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Author Topic: Modern Day RPS Characters  (Read 3063 times)
Corsair5
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« on: February 19, 2005, 07:28:50 AM »

Well, when Swift leaves to go on her whatever, Jigen and Jafar are taking over the RPS, so we're gonna have a Modern Day RP. Glorianna style. So guns and cars, but also magic and kattas and stuff.

Anyway, here's mine.

Name: Aaron Rethan

Age: 29

Class: Military Special Forces

Affections: His wife, Sarah.

Nemesis: Terrorists.

Alignment: Neutral Good

Homeland: The Nation of Spielburg,

Equipment: Heckler & Koch G36 Assault Rifle



Combat Knife.

Glock 9mm pistol

Kevlar vest & helmet with camo

Current Locale: The city of Lomile, near the pass of Spielburg.

Physical Appearance: Red-brown hair in a military cut, with semi-pale skin, and light green eyes. He has a scar that curls around his right cheekbone (Your left) and a bullet scar on his right leg. (Your left again.)

Clothing: Aside from the kevlar, he wears a white T-Shirt and jeans, and gray running shoes.

Skills and Abilities:

Marksman: Using any kind of rifle, is a good shot. Scope increases accuracy.

Spray and Pray: Utilizes the perks of automatic weaponry to spray firepower into large groups of enemies.

Personality: Aaron is loud, and a bit of dramatist. However, he is gutsy and willing to go all out for his friends, or to take down his enemies. Recently, after the death of his wife, he's become rude, spiteful, sarcastic, and a general jackass.

Biography: Aaron grew up in the city of Spielburg, which had grown from a small hamlet to a booming metropolis. Raised by a middle-class family and the youngest of five brothers, Aaron grew to become the largest of them all, and the toughest. When he turned 19, he applied at the Military Academy, and was accepted. Chosen for his extraordinary reflexes and accuracy with rifles, he quickly became a Spec-Ops sniper for an elite platoon of soldiers.
« Last Edit: March 05, 2005, 03:07:52 AM by Corsair5 » Logged

Lord_Bierhoff
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« Reply #1 on: February 19, 2005, 04:35:16 PM »

Mavrik the flower child

Katta male
age 34
class: hippy
affections: flowers, peace and love, the guitar stylings of Jimmy Hendrix and Goa trance
dislikes: violence
alginment: unlawful good
home: Frisco, man

clothing: tie-dyed shirt with a happy face on the chest, ripped jeans with multi-coloured patched, leather vest, eagle feathers in his long braided hair, a pair of aviator glasses, and a flee collar.

equipment: a few dollars, a lighter, a handful of half used batteries, a pen, a book about boating, a green peace membership card, accustic guitar, a disc-man, and a collection of Jimmy Hendrix and Goa CDs.

skills
-accustic guitar: can make any camp fire groovy with his mellow strumming
-reading: having spend years in uni Mavrik has learned to read and absorb info at an uncanny rate.
-writing: Mavrik is also quite capable of putting his ideas to words
-tia-chi and yoga: in his search for inner-peace Mavrik has studied various physical arts giving him above average flexibility and reflexes
-surfing: need more be said, man
-herbeculture: Mavrik knows the properties of a wide variety of plants, medicinal and otherwise
-zero-trace camping: let's keep nature beatiful, ok guys.
-languages: in his travels Mavrik has learned many languages and can pick up new ones quickly

Personality:
Mavrik has been called a joker, but under his excentrises lies a much deeper and profound man.  He is not the most brash adventurer, but he may be one of the more intellegent.  When he's being serious others might want to take note.  Due to his ethical beliefs Mavrik abstains from most fights.

Biography:
Mavrik grew up on the beaches of Gloria equivalent of Calefornia.  In his early twenties he back packed through the equivalent continent to Europe (East and West).  He has also lived in Hawaii where he surfed alot and back pack through south-east Asia to the hippy colony in Goa, Indja. Since then he has continued traveling when and where he can (and sometime where he can't).  Between his travels Mavrik can often be found on uni campuses working on his various post-grad degrees (at least 5 master in various liberal arts on the go).

Battle cry:
"hey, guys, make love not war, eh... Hey, I said CUT that out, man."
« Last Edit: February 19, 2005, 04:54:24 PM by Lord_Bierhoff » Logged


censeo Carthaginem esse dalendam[/size]
Ignus_Draconus
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« Reply #2 on: February 20, 2005, 07:27:59 AM »

Name: Nicholas Dray

Age: 31

Occupation: engineer

Affections: his work, technology.
Has a brotherly devotion to Mara the Thief

Nemesis: Trigger-happy law enforcement, saboteurs

Alignment: never paid enough attention to that sort of thing

Homeland: [whatever we're calling the north american region]

Equipment:
-Various tools and supplies for small, on-the-road engineering projects
-A few small mechanical devices and weapons, including a flying mechanical insect
-Mana-gems: reminiscent of batteries. They are more fragile, and prone to making unstable bursts of magic when broken and so are carried in a special foam case. He uses them to power his mechanical devices, as well as a few weapons.

