frequently gets him in trouble (because he hasn't quite figured out how to shut up) and has caused his premature death on more than one occasion. Ressurrection through magic is nothing new to Jigen.

-Martial Philosopher
Don't get him started and don't try to argue with him about weapons (especially modern firearms) unless you can quote sources that prove he's wrong. In which case he thanks you in advance for the information. Oh, he also likes to talk about 'what it means to be a warrior' and other such cr@p too.

Background:
Jigen hails from a land far to the east called 'Julianes', but that's not really important as he now resides in Herocia and makes frequent forays into Gloriana in search of new challenges and opponents to test himself against.
« Last Edit: January 13, 2005, 03:57:54 AM by Swift » Logged

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Set a man on fire and he\'ll be warm the rest of his life.
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« Reply #3 on: January 12, 2005, 07:10:57 AM »

(Might be edited)

Name: Jafar Huh??
Age: Late teens, I guess.
Hometown: Shapeir!
Gender: Male
Class: Paladin! Cheesy

My favorite quote of his: (After Swift talks to a madman who thinks she's royalty)
Swift: We leave for Silmaria in the morning.
Jafar:Whatever you say, your Highness. Tongue  
Swift: :angry:  
Jafar: huh  Erm...good night. *runs*

Equipment: Paladin Sword, Light Chainmail, ring of fireball and fire resistance (as a reward from WIT)
Appearance: Black curly hair, brown eyes, sometimes a styleish hat, and a cherry grin. Clothes? Eh, probably some generic adventurer stuff.
Alignment: Neutral Good.
Most trusted Ally: Swift.
Nemesis: DARK RANGER! Shocked
Love interest: NOT an evil villainess, despite what certain people planned(Tongue)/None
Skills: Flaming Sword, Honor Shield, Danger Sense, Control Nature(Temporary), Healing Hands.
Magic: Force Bolt, Detect Magic, Open. And pretty lousy mana. Sad
Strengths: Strength, Determination, Resistance to mind control, Resistance to heat.
Weaknesses: A bit of a temper, food, Water-based skills, Can't swim.
Fears: Heights, Antwerps, Dark Evil Rituals, Losing his friends, Failure, Being alone...

Bio: (Finally!)
Not much is known about Jack Sparrow befor- Oops, wrong Bio.
Not much is known about how Jafar became a Paladin, or what his life was like before that. But he is a powerful hero, who has survived many adventures throughout the land of Gloriana, and beyond. Early in his Paladinhood, he was assigned by Erasmus to protect Swift. That didn't exactly work out too well...but they're good friends now, and often adventure together. He dislikes Thieves, but he can work with them, and even likes a few he's met. He once had a strange dream that he saved Shapeir and Raseir from Ad Avis and was adopted by the Sultan as a prince, but it turned out to be just a dream.( Wink )

He is a bit of a joker, and punning the wrong people has gotten him into trouble before, but that doesn't discourage him. A classical Hero, he can't stand injustice and will SMITE EVIL!
Lives in that one red door in Shapeir, but is usually on the move. He has a second home in Silmaria that he got after surviving the inn food. blink
The mysterious Dark Ranger holds an equally mysterious grudge against him, that he doesn't talk about.(AKA: That we never looked into Tongue )

Apparently, he had few friends as a kid, and that's why he hates the idea of losing the ones he has now. Is there a sob story behind this? If so, he hasn't spoken of it...yet.

He has gone through many a crazy plot twist, from gaining green powers to trading bodies! Shocked  And he'll go through alot more if I have any say in the matter! cheesy
« Last Edit: September 19, 2005, 01:00:53 PM by Swift » Logged


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« Reply #4 on: January 13, 2005, 01:47:06 PM »

These are some of the other character types I play as during the RP sessions. I'll give them names later. Swift's profile will be done tomorrow.

Dark Ranger (from WarCraft 3 FrozenThrone)

A cunning Undead elf, adept at manipulating opponents. Forcibly raised from the dead, the former Rangers of Quel'Thalas enjoy nothing more than sowing dissension and hatred within the enemy ranks.

