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The Hero6 Project => Game Development Discussion => Topic started by: Corsair5 on January 23, 2005, 03:37:06 AM



Title: War
Post by: Corsair5 on January 23, 2005, 03:37:06 AM
An idea for Hero6 or perhaps a later game, maybe at some point in the game, you would be forced to choose a side in a battle, and which side you choosed had some impacts throughout the game, like the side you allied with would hail you as a hero while the other town would revile you?


Title: War
Post by: Pwincess on January 23, 2005, 03:56:20 AM
That will certainly add great replay'ability!

(Congratulations on your new rank Corsair5 ;))


Title: War
Post by: ndcent168 on January 23, 2005, 05:48:57 AM
I like the idea of having more than one path to achieve a goal.


Title: War
Post by: Corsair5 on January 23, 2005, 07:15:21 AM
Thank, Pwincess. Also, maybe the different towns would have radically different quests and different stuffs for their Hero. For example, one town might have Frost Bite while the other might have another spell. Or maybe each one would have a different class-specific item. Like the fighter could either get (1st Side) A Battle-Axe, which would be extremely powerful, but it would leave you open to attacks. No shield, see. Two handed axe. And the other one would have a nifty shield, maybe.  


Title: War
Post by: ndcent168 on January 23, 2005, 06:51:42 PM
The only problem I have with this idea is that I as a Paladin, you should try to prevent the war, rather than participate in it. It's similar to QG3: although if you joined either side, you could undoubtedly destroy the other side, but that is not the goal.


Title: War
Post by: Corsair5 on January 23, 2005, 07:39:22 PM
Point taken. But I think the side you joined would be on the brink of destruction, so that, of course, Paladins would protect it. Or maybe Paladins would be able to stop the war, while the rest of the classes would be made to do it. If you were, maybe you'd be able to stop the war somehow.

 


Title: War
Post by: ndcent168 on January 23, 2005, 11:24:09 PM
Now THAT is a great idea. The Paladin stops the war and everyone else joins a side.  


Title: War
Post by: Corsair5 on January 27, 2005, 09:03:19 PM
I know it was a great idea. The only blackguard here thought of it.


Title: War
Post by: Ignus_Draconus on January 29, 2005, 03:43:51 AM
wouldn't it be possible for a player to simply ignore the war, or use it for his or her own personal gain?


Title: War
Post by: Corsair5 on January 29, 2005, 04:01:24 AM
Well, you're a HERO, not a Villain. Maybe the thief would manipulate it so that neither side won and both still liked him, though.


Title: War
Post by: Ignus_Draconus on January 29, 2005, 06:23:59 AM
or just robbed both of them blind, and then joined the war for fame, glory, and whatever valuables the citizens had left.


Title: War
Post by: Corsair5 on January 29, 2005, 06:35:12 AM
Or maybe the thief would manipulate it so that he gets the ladies!


Title: War
Post by: Ignus_Draconus on January 29, 2005, 06:36:53 AM
what do you think he's stealing all the valuables for?


Title: War
Post by: ndcent168 on January 29, 2005, 06:38:18 AM
Maybe that would introduce a way to add multiplayer support into the game: One player could be the Villian trying to summon some monster to destroy the world, and the other is trying to save it.


Title: War
Post by: Corsair5 on January 29, 2005, 06:38:38 AM
OOH! OOH! OOH! I get to be the villain!


Title: War
Post by: Ignus_Draconus on March 06, 2005, 04:27:47 AM
Why? don't you know that the good guy always wins?


Title: War
Post by: Swift on March 06, 2005, 05:24:21 AM
True, but villains have more fun.


Title: War
Post by: Ignus_Draconus on March 06, 2005, 05:41:51 AM
that is debateable


Title: War
Post by: Swift on March 06, 2005, 06:17:55 AM
True, but actors in general will tell you that playing the villain is more fun. It also requires more skill to pull it off.


Title: War
Post by: Corsair5 on March 06, 2005, 07:21:29 AM
Also, in multiplayer games, with one as a bad guy and one as a good, Baddie has a chance of victory.


Title: War
Post by: Swift on March 06, 2005, 07:46:44 AM
They do? Since when?


