(Written by Ianfe)
Christmas, 2005
Yet another Christmas has come and gone, and as I put away my gifts and throw away the wrapping papers - No, I never save & reuse them. Shame on me. I tear them to shreds in the opening process – I make my pre-New Year’s reflection list, in which I kinda plan ahead for the next year and recap the highlights of this year.
Among this year’s highlights, there’s a special little section for Hero6… ah, that juggernaut of a project… Let’s take a peek through those together, shall we?
Hero6 saw healthy dose of activity throughout the year. Hehe, I’m sure most of you remember our April’s Fools joke, "
Hero of Infamous Kingdoms," made in conjunction with a bunch of other fangame teams. That, my friends, sure rocked.
Find me that tomato!
…or was it Tomahto? Tomahtoe?
Anyway! Yes, we had that bit of fun together; plus all the other competitions and activities in the Hero6 Visitor’s forums. For example, we hosted the Epitaph writing contest as a Halloween event, where the winning entries will be used in the game itself. Results can be found clicking
here.
Hero6 has also welcomed new members into its family! Some of them you might already know through their participation in the Visitor’s community. Others, well… not so much.
(But we still love you anyways)Art: Captivus, Deeda, JadedEmpire and Maus Merryjest
Music: Calimaw and Kailkay
Plot: Perseus, ReishVedaur and Silverbolt
Programming: Twiggy
I’mma give you a sneak peek of the work we’ve done over the year. Just, please, PLEASE, whatever you do don’t tell the other admins. They can be quite jealous of their Hero6 secrets.
Take a look at this beauty, for example. I’ve seen this, and many other backgrounds, evolve through the years. I tell you, folks, this pictures are ART! I’m continuously amazed at how the talent and skills of the Art Department people keeps growing and evolving… They subtly improve all their work continuously and yet manage to keep their work non-pretentious and faithful to the original style that was intended for the game.
I probably should not be telling you this, either, but there’s been some AMAZING video sequences developed for the game. If you ARE reading it that means my editor was either asleep at the keyboard or drunk on Eggnog.
… I won’t be showing you those here, though. That would definitely bring about my demise at the hand of the Hero6 assassin squad.
(Which also does NOT exist, no. We have no need of assassins in Hero6)
(These assassins who do NOT exist do NOT look like this fella here. NO! they DON’T!)
The people in Music have worked hard to bring all the many pieces (and trust me, we have TONS of music in there) to finalized quality. No crappy midis for you people on Hero6! No sir!
Of course, all this would not be possible without the support of Programming. These guys work their magic on the code to make sure we can bring you all the nifty features and video scenes complete with bullet-time animation.
… and we Plot people tell everyone what has to be done, of course. ‘Cause we rock, yeah. We write the big and fancy words to makes the kiddies laugh.
What lies in store for 2006? I am bursting to tell you! 2006 will be a YEAR, I tell you. A WHOLE year!
Aside from that – and who could want more? – there’ll be quite some surprises along the way. We’ve worked hard this year, mostly in preparation for the events that take place this year.
Me, I’m looking forward eagerly to this year. I hope I get the chance to bring you another update soon, when I am allowed to tell you a bit more.
For now, though, I can’t. It’s time to go scavenge for any presents I might have missed. You never really know when you will find one under the sofa!
I hope you’re with us throughout this year to come, tag along for the ride! I’m sure you won’t regret it.
Speaking (writing?) for the Hero6 team, I wish you
Happiest and Hero6est of Holidays
Ianfe