Gender: Female
Race: Formally a High Elf. Now an Undead Elf, or commonly called 'Banshee'*
Alignment: Neutral Evil
Weapon: Composite Long Bow
Nemesis: Jafar and Swift

Skills:

Silence - Stops all enemies in a target area from casting spells.
Black Arrow - Adds extra damage to attacks. Enemies killed while under the effect of Black Arrow will turn into Skeleton Minions.
Life Drain - Absorbs the life essence of a target enemy by taking hit points from it every second and giving them to her.
Charm (Ultimate) - Takes control of a target enemy. Can only use up to 6 beings.

*(Following the Blizzard definition of a Banshee, which is a female Undead Elf)
-------------------------------------------------------------------------------------------

Moon Priestess (from WarCraft 3)

The fearless leader of the Sentinel army, the Priestess of the Moon epitomize the power and grace of the Nigt Elf's ancient Moon Goddess, Elune. The Priestess, equipped with silvery, glowing armor, ride the fearless Frostsaber tiger of Winterspring into battle. Charged with the safekeeping of the night elf lands and armed with a magical energy bow - the Priestess will stop at nothing to rid her ancient land of evil.

Gender: Female
Race: Night Elf
Alignment: Lawful Good
Weapon: Magic Energy Bow

Skills (These are not magic spells. Most Night Elves don't use magic):

Shadow Meld - All Night elf females have this ability, allowing them to be invisible to everyone else at Night. They are only invisible when they are not moving/attacking.
Scout - Temporarily summons an Owl Scout, which can be used for scouting the area. The Owl is invulnerable (so enemies can't attack it) and is able to see invisible creatures or objects.
Searing Arrows - Increases the damage of the Priestess' attack by adding fire and allows her to fire slightly beyond normal range.
Starfall (Ultimate) - Calls down waves of falling stars that damage nearby enemy units. Each wave deals 50 damage. The time between waves is 1.5 seconds. Starfall hits enemies automatically without the caster having to aim. Must be "maintained" to get the full effect.

-----------------------------------------------------------------------------------------------

Tomi Undergallows (from Neverwinter Nights)

(Will fill in the description part later)

Gender: Male
Race: Halfling
Class: Rogue
Alignment: Chaotic Neutral
Weapons: Kukri +1, Shortbow +1

Skills: Stealth, Pick Lock, Disarm Trap, Sneak Attack, Pick Pocket, Search
« Last Edit: January 15, 2005, 06:24:32 PM by Swift » Logged

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« Reply #5 on: January 15, 2005, 06:03:41 PM »

Well, I hope to do a Neverwinter RP over here too, since it was pretty well-received in the agdi chatroom, and you can count on having Tomi show up occasionally, since he was so well-liked Tongue.

Tomi: Ya hear that, Jafar! I'll be back! I'll show that clumsy elf cleric what halflings are made of!

Finally, Swift's profile...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Name: Swift Sumner (not to be confused with the other Swift (AKA Silevran Moonflower) from Herocia)
Age: 99
Gender: Female
Race: Sun Elf
Alignment: Neutral Good
Class: Sorceress
Location: Silmaria
Most trusted ally: Jafar
Nemesis: Undead creatures... and scientists

Appearance: Long elf ears, shoulder-length blonde hair, fair skin and blue eyes. Wears a red cloak with a hood to hide her ears in case she needs to blend in with the human folk, and sorceress garb.



Spells:

Blizzard - Calls down waves of freezing ice shards. Hurts both enemies and allies alike, so stay away from the area when she casts it! Must be maintained to achieve full effect.

Summon Water Elemental - Summons a Water Elemental to attack enemies.

Arcane Missiles - Launches Arcane Missiles at the enemy.

Polymorph - Polymorph transforms the enemy into a sheep, forcing it to wander around for the duration of the spell. While wandering, the sheep can not attack or cast spells and will regenerate health very quickly. Any damage will transform the target back into its normal form. Only one target can be Polymorphed at a time.

Frost Armor - Increases armor. If enemies strike the caster, they may have their movement speed and attacks slowed.

Teleport - Teleports the caster a short distance away.

Detect Magic - Reveals Magic or active spells in the area

Fetch - Retrieves small objects at a distance

Open - Opens typical doors, chests or closed objects

Invisibility - Makes the target person invisible.  If he/she attacks, uses an ability or casts a spell, he/she will become visible.

Slow - Slows a target enemy's attack rate and movement speed.