Title: War
Post by: Corsair5 on March 06, 2005, 07:58:44 AM
Since every multiplayer game that's ever made where good and bad are in it.


Title: War
Post by: Swift on March 06, 2005, 08:09:10 AM
I don't believe you. I've played Multiplayer games before and haven't seen such battles before.


Title: War
Post by: Corsair5 on March 06, 2005, 08:10:08 AM
Play Jedi-Knight 2 or 3, and set it to Light/Dark teams. Trust me, Dark wins sometimes.


Title: War
Post by: Jafar on March 06, 2005, 08:12:10 AM
Nah-uh, because I'm on the light team!


Title: War
Post by: Swift on March 06, 2005, 08:13:43 AM
Ah. Never played that game.


Title: War
Post by: Corsair5 on March 06, 2005, 08:14:51 AM
Jafar, I could slice you five times before you can say mexican gourmet dinner.


Title: War
Post by: Ignus_Draconus on March 08, 2005, 10:44:16 PM
course, but you have to catch him first


Title: War
Post by: Corsair5 on March 08, 2005, 11:09:51 PM
Yeah, but I have needles littered around everywhere. He steps on one, and he pops. But he's got that weird flying suck in air thing, and I think hes...Oh my gosh! The hood of my car! You'll pay for that, Jafar!


Title: War
Post by: Ignus_Draconus on March 08, 2005, 11:21:23 PM
oh well, guess you should have hid those needles better


Title: War
Post by: Corsair5 on March 08, 2005, 11:25:28 PM
He..He did that thing where he steals powers..from a seagull. You can guess the rest.


Title: War
Post by: Jafar on March 09, 2005, 01:08:36 AM
You need new glasses. because that WAS a seagull. :rolleyes:
I'm still in your needle trap. *Eats the needles and gets Needle Ability*
I wouldnt pop anyway, I'm not a balloon!


Title: War
Post by: Corsair5 on March 09, 2005, 01:48:09 AM
You look like a balloon.


Title: War
Post by: Jafar on March 09, 2005, 01:48:56 AM
You look like a buffoon.


Title: War
Post by: Corsair5 on March 09, 2005, 02:00:39 AM
Ouch. Snap.


Title: War
Post by: Paladin0707077 on March 09, 2005, 06:04:42 PM
See? The light side (usually) wins! :paladin:

Back on topic, maybe you could have it be a 3-way war. That way, all the "main" characters have a side to fight on, while the Paladin is left out to stop the war entirely.  


Title: War
Post by: Corsair5 on March 09, 2005, 06:59:37 PM
Interesting idea, but there's a problem. If the Hero allies up iwth one side, then everyone except that sdie dies. That'd mean that Hero6 would have to do 3x as much work after that.


Title: War
Post by: Paladin0707077 on March 09, 2005, 07:04:13 PM
Not if we go the traditional route set by QFG3:

"Somebody's manipulating this war! We must stop them!"

Everyone stops the war, technically. But for showing support for their particular side, the heros are rewarded extra by that side.

The Paladin, having chosen no side but keeping people from killing each other and causing pain, gets some rewards from everyone.

I never said it would be easy, or even doable. I'm merely throwing out ideas in the hopes that the REAL idea is sparked.


Title: War
Post by: Corsair5 on March 09, 2005, 07:45:18 PM
Perhaps they could be under atttack by the awful pancake snapper.


Title: War
Post by: Paladin0707077 on March 09, 2005, 08:07:14 PM
Or the Great Chicken of Bristole!


Title: War
Post by: Corsair5 on March 09, 2005, 10:04:00 PM
Cheeese.


Title: War
Post by: Ignus_Draconus on March 10, 2005, 03:59:24 AM
Quote
Or the Great Chicken of Bristole!
that sounds like a gag reference that would show up on the board in the adventurer's hall


Title: War
Post by: Corsair5 on March 10, 2005, 04:19:07 AM
Heh.


Title: War
Post by: Paladin0707077 on March 10, 2005, 05:34:18 AM
Or just on some random sign somewhere.


Title: War
Post by: Corsair5 on March 10, 2005, 05:35:05 AM
Yeah, but in the adventurer's guild sounds better.


