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Author Topic: Hero 7 Plot Point  (Read 13722 times)
Michael
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« Reply #30 on: July 03, 2005, 03:56:37 PM »

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We need something so sneaky that the gamer will go: "Holy sh...cow!!! What have I done?" when the plot is revealed. We need betrayal like none before...or something.

How about this:  In the Asian setting the Hero is tricked into supporting the wrong candidate for Emperor.  This candidate appears all good and virtuous, but is really manipulating some wicked stuff behind the scenes which you only find out near the end.

The Hero might have slaughtered enemies and conquered towns on behalf of this candidate only to find out he's perpetrated atrocities.  And in fact, the actual good guy was the one you thought was evil all along.

Btw, in QFG4 it wasn't obvious that Katrina was evil until near the end, IIRC.
 
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Silverbolt
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« Reply #31 on: July 03, 2005, 04:02:00 PM »

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Btw, in QFG4 it wasn't obvious that Katrina was evil until near the end, IIRC.
It was to me...Come on. She lived in a spooky castle, was out at night, was too mysterious, and she looked better than everyone.

Also, I did buy a flask of oil and listened to the conversation with Ad Advis although I was a Paladin.

And "Aunt Trina"? Come on... :glare:

Ok, back on topic, I find the idea pretty good.
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Corsair5
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« Reply #32 on: July 03, 2005, 04:09:09 PM »

Katrina made me skeptical. Considering the way it was going, I suspected she was more than she appeared. And I figured out her true identity fairly early on, due to the fact that I usually played a Thief first, and what good thief doesn't go raiding dark castles filled with monies and fineries?

 
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Ignus_Draconus
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« Reply #33 on: July 04, 2005, 11:36:44 PM »

I think that if you really want a traumatic experience for the hero, give him a choice in the first ten minutes of the game while the player is uninformed. a simple choice like freeing the bad guy's familiar from a magic cage or something
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Silverbolt
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« Reply #34 on: July 05, 2005, 07:18:50 AM »

It sounds a tad chliche...
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Ignus_Draconus
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« Reply #35 on: July 05, 2005, 04:27:39 PM »

yeah, it probably is, but it would be an excellent trick to play on anyone who remembers the red fox.
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Corsair5
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« Reply #36 on: July 05, 2005, 04:42:14 PM »

You know what SHOULD happen in QFG1? When you free the fox, it should savage you and tear your throat out.
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Ignus_Draconus
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« Reply #37 on: July 05, 2005, 04:48:48 PM »

what happens if you kill the fow? I never had the patience to find out
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Corsair5
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« Reply #38 on: July 05, 2005, 04:50:31 PM »

You consume it's soul and get 100 in every stat.
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Silverbolt
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« Reply #39 on: July 05, 2005, 05:49:19 PM »

That's one helluva fox... huh  
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Ignus_Draconus
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« Reply #40 on: July 05, 2005, 09:35:42 PM »

ha ha. rolleyes  I already tried killing the fox, it wasn't that hard, or that rewarding. I want to know what happens to you because of it
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Jafar
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« Reply #41 on: July 06, 2005, 02:11:23 AM »

You simply lose points.
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Ignus_Draconus
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« Reply #42 on: July 06, 2005, 09:00:15 PM »

I thought I read somewhere that it was supposed to be fatal
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Corsair5
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« Reply #43 on: July 07, 2005, 04:05:56 AM »

Maybe if you were a Paladin. You know, I hope that IA revisits the Fox in QFI..just so you can shoot it from 100 yards with a crossbow.
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Ignus_Draconus
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« Reply #44 on: July 07, 2005, 04:30:01 PM »

You're rude. have I mentioned that yet?
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