Mass Teleport (Ultimate) - Teleports a group to the nearest town, within 100km. Only used once a day.

{New Spells learnt in the story}

Reversal - Causes basic offensive spells cast by an enemy to bounce back and damage the attacker. Doesn't work against area-affected spells.

Abilities:

Brilliance Aura (passive) - Gives additional mana regeneration to nearby friendly units.



Bio:

Swift didn't exactly have a normal childhood, let alone a happy one. Though not much is known (or that I haven't thought much about it, take your pick), what is known is that some ancient prophesy suggests that she's Erana's successor. Not that she gives it any weight ("Probably the ravings of a madman in a drunken state" - Swift), but some others seem to think that's true, and it has gotten her into serious trouble before, and even resulted in the death of her parents at a young age.

Shortly after that, Erasmus took her in as a student and trained her in the arts of magic in Silmaria. When she had reached adulthood, he and Rakeesh arranged for Jafar the Paladin to be her protector. She and Jafar didn't get along well initially as she scorned the idea of "having a babysitter", but eventually grew to see him as a friend and trusted ally rather than an inexperienced bodyguard. She has since braved many adventures together with Jafar, Thief, Balthazar and Rylue.

She's friendly towards spell-casters, particularly wizards and sorcerors ("Us magic-users have to stick together!"), but tries hard not to get too close to anyone (with and without magic) as she doesn't want reexperience the pain of loss and separation.
« Last Edit: February 11, 2005, 06:42:27 AM by Swift » Logged

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« Reply #6 on: January 19, 2005, 03:18:03 AM »

Well, now that I'm officially here, might as well get started...

Name: Rogar Darklight
Race: Human
Class: Paladin
Alignment: Chaotic Good (QfG-style Paladins are far more liberal!)
Homeland: Northlands, near Jotunheim (home of Brauggi)
Current Location: Wandering Gloriana
Age: Unknown
Nemeses: All those in league with Evil (hey, he's a Paladin!)

Paladin Abilities: Flaming Sword, Sense Danger, Healing Hands, Honor Shield, Magic Ward, Destroy Undead, Peace, Holy Strength, Awe, Others?
Magic Abilities: Flame Dart, Hide, Force Bolt, Lightning Ball, Detect Magic, Reversal, Fetch, First Aid, Open, RIP, Trigger, Calm, Aura, Protection, Resistance, Whirlwind, Ice Shot (Ice equivalent to Force Bolt/Flame Dart/Lightning Ball)
Additional Skills:  Stealth, Throwing
Equipment:  Magic Leather Armor, Paladin Sword (Pureflame), Set of Magical Daggers, Ring of Truth (received from Devon Aidendale)

Rogar drifted throughout the lands of Gloriana for a long time with no true purpose...until he met the Hero of Five Lands, the Paladin Devon Aidendale.  Devon educated the young man in the Ways of Honor and soon crafted him into a man worthy of being called Paladin.  Devon presented with a newly-created Paladin Sword (which Rogar dubbed Pureflame) and his old Ring of Truth.  Devon's wife, the Archmage Erana, also taught the young man some basic spells.  It was then that Rogar took on his surname, to represent both the pure light he now follows out from his dark past as well as his acknowledgement of his purpose in keeping the Light and the Dark in balance, both in the world and within himself.

In the time since he left Devon's tutelage, he has become a potent Paladin, as well as a resonable adept of the arts of Magic and Stealth.  For a long time, he was content to travel Gloriana again, doing good wherever he could.  However, he has recently spoken with his mentor once again (after Devon and Erana's strange trial in Mordavia) and now journeys with a new purpose...

...the finding of the First Sword, Durindana.


What can I say...I flesh out my characters. Cheesy
« Last Edit: January 19, 2005, 03:18:55 AM by Brainiac » Logged

There is balance in all things. Live in symmetry with the world around you. If you must blow things up and steal from those around you, THAT'S WHAT RPGS ARE FOR!
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« Reply #7 on: January 19, 2005, 05:00:00 AM »

Firstly, please reserve this thread for ontopic posts, in this case the Character Sheets. Thank you in advance.

Secondly...