Title: War
Post by: Ignus_Draconus on March 10, 2005, 11:43:57 PM
and it should have a reference that the quest is still signed out to sir robin


Title: War
Post by: Corsair5 on March 11, 2005, 06:14:57 AM
At one point, be walking through the forests or whatever, and have a little group go running by, one guy singing "Sir Robin Ran Away"


Title: War
Post by: Paladin0707077 on March 11, 2005, 03:01:05 PM
Or maybe do the full-nine, and have the hero run into the three headed giant. And the only way to beat it is to run away from it. And when it happens, just have the minstrals come out and go "And Sir Robin ran awa-oops, never mind."
Then they all just walk away.


Title: War
Post by: Jarrod on March 18, 2005, 05:42:17 AM
Quote
or just robbed both of them blind, and then joined the war for fame, glory, and whatever valuables the citizens had left.
I think the theif would steal all their weapons and then sell them to the highest bidder... ;)


Title: War
Post by: Ignus_Draconus on March 19, 2005, 05:25:13 AM
steal them all and dump them into the sea! quick way to end a war


Title: War
Post by: Corsair5 on March 19, 2005, 04:43:47 PM
But then they'd fight with sticks and stones. Because they can break thine bones. But words shalt never hurt thee.


Title: War
Post by: Kailkay on March 24, 2005, 05:14:39 AM
*throws a book at Corsair*


Title: War
Post by: Corsair5 on March 24, 2005, 05:47:10 AM
*Begins casting Lightning spells at Kailkay*

RUN! RUN! OR YOU'LL BE WELL DONE!


Title: War
Post by: Swift on March 24, 2005, 08:43:45 AM
*points to the RP Battle Topic*

Guys, I already have more than enough on my plate, no thanks to our lame spammer. Please post in the appropriate topic. Thank you.


Title: War
Post by: Corsair5 on March 26, 2005, 06:44:37 PM
Righto, Swift. Sorry.

Okay. I have an idea. What if there was a huge war going on, like, between one city and another or something of that scale, and then, in the middle of the war, like, a little after your character arrives, another enemy comes in and just starts blowing the cities apart? So they destroy the cities, and the refugees flee to the camp. That's where town is then. After that, you've got to go attack the new enemy and beat the crap out of their leader.


Title: War
Post by: KingWarman8 on May 25, 2005, 08:43:30 PM
Hey Guys,

Nah. Well.. it is cool, but  I got a idea. you charcter arrvies in the twon.thenn they break out in War,like, with another Town or like, with Trolls and stuff. and you have to defend the town and stuff. Kinda make it like QFG 1, and put houses on their and stuff where you can steal stuff at and a thives guild. that would be cool...







Warman


Title: War
Post by: Swift on May 26, 2005, 10:26:53 AM
I'm a little confused. Could you trying rephasing all that please?  


Title: War
Post by: Paladin0707077 on May 27, 2005, 05:05:01 AM
I think he means that, as soon as you get to town, then they immediately break out and start warring, either with another town, or with some monsters, and it would be your job to defend said town. He also wants it set up like Spieldburg, with a ton of houses to steal and fence things for thieves from.

Ummm...yeah, could you maybe expand on that just a little? That's way too generic.


Title: War
Post by: Ignus_Draconus on May 27, 2005, 08:44:31 PM
and rather cliche


Title: War
Post by: Paladin0707077 on May 27, 2005, 09:40:26 PM
That, too. And not too worthwhile for a hero to defend it. If that were to be done, he should be charged with helping fight/stop the war.


Title: War
Post by: KingWarman8 on May 29, 2005, 09:25:22 PM
Hey all,yes. what I meant was, Your chartecer ( Theif or Fighter or whoever) arrvies in the Town. you spend about 7 days (a week) their, and then the wars starts. Put alot, and I mean, alot of house. on QFG1,you only had,like, 2 or 3 houses to still from. The old lady house and the Other guy's house and I think one more. and that's it. I think we should have about 5-10 houses to steal from. I know we can't make it just like QFG,we might get sue. but I just saying, putting alot of houses to steal from. plus, you can switch charters in the middle of the game.say, you a magic user, and wanna break into a house, you would have to buy a lock pick and/or a spell,for alot of money, and use it to break into the houses and change from Magic user to thief. or Thief to Fighter,etc... and like paladin said, be charged with fighting/defending the town and stuff and become king or something. and by the way, I'm 13 and my Brother is 23. We are huge ,and I mean HUGE fans of QFG and we was wondering if we both can help in Hero6 by anyways and by anyway join the Team?