Appearance: black hair and dark clothing, usually long pants and three-button shirts, that contrasts with his untanned skin

Personality: Dray seems to be one of the worst candidates for a hero. He is constantly lost in his thoughts, and rarely seems to know what he is actually doing though he can also be very fierce if he actually realizes that his life is in danger

Skills and abilities:
-Engineering: can quickly build or adapt a device to perform certain tasks
-Gem construction: one of the few who knows how to construct the mana-gems that power his devices and various projects by other groups.
-Techie: is passable at using computers, and has some skill in hacking

Background: grew up in the forested eastern area of the [US] with his family. He discovered early on that he had a gift with designing and building things, and eventually went to college on that scholarship. Unfortunately, his focus on engineering caused him not to work hard at unrelated subjects, and almost got him expelled from college. He managed to scrape through with a major in engineering and a minor in magical theory. His ability to combine the two resulted in the idea of magic as a ?clean? source of energy, which he published in a local science journal. He decided that this was not the case, however, after certain testing facilities began producing strange effects in their vicinity. He was ignored until a facility in the [Sahara] desert exploded, resulting in it turning into an arctic climate for several months. After that, the military approached him for his research into certain magical weapons, but he refused. Since then, his sales of some of his devices to certain responsible people had made him fairly well off, until some of the items lent to Mara the thief ended up at a certain improbable crime scene. Fearing the restriction or misuse of his research, he has hidden it and fled to somewhere that he hopes they cannot reach him.

Notes: objects in brackets are currently unnamed in QG terms.
Char sheet for Mara the Theif will come later
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c/dos
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« Reply #3 on: March 03, 2005, 04:36:11 AM »

Name: Nurlge, The Last Meep
Race: Meep
Age: 12
Class: Foodstuff
Affections: Not getting eaten
Nemesis: People with hankerins' for some meep
Alignment: Fargin' Nuts
Homeland: Spielburg

Clothing: Nothing, he's a naked red meep.

Appearance: Scraggly red hair and wild bloodshot eyes that can only barely mirror with the horrors he has witnessed.

Equipment: Fur

Skills:
-Running
-Hiding
-Biting
-Kicking
-Jumping
-Insanity
-Ridiculous Luck

Background: By some peoples, meeps have been considered a delicacy...  And with the advent of better technology, Meeps, who no longer could protect themselves in their homes have been hunted into virtual extinction.  He has seen many of his extended family butchered by the larger races of the world until it finally dawned on him... he was the last meep left.

Personality: Being the last of your race is a dreadfully lonely existence.  With no hope for any future and with nothing left to lose, Nurlge will hurl himself with reckless abandon at any problem.  The problem with this is that his native Meep cowardice will sometimes take hold and he'll run and hide.  These changes in personality seem to be totally random and are likely the result of his shattered mind.  However, these dual quirks have more than once saved his life.  Simply put, he's erratic and very much insane (who can blame him?), and has an uncanny knack for survival.
« Last Edit: March 03, 2005, 04:50:54 AM by Striker » Logged
Brassfire
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« Reply #4 on: March 17, 2005, 01:38:35 AM »

Melody Starshine

Faery female
Age: Uhh, it's not polite to ask a lady's age once she's over a half-century, dears. Wink
Class: Folk Musician, Environmentalist
Affections: Music, Trees, Orcas, Endangered Animals, Mysticism, Indigenous Peoples, Herbs and Flowers, Healing (with crystals, herbs, incantations... somehow her healings never work), Peace and Love, Nature, ?Think Global Shop Local?
Dislikes: Violence, Poachers, Hunters, Military, Capitalist Pigs
Alignment: Neutral Good
Home: Summerland, aka ?Cottage Country? aka ?the Sticks?

Clothing: Brightly-coloured floaty skirts, scarves, and shawls, over skintight leggings and a tank top. Goes barefoot whenever possible but has moccasin boots for tougher situations, like stores that don't allow barefoot people inside. Wears several necklaces made of wood, leather, metal and bone, nothing plastic or unnatural or taking advantage of Indigenous Peoples.

Equipment: A heritage fiddle, a tambourine, assorted flutes made of wood, bone, and metal, yet more scarves, recordings of obscure music by Indigenous folk musicians no-one's ever heard of, very many hand-woven bags and basket-bags made by Indigenous Peoples, tarot cards passed on by her mother, and a talisman made by her grandmother.

Skills:
-Music: Obviously, Melody can sing well and play almost any instrument well, and her shriek can shatter glass (or at least, cause much pain to eardrums).
-Wildcrafting: Melody knows the medicinal and edible properties of many plants and trees but prefers to shop at locally-owned grocery stores for more exotic vegetarian fare, like couscous, bamboo shoots, and mangos.
-Power of Cuteness: Melody can make herself cuter than a big-eyed, adorable puppy, which causes melting of the emotions in almost all cases. This power is often used in conjunction with her other powers.
-Power of Persuasion: She can charm the birds out of the trees, with her song or her speaking voice.
-Erratic Power of Logic Burst: Despite her flakiness, she often has startling bursts of logical clarity, obliterating any debate opponent in the sheer force of the obviousness and inevitability of her arguments. This really doens't happen very often, however.
-Power of Confusion: Either because of her flakiness or her fantastic body, both sexes find it very difficult to hold a train of thought when talking to Melody. This allows her to get away with a lot of things she probably shouldn't get away with.

Personality:
Best described as ?flaky?. Refuses to use her mother's tarot cards, because she actually WILL see the future in them... Has no other magical talent despite being descended from a long line of talented female Mages. Loves animals and eats only vegetarian meals, but sees nothing wrong with wearing leather and bone accessories, especially those made by Indigenous Peoples.

Biography:
Grew up in Summerland, then moved to Spielburg in her fourth century. It's the largest town she's ever seen, and at first she was overwhelmed by the bustle of it all. After experimenting with drugs for a while she decided to make braided jewelry to supplement her musical income, and went clean except for an occasional smoke of the Rainbow Peace Pipe in the local Faerie Circle, by invitation only of course...

Battle Cry:
?Love one another, right now!!? (Sung)
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"A dragon is not going to care if you are gay or not. They are going to eat you anyway."
~Brassfire the Mage~
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