Khaveen

Full Name: Khaveen Pladimar
Allignment: Just a little to the left... I mean, Chaotic Neutral - Chaotic Good. Right smack in the middle of 'em.
Class: Swashbuckler. (1 part fighter, 1 part thief, 2 parts style)
Weapons: An axe for taking out giants' knees and opening locked chests. A pair of swords for dicing his enemies to crazy heck and then profuring the loot they might have, and a bow, a sweet, simple bow, for picking off uglies from a distance.
Age: A few years after twenty.

Physique:
A slender build, muscular and yet graceful, provides his advanced agility with enough strength to maintain his balance and perform several simple gymnastics tricks which are pre-requisite for the flashy fighting style of the swashbucklers.

Lengthy hair of roan hue like some kind of noble horse crowns a head with angular jaw and slightly tipped ears, calling into question his full bloodline's ancestry.

Eyes glimmer with intelligence and wit like a couple starred sapphires, appraising everything's worth with the obvious function of providing him with money.

Over his torso for a shirt he wears a fine suit of chainmail over a cotton protective layer. Over this he wears a fine white silk shirt with baggy sleeves that make it just past his elbow. Over this, he wears a sleeveless vest-like tunic with an open neck V, and over *that* an open, soft leather vest, polished and black.

A bandana circles his forehead, made of a soft blue material, set with a single ruby in the very middle where his forehead would normally be. It is presumed he stole this from some well to do noble of some minor importance.

Sheathed at his waist and over his shoulder are his two swords, while over the other shoulder are his bow and axe, and capping his bare forearms, his hands are in black leather, fingerless gloves, which have had the knuckles neatly removed from them.

History:
Khaveen does not talk of his past very often with anyone, though it can be surmised that he grew up on the streets of some town in an arabic state, and was quick to emigrate from the desert; His attitudes towards heat and hot weather are always full of bitterness. Of course, nobody can really say anything of his past save him, and it is a treasured secret he guards very dearly for himself.

Travelling the lands, he has stopped in major cities all over the world, looting what he might, until he would develop such a bad name therein that he would be hounded by town guardsmen should he set foot outside a secure, hidden place; The very life of adventure he craves. Even thieves guilds would turn against him, seeing his success as an endangerment to their very survival.

Abilities/Attributes/Skills:

Sleight of Hand (Pickpocketing): The palming of objects and direct concealment of them, provided they are fist-sized or smaller; it is really the only safe way to make a living as a streetrat in a bazaar, after all, and takes a very great deal of patience and practice to master; Many people whom travel with Khaveen have never noticed him acquire items along the journey that really do come in handy, and some simply thing he's prepared for everything.

Acrobatics: The learned and trained ability to do many kinds of quick tricks involving flinging his body from point A to point B with as much visual style as is possible. This has, in turn, led to an increased jumping ability, knowing how to jump just right for the maximum height, and a faster running speed, seeing as he can really give it all he's got and not worry too much about losing balance. This skill also includes climbing.

Weapon Profficiencies: Having fought against so many legions of guards, he's trained himself to become something of a street warrior, fighting well enough with his own weapons, but also able to improvise and use another form of non-conventional weapon in time of need with just as much skill as if he'd been trained all his life.

Picklock: What thief would truely be such without the ability to open doors not meant to be opened? This is a career based ability.

Resourceful: Khaveen has the ability to quite easily pick up new tasks and learn how to perform them with ease, but can also improvise new variables into his other skills to use them in unique situations. An example of this would be using a pole with his acrobatics skill to aid him in a pole vault maneuver, or his climbing sub-ability to cling to a precarious ledge without falling, or even the pickpocket ability to swipe something up with his sword in a graceful maneuver and catch it again.
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« Reply #8 on: January 22, 2005, 10:45:52 PM »

Name: Grit Griffstongue
Race: Kobold
Age: Unknown
Gender: Male
Region: Spielburg Valley
Class: Wizard, Master of Transmutation
"Alignment": Neutral

Skills:
-Turning things into other things, especially living creatures into other living creatures
-Limited shapeshifting
-Darkvision
-Expert spelunker (as all Kobolds are)
-Magical Lore, specializing in all things shape-shifty
-Can set magical traps provided with proper componants

Magic:
-Polymorph (more complex transformations require componants and more mana)
-Sight Teleport
-Basic QFG 1 spells: Fetch, Detect Magic, Flame Dart, Trigger, Calm,  Dazzle, Open, Zap