Warman


Title: War
Post by: Paladin0707077 on May 30, 2005, 03:41:08 AM
Apply within.

So, yeah, sounds interesting. I think...?


Title: War
Post by: KingWarman8 on May 30, 2005, 04:03:19 PM
Apply Witith??



It's Intersting to me. cuz if you going to  be a THief, you can't have one or two houes and/or a few missions like on QFG 1 and QFG2. at least put 5 houses or so on it to steal from and alot of stuff. 5 houses, a bank and pickpocket people and stuff. I L ove being Thiefs, only thing I play as.so, I think it would be cool. even with changing charcters in the middle of the game. but if you do, you should have to pay 50 gold or something..


Title: War
Post by: Ignus_Draconus on May 30, 2005, 10:55:07 PM
I do agree that the theif has been rather short of places to *ahem* visit, but I don't remember there being a class destinction other than a few items/experiences. please, lets not turn this into yet another D&D knockoff.


Title: War
Post by: KingWarman8 on May 30, 2005, 11:01:14 PM
I don't play D&D so how can I know if what I said is from D&D if I never played it?



but like I said, at least put more houses/baks/ etc... to *visit*


 


Title: War
Post by: Ignus_Draconus on May 31, 2005, 12:58:31 AM
D&D (dungeons and dragons) is the basis for games like Baldurs Gate. It is a board game and relies heavily on dice rolls. Character abilities are almost entirely determined by starting class, with minor upgrades at player discretion.

in QfG the character abilities have basic roots in the starting class, but are mainly determined by the attributes that the player decides to invest his/her time in. The main differences between classes in this game are certain minor items/spells/experiences that only a certain class gets (EOF, Shaman Duel, Battle axe/paladin sword/magic staff, etc.).


Title: War
Post by: Silverbolt on May 31, 2005, 12:46:41 PM
Yes. And that is exactly why I liked this game a lot. Replayability. And the skill system is similar to the one used by The Elder Scrolls series. Much more logical than Kill/level up/spend xp/kill/die/reload/try again.

Also, I had a few ideas for this war. If they have already beed stated in the thread, please forgive me, as I am too lazy to read it all.

Maybe the thief could play assassin for one of the sides, and maybe even bargain with them. As in, keep asking for more to assassinate the enemy general.

And maybe the war could not be one that can make someone choose easily. Maybe both sides are right about some things. Could make choosing a side more...personal.


Title: War
Post by: Corsair5 on May 31, 2005, 08:40:04 PM
Meh. Just kill em all. THAT settles all the problems.

No human, no problem. And one death is a tragedy, but one million deaths is a statistic. - Josef Stalin.


Title: War
Post by: Ignus_Draconus on June 01, 2005, 03:11:19 AM
and he had the highest statistics in that war, if I remember correctly.


Title: War
Post by: Corsair5 on June 01, 2005, 03:14:41 AM
Exactly! Russia suffered the most civilian AND military casualties! But the allies still stuffed the Germans into a barrel and nailed the lid shut. Did I mention that the barrel was filled with pickling fluid?  


Title: War
Post by: Ignus_Draconus on June 01, 2005, 03:22:40 AM
and russia still ended the war with nukes.


Title: War
Post by: Corsair5 on June 01, 2005, 04:12:13 AM
No, they didn't. The United States of America did that part.  


Title: War
Post by: Silverbolt on June 01, 2005, 09:32:59 AM
Sorry, son, but if Saddam is building weapons, we have to stop him...with our weapons - Randy Marsh, South Park


Title: War
Post by: KingWarman88 on June 01, 2005, 07:15:12 PM
nice idea Silverbolt.


I still like my idea though. could you think that we could put in into play or change it around alittle at most??


