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Author Topic: Combat Systems  (Read 7921 times)
Robobob23
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« Reply #30 on: July 10, 2008, 08:47:02 AM »

Quest for glory 4 style would be the way to go. I love this game series...but please! No random error 52 messages on the new ones coming out! (Well maybe one for a joke.)
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deltamatrix
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« Reply #31 on: July 10, 2008, 02:10:05 PM »

LOL. I may well incorporate that.
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Hero6 lead programmer, technical advisor, plot and art worker.
Corsair5
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« Reply #32 on: July 26, 2008, 05:19:42 AM »

Quest for Glory II style. Even though QFG4 is my favorite of the series, I loathe it's combat engine with a fierce and burning passion.
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Paladin0707077
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« Reply #33 on: September 27, 2008, 12:15:13 AM »

Would have to be QFG2 style. The system allowed more of a blend between strategy and real time, and I'm sure we could incorporate the "special moves" from QFG4 into this system, if we wanted.
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The Paladin: To seek, To learn, To do.
-quest board in QFG2

If I ever feel too down or over-inflated, all I have to do is remember one of two things: to the right of me, in some dimension, I am a king; to the left of me, in another dimension, I am a hanged man.
-ME!
Sirus
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« Reply #34 on: October 01, 2008, 10:44:15 PM »

As stated by many before, QFG2 had the best combat in the series.

And I've been playing QFG2 VGA for the last few days, and I must say that they got it right. Especially kicking the other baddies out of the way!



~Sirus
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Current Project:Hero of the Rune My QFG Fangame!
Current Status: Working on plot and a design document before getting in over my head.
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