{Spells learnt in the story}
Yammer Spell (makes target yammer constantly for 5 minutes)

Equipment:
Long heavy vest lined with various inside pockets for spell components
Magic Red T-Shirt of Noriin
An actual pair of pants (or trousers for you silly brits) and boots
Magic Sunglasses of coolness +3

Appearance:
He's short and has blue-green skin like most Kobolds.  Aside from those things, his similarities to that one Kobold in QFG ends.  A large mohawk of bright yellow hair stands upon his otherwise bald head.  Just below that typically rest a pair of circular shaded glasses to protect his sensitive eyes from the glaring light of the surface world.  A large, heavy, dark, faded blue vest lined with pockets drapes over his shoulders down to his knees.  Underneath that, is a red-maroon shirt with a strange swirling magical vortex of white, black, and purple that rests upon his chest.  He wears heavily clothed trousers and laced black leather boots... the same color as his leather knuckle gloves.

Personality:
Not enough has been seen of Grit to get a good handle on his personality.  He's smart and learned, but still quite rough around the edges.  Even among Kobolds, he's considered to be eccentric.  Acidic and cantankerous, but fun-loving... he's far rowdier than most magicians or hermit Kobolds and is not adverse to stirring up trouble if gets him what he wants.  He seems loyal to his friends and typically speaks to everyone in a weird psuedo-British accent.  He has a penchant for turning those who earn his wrath into various creatures and leaving them that way.

Background:
No one really knows what Grit's story is, aside from the fact he seems acquainted with Erasmus.
« Last Edit: February 22, 2005, 05:16:00 PM by Swift » Logged
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« Reply #9 on: January 25, 2005, 05:28:45 PM »

Jakchim
Human male with traces of elven blood in his ancestry
age: 80+
class: monk (martial artist)/ Drunken Master
clothes: dirty tattered robes
affections: wine, beer, mead, frangelico, and any other strong drink (over powering affections), strong affection for good food and music
equipement: large wine skin and flasks of stronger drinks (for those extra tough times), wineskin that never runs out of wine (as a reward from WIT)

Attributes: extremely flexible, very fast

skills: master of unarmed combat (Kung Fu- Drunken Style), above average skill with common weapons, compotent with uncommon weapons, extreme jumping

Lore: healing (physical methods), massage, philosophy, drinking songs

monk specializations: resistance to common poisons, diseases, and magic spells (good and bad), iron body, rapid healing (via meditation), qi strikes

Drunken Master specializations: (only availible after consuming strong drinks) improved strength and dexterity, enhanced monk abilities

old age: Jakchim is very experienced and therefore calmer than most younger adventurers.  In fact, he is often empathetic to the dangers of a situation, perfering to take his time and enjoy life rather than hurreying to save the day.  Recently he seems to be a bit more forgetful than his drunken usual.  Perhapse his age is catching up with him.

History:
Jakchim is one of the last of the previous generation of heros.  He is rumoured to have once adventured with Rakeesh and even Erana.
He began life in the rocky deserts far to the east of Shapier where the harsh climate made him tough.  He joined a caravan to the Far East in his mid teens.  He was abandoned by his caravan and was taken in by a kindly monk.  This monk trained him at the local monastary in the martial arts.  The monastary was desolved by the emperor a few years later.  Jakchim took this oppertunity to travel and study under various masters.  To make ends meet Jakchim would occationally adventure and saved several villages.  He has lived this way for decades now.  When not training or adventuring Jakchim can usually be found in a pub sampling the local delacies.
« Last Edit: February 22, 2005, 05:17:04 PM by Swift » Logged


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« Reply #10 on: January 25, 2005, 07:28:55 PM »

I'm gonna Re-Post Kadis, with a little more stuff. I want to be able to modify if necessary.