Title: War
Post by: Ignus_Draconus on June 02, 2005, 01:09:30 AM
Quote
No, they didn't. The United States of America did that part.
I meant that russia ended the war posessing nukes.

and we will certainly remember these suggestions when the time comes to implement them.


Title: War
Post by: Corsair5 on June 02, 2005, 02:36:26 AM
Actually, it took em a year or so before they developed their first Nuke.  


Title: War
Post by: Swift on June 02, 2005, 02:42:03 AM
You all have gone off-topic far enough. Now turn back to the original topic.


Title: War
Post by: KingWarman8 on June 02, 2005, 03:16:05 PM
what game is this gonna be for? hero 7 right? or 6? I'm confused. update me here guys so I can keep pumping out ideas.  ^_^  


Title: War
Post by: Ignus_Draconus on June 02, 2005, 08:16:47 PM
Quote
You all have gone off-topic far enough. Now turn back to the original topic.
come on swift. *sign pops up reading: This is the end of the topic. anyone stepping off will be regarded sheepishly*

Yeah, all suggestions are for H7. H6 is almost done as it is


Title: War
Post by: Corsair5 on June 03, 2005, 03:39:28 AM
Cramming anything besides art and a little more programming would take a ton of work. I mean, you've got to go back over the code, figure out where this thing would go, etc, etc...hero6 is too close to being done for anything major.


Title: War
Post by: Ignus_Draconus on June 06, 2005, 08:09:31 PM
yes, this is not the time to scare off the programmers.


Title: War
Post by: Paladin0707077 on June 07, 2005, 01:57:21 AM
Erasmus would certainly have words for us if we did...


Title: War
Post by: Silverbolt on June 07, 2005, 05:41:45 PM
I suppose you don't mean "words of wisdom" or "words of kindness"  :D  


Title: War
Post by: Corsair5 on June 07, 2005, 07:56:54 PM
Words of Defiance and Hatred are more likely.


Title: War
Post by: Paladin0707077 on June 08, 2005, 04:24:11 AM
Not that he'd be alone. Swift, myself, and...oh...probably everyone else would gang up on that person(s) responsible to tar and feather them. ;)  


Title: War
Post by: Silverbolt on June 08, 2005, 10:59:06 AM
Tar and Feather? How...quaint...

Far too easy on them. I suggest cacti and molten lava!


Title: War
Post by: Ignus_Draconus on June 08, 2005, 02:34:12 PM
I think they'd want the person to live to regret it. then again, maybe not.


Title: War
Post by: Swift on June 08, 2005, 04:14:23 PM
Quote
You all have gone off-topic far enough. Now turn back to the original topic.
*Ahem*


Title: War
Post by: Silverbolt on June 08, 2005, 04:39:04 PM
Whoops, umm okay...here goes.

So, guys...what else should this war be like?

 ^_^

Thar we go...


Title: War
Post by: Ignus_Draconus on June 08, 2005, 09:05:15 PM
well, this war opens up some interesting easter egg possibilities. like a cinematic featuring tanks and bombers followed by a screen reading: oops, wrong footage


Title: War
Post by: Swift on June 09, 2005, 12:27:01 AM
Fantastic idea! That would make a funny easter egg.


Title: War
Post by: Ignus_Draconus on June 09, 2005, 12:27:51 AM
that's why I suggested it


Title: War
Post by: Paladin0707077 on June 09, 2005, 03:32:54 PM
Heck, maybe we could do the Monty Python scene, with the army being stopped by the cops or something.


Title: War
Post by: Corsair5 on June 09, 2005, 09:23:04 PM
Do a clip from the Battle of Britain movie. That would be rich.


Title: War
Post by: Paladin0707077 on June 10, 2005, 01:17:33 AM
Battle of Britian movie...? Am I the only one who has no clue what that is?


Title: War
Post by: Corsair5 on June 10, 2005, 05:12:09 AM
Have you never heard of the Battle of Britain? Geez..go read something about WWII.


