Like I said, the design for the EGA Magic Shop doesn't lend itself to 3D especially in the Q3 engine, and the VGA version's sign is gaudy, so I tried to combine the two with a bit of an alteration, giving it some crenallation.
I've actually changed the outside texture for the Magic Shop four times already lol.
The difficult parts will be the rooftops in the town, and the caves (especially the secret passage to the brigand hideout). Baba Yaga's hut might be hard, too, since I'm not a modeller and I'll have to make the chicken feet out of malshapen cylinders, lol.
Just finished the barber shop, now I'm turning back around towards the guild....
EDIT: Interior of the elderly woman's home. Since exterior and interior designs in both games never matched, I was forced to come up with one that mostly resembles her home. Other details like the birdcage and candlesticks will be added later.