Name: Kadis Zearion
Age: 27
Affections: Currently, Kadis has a heart of stone, so jamming love in there would be like trying to melt iron with a charcoal grill.
Nemesis: Considering Kadis seeks to wipe out all life, I believe I can draw up a good list. However, to speed things up, ALL HEROES.
Class: Blackguard
Alignment: Kadis' true alignment is unknown, because he is an ex-paladin, and possibly possessed.
Homeland: Mordavia
Current Location: Hades, wandering endlessly, craving eternal sleep.
Allies: Avoozl himself, 'course. Ad Avis, but he's dead..I think. He survived falling from like 500 feet up, so maybe not. Katrina, but she's not a loony vampire with the goal of Eternal Darkness. Being on a Quest to Destroy the World doesn't win you a popularity contest.

Equipment:
Broadsword, with a hilt carved out of the bones of a Necrotaur, bound with black leather and set in the pommel is a single blood-red ruby. The blade appears normal, but is inset with ancient runes, a copy of the writing of the Ritual of the Essence of Avoozl. A copper inlay is on the bottom of the blade, reading "Suffering"

A suit of black platemail, with dark red etching on the Breastplate.

A black war-helm that cover's Kadis' entire head.

A small, normal dagger, sheathed next to his sword. Etched on the hilt is "Pestilence". The dagger drips with a dark grey fluid. Poison.

A black sheath, resting on his left side, a holder for Kadis' sword.

A Dark Cloak that Kadis can draw around his body, though the armor still clanks.

Appearance when unhelmed:
Short black hair, and eyes that are seemingly filled with a shadow that will never go away, no matter how much light is shined in it. He has the beginnings of a beard along his cheeks, chin, and above his upper lip.

Abilities:
Avoozl Compels You: A black stream shoots out of Kadis' right index finger, and whatever it strikes is thrown backwards with extreme force. It's said that in ages past, powerful Blackguards were able to tear a hole in thick stone walls with this ability. However, it is directly connected to the caster's own power, and in the case of Kadis, he can shatter weak materials and throw heavier things, if they are not anchored to something.

Shadow of the Dark One: All light within the room is put out. It is a single burst attack, however, so anyone can light up a new light after the spell is cast. The spell also conjures a Shadow overhead, blocking out the sun for a short period. It lasts for thirty seconds or until the Caster (That is, me.) exits the immediate area.

Blademaster.

Sneak: Kadis, in his travels, discovered the aid of being able to move quietly and avoid being seen. He is no where near the match of even an average thief, and has no ability in Pick Pocketing or Picking Locks. But he can avoid being detected by the casual eye.

Biography:
                Kadis was born and raised in the city of Mordavia, where his family were farmers of corn. His father, incidentally, spent much of his time at the inn, getting himself drunk and spurting random nonsense. After the hero drove the Dark One out of the land, Slew Ad Avis, and the Dark Master was slain, Kadis was taken on by the ghost of Piotyr, onetime Guardian of Mordavia, slain in a battle with the Wraith Lord. He was trained as a Paladin, but the resentment of his father, and a lingering presence of the Dark One were not a good thing. After Piotyr passed on, Kadis began to gradually change. First he became slothful, then, over time, he became apathetic, sarcastic, and a general cynic. Finally, the Dark One finally drove the final spear into his rapidly hardening heart. Kadis then took on the title of "Avoozl's Fist." and began to learn more techniques, Dark Magicks and further mastering the sword. He was decapitated by guillotine after being apprehended by Swift.
« Last Edit: March 29, 2007, 07:29:10 PM by Corsair5 » Logged

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« Reply #11 on: January 26, 2005, 07:15:15 AM »

Name:
Night

Age:
22 ( or somewhere thereabouts Tongue )

Class:
Thief

History:
I might not ever have been a thief, for I had been raised and trained from an early age to be a mage. Until the fateful day when the caravan my master, Mithril Gaeal, and I were traveling in was waylaid by an orc tribe, I was content that my place in life was set. Suddenly, everything I believed in was proved false. The treacherous mage I had put my faith in sacrificed me in order that he might escape the orcs. Though I managed to survive in my new role as a captive of the orcs, I never again would trust a mage.

I had grown up among the superstitious people in the backwater desertland of Elsweyer, and had believed that orcs were demons, but I found the tribe to be surprisingly civil. They needed a Khajiit to interpret the books they had found about the ancient orcish capital of Orsinium. As I stayed with them and learned about their language, I developed a respect for their primitive but noble ambitions. Nevertheless, I knew that I needed the society of other Khajiit people, so when the opportunity rose, I escaped.