Title: War
Post by: KingWarman8 on June 19, 2005, 02:58:47 AM
hey,

have a been WW 2 thing. nah, I'm just Joking around. but have the Hero take a pick to what side he wants to be on. but make it only he can only pick one good side, and if he picks the bad side, make a funny thing like, for example, in QFG 2, if you go back into that tea pot house, those two guards come after you and it saids : ohh, bliz, lost of Yardage.Brother 6, Warman 0" something like that,  "Solider, 5,000 Gold, weapons, 1,000 gold, you just been capture and unforutre things happing to you, priceless" some funny death thing like that. lol



Warman


Title: War
Post by: Paladin0707077 on June 19, 2005, 05:27:21 PM
I KNOW about the Battle of Britain, I've just never heard of the MOVIE.


Title: War
Post by: Rulic on September 08, 2005, 09:56:03 PM
Please forgive me for 'nay-saying', but it just would seem like a conflict with the aura of QFG for a hero to take a side on a war.  I like the idea of stopping a war.  I'd hate to see the NPCs I'm trying to help getting into the line of fire of the conflict.  Seemed to me that the hero is the 'champion' of the good, and sometimes not so good, people of the village/town/city.  His primary role is to solve a major problem in the region under the guidance and clues of the people he's helping.  Secondary role of course would be to help individuals with their menial tasks, and through that he learns or obtains means to an end to the major problem. [edit]Think of the hero as a "preventive bloodshed" adventurer.  That's why I always thought there was a whole school for heroes.  Because Glorianna is mainly peaceful, but they need a few people to go around taking some hits AND use his brain to make sure it stays that way.[/edit]
I honestly can't assertain seeing a game trying to emulate QFG to have such a violent feel to it.  What I recall of QFG was that it had less violence than the dime-a-dozen RPGs out there.  Its an Adventure game.  Also half, if not more, of the material in QFG to the best of my recollection is a little more upbeat, docile, and funny.  The more serious moments are divided into the conflict with the villians, DEFENDING yourself from harsh wildlife, and the dramatic 'teary eyed' moments of saving something beautiful in the world.
Also, with the thief idea of having houses to steal from.  To me....a good thief Hero is more like a Robin Hood type.  Stealing either from neccesity (and not uber-loot) or from evil, so that you may reclaim an item stolen from a good citizen of the town, for example.  
Let's say you have 5 houses to steal from....great.  Just as long as there is an item in there that you specifically need for a task someone else has given you.  Obviously the darker side of this would be the Thieve's Guild to tell you to steal a family heirloom from little ole Betsy Sue's house to prove your worth.  But to just have 10+ houses to steal from just to get gold or something you're just going to sell would be very Morrowindish to me.  The hero needs to focus on helping the community and not his personal gains.  I also don't think money is the catch-all to winning a QFG adventure.
Like I said, forgive me for arguing.  I may be wrong or I may have a decent point.  I just don't want Hero7 to stray from resembling QFG.  QFG was one of the greatest series ever and the reason why it was is because the Coles made it to be good and not to sell, but massive sales would've been nice.
Okay......go easy on me.  Let the flaming begin.


Title: War
Post by: Corsair5 on September 09, 2005, 12:41:15 AM
http://photos1.blogger.com/img/87/3244/1024/fire-me.jpg (http://photos1.blogger.com/img/87/3244/1024/fire-me.jpg)

There's your flaming.

EDIT by BF: Please keep to the rules about image posting. Thank you.


Title: War
Post by: Jafar on September 09, 2005, 02:03:48 AM
Dude, can you like, NOT stretch the forum please? <_<  


Title: War
Post by: Corsair5 on September 09, 2005, 05:23:21 PM
Sure, I could. But I won't.


Title: War
Post by: Swift on September 10, 2005, 01:49:07 AM
That's easy. If this keeps up, Corsair, your warn level would just be increased.


Title: War
Post by: Jigen on September 13, 2005, 06:51:56 AM
Getting back on topic: Rulic's got a point. We really should be capitalising on what made the QFG's different to other RPG's. Like how breaking into houses and making of with stuff was not only something only a thief could do, but something quest specific. While in other RPG's you only have to walk into a random house when no-one is looking and making off with simple gold (or more likely, open the dude's chest right in front of him and empty it into your pack), in QFG you broke in, had to get around some difficulty or another (guards, squeaky hinges, little kittens that turn into panthers) and then steal valuables to be fenced later.
It actually felt for thief-ish. The same thing applies to the war idea, in other RPG's where the character's allignment is a factor you get to choose between an evil or a good side or flit between mercenary tasks for either faction, but QFG is more about telling a story than completing meagre subquests.