Times were difficult all over Elsweyr, but I found that scaling walls and tanto weaponry skills I had developed in the orc camp allowed me to be a fairly successful thief.

Equipment:
Ebony dagger

Appearance:


P.S.
I used Daggerfall to make most of this character sheet ( since that's the game the character's from ).
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Jafar the Greenie human, had a very shiney skin. and if you evver saw it, you would even say it glows! like a light bulb!

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« Reply #12 on: February 12, 2005, 04:55:19 AM »

Dmitri Ivanov, Son of Dmitri the Boyar (AKA The Burgomeister)

Slain by Taerin the Evil Mage. Returned to life during the catastrophic Second Plague in Neverwinter.
Age: 24

Nemesis: Avoozl. Everyone in Mordavia hates Avoozl.

Class: Paladin

Alignment: Lawful Good

Homeland: Mordavia

Current Location: Tel Viav.

Allies: The Heroes.


Weaponry and Armor

A longsword, with a hilt of iron bound with silver wire, and gold thread is traced through that, spelling out Smite, the name of the blade. The pommel has an emerald pommel jewel. The crossguard is in the shape of a eagle. The blade is bright steel, and ignites in blue flame in combat.

A suit of dark grey platemail, appearing black in low light.

A sheath of red leather.

Adventuring Equipment: Lost most of his equipment after the ship was wrecked.

Abilities:

Paladin Flame, Honor Shield, Danger Sense, Paladin Heal.

Appearance:

Black hair in a close, military-style cut, close-set green eyes, and a small nose. He has a small cleft in the center of his chin, and he has ears that practically hug the side of his head. His skin is unnaturally pale and he has a peculiar scent, and there are numerous open sores on his body, probably lingering effects of decay. His body is gradually repairing itself from his death, although he will never look completely alive until he actually is again, which may never happen.

Biography

             Dmitri was born and raised in Mordavia, under the stern fathership of the Burgomeister, who he was named after. When the burgomeister became the Boyar and the evil was driven out of the land, Dmitri went on the path of a Paladin, interestingly enough, under the tutelage of Kadis, the head of the Order in Mordavia, who later became a twisted Blackguard of Avoozl. *See above Louisiana Night's bio.* When Kadis vanished, driven to evil, Dmitri was deemed ready as a Paladin. The new head of the guild, a man named Ivan Strianovich, decided he was ready, he was sent into the world to protect and preserve it. Upon his return to life, he followed the tracks of the band he had been aiding, eventually catching up with them in Neverwinter. Since then, he has parted ways on travels to distant lands, finally coming to rest in Britannia for a time until he was called to Silmaria.
« Last Edit: March 29, 2007, 07:27:29 PM by Corsair5 » Logged

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« Reply #13 on: February 19, 2005, 06:18:55 PM »

Worfie

Age: 30

Race: Canine (Like Wolfie)

Affections: Punjabi, his homeland.

Homeland: Punjabi

Nemesis: Most Katta annoy him, probably due to the longstanding rivalry between Cats and Dogs.

Class: Archer

Alignment: Chaotic Neutral

Current Location: Visiting Rasier, to visit his Uncle Woofie.

Relations: Wolfie, his brother, Barky, his father, his mother,  Marcite, and his uncle, Woofie.

Talents, Abilities, and Skills.

Archer: The extraordinary sight and devotion of detail that usually is for art also translates to archery, making him excellent at shooting with his longbow.

Painter: He isn't as skilled as his brother at painting, but his brother is an expert, even by the standards of his species. Worfie can paint a reasonable picture of most anything.

Stange Thief: Worfie has some kind of strange enjoyment of picking locks on doors, walking in and sneaking around, and then sneaking out. He rarely steals anything, however.

Luck of the Draw: Worfie has a habit of showing up at the right place at the right time, though it usually means him slipping on a drachma or centime, then picking it up.

Personality: Worfie is odd, even by the standards of his odd species. He has a habit of lamenting the troubles of the world, then suddenly being in a perfectly happy and optimistic mood because he picks up a centime. He claims that there is something about centimes that give them a beautiful appearance.

Appearance: Worfie has dark brown hair, with a pair of long ears that stick straight up. From tip of ear to toe, he is 6 feet, 1 inch., but his ears are nearly 6 inches tall.

Biography: Worfie was born and raised in Punjabi by his mother and father, but when Wolfie moved to Silmaria, Worfie went to Surria, off to see the world. While he was in Surria, he was recruited into the Guild of Thieves, taught the tricks of the trade, and "Let loose" on Surria. After a few days of him entering houses and sneaking around, he got bored and went elsewhere, headed to Rasier to visit his Uncle, Woofie.
 
« Last Edit: February 19, 2005, 06:31:35 PM by Corsair5 » Logged

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« Reply #14 on: March 11, 2005, 09:08:18 PM »

Herumor, the Self-Proclaimed Lord of the Darkness.

Gender: Male
Age: 1681
Race: Vampire
Alignment: Neutral Evil
Nemesis: Devon Aidendale
Allies: They rise and fall like flies. Because more often than not, he backstabs them.
Affections: Human Blood. Has an uncanny ability to feign love perfectly.
Class: Necromancer

Abilities:

Drink Blood: Herumor can latch onto a person's throat (Works with everyone, and every creature) and suck out their blood. This heals his injuries, gives him sustenance, and kills said enemy.

False Man: Herumor can change his form from it's accustomed pale, vampiric appearance to one of a handsome male human.

Sunlight Resistance: Herumor, unlike most Vampires, can survive sunlight for a short time, whereas most vampires turn to dust on impact of the light. When he is in human form, he can survive it almost indefinitely, though he still abhorrs it.

Fear: Herumor's very presence in Vampire form can provoke weak-willed people to flee in terror, and even the most steadfast heart can not be unshaken somewhat.

Regeneration: Loss of hands, feet, arms, and legs, will regenerate after a short period, lasting anywhere from a few hours for deep gashes to several days for loss of limb.

Immortal: Herumor will NEVER die of Old Age. Ever.
Weaknesses:

Unlike most vampires, Herumor will also be slain by a sword, spear, or dagger through the heart. Stakes also work.

Decapitation: Cutting Herumor's head off will kill him instantly.

Aura: Casting Aura on Herumor will immediately begin eroding his flesh, slowly killing him.

Weariness: Enduring the sunlight causes Herumor pain and weariness, forcing him to rest in his coffin. Easy place to stake him, there.

Spells:

Flame Dart, Force Bolt, Frost Bite, Lightning Ball, Reversal, Raise Dead *Brings a dead person back to life, thrall to the will of Herumor* Summon Minor Demon *Summons a Demon Worm, servant of Herumor* Symbol: Pain *Causes terrible pain in the target.* Doubt the Cause *Causes everyone present to begin to wonder why they are fighting Herumor. Weak willed people will join Herumor. Stronger wills will be able to throw off the doubt and continue the fight.* Shapeshift *Herumor can shapeshift, though it is extremely limited, it is powerful shapes.. He can become the Dragon of Doom, a Demonic Wizard, or a perverse form of the enemy he is facing*

Appearance: Herumor, in Vampire form, appears as a pale man with blood-red eyes, with gray hair in a ponytail. Two inch-long fangs protrude from his mouth. In Human form, he appears as a human, dark skinned, with green eyes, and black hair cut, again, as a ponytail.

Background:

Originally, Herumor was a Nobleman in the Lost City, one of the Advisors to their King. However, a Vampire came to that city, and he infected Herumor with Vampirism. He stumbled upon the Vampire later, and, since the monster hadn't put a spell of binding on him, he slew him, absorbing the creature's power along with it's blood. Since then, he has wandered across the world, leaving a trail of death, destruction, and vampires behind him. This earned him several names, such as "The Lord of Darkness" and "The Ripper" He took the form of a great Dragon, and caused chaos across the island of Atlantis, eventually forcing it beneath the waves. Since then, he was mostly dormant, forced into a cave by seven pillars, However, by his machinations, the pillars were broken, and he was unleashed. He was, however, defeated by the Hero, Devon Aidendale, and cast into the lava of the Mountain. He lay dormant, gathering energy from the Fires of the World, and, a year ago, he struck, flying quickly, and silently, from Silmaria, and landing in the Deserts of Shapeir, and turned into his human form, and went to visit Rasier.
« Last Edit: March 11, 2005, 09:22:18 PM by Corsair5 » Logged

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