Just more food for thought (or seconds from Rulic's kitchen if you prefer).


Title: War
Post by: PHattiE on September 13, 2005, 07:17:13 PM
I dunno, I seem to recall in QFG1 being able kick the grandma's cat, gratuitously looting neighbors, and killing the spitting spores among other things.  The real secret behind qfg was that it was light hearted and humorous.  It never took itself seriously...  

I think you can make a qfg-feeling game and have an evil side to it.  I totally agree about nixing pointless subquests, but I think it'd be awesome to have an optional evil tangent.  I mean, look, I'm the player.  I don't want to be forced into playing a pansy-ass hippy.  Let me do things my way.  If I think war is what the valley needs, hell, it's war time.  know what I mean?

I guess what I'm saying is that it's important to make a game where you can kick the grandma's cat and still be a hero.  But if being evil doesn't get you to the objective of being a hero, then it doesn't belong in the game.


 


Title: War
Post by: Silverbolt on September 13, 2005, 07:20:09 PM
Quote
I dunno, I seem to recall in QFG1 being able kick the grandma's cat, gratuitously looting neighbors, and killing the spitting spores among other things.
Actually, if you killed the Spitting Spores it would lead to utter game-over-ness.


Title: War
Post by: Rulic on September 13, 2005, 07:47:36 PM
Quote
The real secret behind qfg was that it was light hearted and humorous.  It never took itself seriously... 

...

I guess what I'm saying is that it's important to make a game where you can kick the grandma's cat and still be a hero.  But if being evil doesn't get you to the objective of being a hero, then it doesn't belong in the game.
You have a good point.  It is YOUR adventure.  I can think of interesting ways of having a war going on while you're lollygagging around the region.  You could do it in a very funny way.
I recall an old Star Trek adventure game, even though humor wasn't a factor in it, where you were in a trench in a fabricated WW1 battle and all you did was do little quests for the soldiers in the trenches.
To keep the spirit of humor, I could see a Gomer Pile (Pyle?) kinda feel to it.  The whole show was based on the military and the setting took place during the Vietnam War, but not once in the show did they even mention the word Vietnam.
Monty Python comes to mind on good military humor for inspiration.
I've kept this thread on my mind in the past week and kept thinking of scenarios of how it could work.
Heck, the way storywriting goes, you could make a whole game just about a war, but keep it humorous and not even fight the enemy of the people you're being the hero for.  Perhaps your goal is to find what actually started the war, who started it (who doesn't have to be fighting in the war), and how to end it.  Many wars in history were started from trivial issues.
I look back at that post I made and wish I could take some of it back, because possibilities are endless in storywriting.
However, my opinion still stands on the point where I would like the Hero#'s to stay away from turning into hack and slash "I got points for killing someone" games.


Title: War
Post by: PHattiE on September 13, 2005, 08:47:39 PM
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I dunno, I seem to recall in QFG1 being able kick the grandma's cat, gratuitously looting neighbors, and killing the spitting spores among other things.
Actually, if you killed the Spitting Spores it would lead to utter game-over-ness.
Only if you bragged about your deed to the tree lady.  She get's mad; never make tree ladies mad!  

But I use to have fun getting the lowest points possible.  Some of the sierra games actually took points *away* from doing wrong things.  In qg1, you can kill the bear, leave the kobold alive, loot the town, kill the spores, try and hunt the stag, throw daggers at the hermit, threaten the meeps, get kicked out of erasmus's house and still transform the brigand leader and become hero of Speilburg.

But I think rulic's pretty much right.  It's all about getting the right writing/story.  So many people think they can write, but have no clue what it is that makes a story interesting and dynamic.  I can usually tell if someone can write based off of their forum posts.  Usually people who are pretty dry, lack humor, and can't keep your attention longer than.... zzzz

anyway, naw I would hope that the hero#s don't get into a hack and slash rut... unless of course the action sequence are highly addicting...  then, who cares?  :)

 :hero: