Hero6 Forums

The Hero6 Project => Official Hero6 News => Topic started by: Servant on May 05, 2007, 04:37:47 AM



Title: New Press Release
Post by: Servant on May 05, 2007, 04:37:47 AM
Message by Swift: The message below is no longer relevant.

Quote from: Servant
Read the new press release (http://visitors.hero6.com/forums/index.php?topic=868.0) in our new press release section (http://visitors.hero6.com/forums/index.php?board=16.0), return soon to keep up to date, and post your thoughts here.


Title: Re: New Press Release
Post by: jrl2222 on May 05, 2007, 06:10:35 AM
Your links aren't working


Title: Re: New Press Release
Post by: Servant on May 05, 2007, 06:40:26 AM
The links should be fixed now.


Title: Re: New Press Release
Post by: lazygamer on May 05, 2007, 07:06:26 AM
Servant, I think you'll make an excellent project leader, your qualifications are really impressive.

Quote
The team is now undergoing restructuring and their untitled game is being reworked from the ground up.

So I'm wondering about what you mean by reworked, could you describe your plans for the game more in-detail or is that info off-limits to visitors?

Oh and why is the game untitled? Isn't Hero6 good enough?  :)


Title: Re: New Press Release
Post by: Servant on May 05, 2007, 07:44:35 AM
Lazygamer,

These are questions that fans will want answers to and there will be additional press release as well as a new Q&A section that will help shine some light on these very soon.


Title: Re: New Press Release
Post by: Corsair5 on May 06, 2007, 05:02:14 AM
Eight years to select a title. That's progress for you.


Title: Re: New Press Release
Post by: Silverbolt on May 06, 2007, 05:49:18 AM
Ok, Corsair, while I understand your frustration, this time I fully disagree with your statement. You don't know what the inner workings were and are thus only making assumptions.

New management implies a great deal of work and revisions, as the press release states, and Servant is doing an even greater deal of work for the project.

I don't get why you're being so aggressive, though, since you're definitely capable of stating your points in a civilized manner.

All I'm asking is for you to drop the sardonic tone, since everyone who doesn't know you might take it as ignorance/stupidity, which is not true.

These aren't the Idiot Forums. You're safe here.


Title: Re: New Press Release
Post by: Striker on May 06, 2007, 05:57:22 AM
Honestly, I thought it was a rather clever remark, and I *do* have some idea of the inner workings of Hero6.


Title: Re: New Press Release
Post by: Yuri on May 06, 2007, 06:15:12 AM
Hmmm, ah well, a comment can be interpretated via various different ways, though I myself found it a little sarcastic.

There is quite a bit of progress being made, just that a lot of it is pretty much boring as well as technical stuff stuff. Files being reorganised, being relabelled, etc., etc. And things being improved in terms of techniques and quality.


Title: Re: New Press Release
Post by: Corsair5 on May 07, 2007, 10:22:18 PM
Relax, I'm well aware you've been doing more in this time, Silverbolt. Eating donuts, drinking coffee, and photoshopping together Goatse with the Eye of Sauron.


Title: Re: New Press Release
Post by: Silverbolt on May 07, 2007, 10:37:46 PM
Actually...

1: I don't drink coffee.

2: I'm not American, we don't have doughnuts.

3: Wasn't me.


Title: Re: New Press Release
Post by: Thidj on May 24, 2007, 01:38:11 AM
Holy Cow. Get going... I mean, stop bugging and delete your own post if you want to stay to the top. Post counting is NOT so important. You're starting trouble and that's not the point of this forum I'm sure. That's the first thread I read from this website, supposedly official of the Hero's Quest serie. That's a bad sight for newcomers or just curious QFG players. I'll continue to read stuff in here and watch if something seems to be cool enough for my time. See you around.

Post edited ~Silv


Title: Re: New Press Release
Post by: Silverbolt on May 24, 2007, 07:36:22 AM
Now you need to be specific as to whom you are addressing (myself or Corsair) and what you are referring to in particular?

At any rate, it's ironic that you would say that this is "not a good sight for newcomers" while using a curse word (now deleted) in your post. Granted, I don't think we have a rules thread because we didn't need one under Swift. This will be remedied as soon as I can.

And please, refrain from obvious curse words in the future. Obscure references to more or less famous shock sites are one thing, but outright profanity is another. :)


Title: Re: New Press Release
Post by: Second on August 14, 2007, 02:28:21 PM
Hey guys - long story short, I've followed H6 for golly I don't know how long - probably for seven, eight years. Right about from the beginning. I was a young man and "you guys" (I'm sure there are few if any original members left here) and Fate of Atlantis 2 were at the top of the game. I guess I should apologize for not having an inclination to post before, but... I'm sure you all understand. Some of us are born to be lurkers...  :P

However, since there's clearly absolutely nothing to talk about around here anyway, I thought I'd stir up the beehive a tad. I noticed there was quite a bit of bickering earlier in this thread, and it is not on my agenda to quarrel or complain, just to bring up a few points I thought are important. The critique may come off as harsh to some of you, and for that I apologize, but even then I feel this is something that should be mentioned.

Namely, I'd like to know if there are there others who found the style and register of the most recent "press release" slightly misguided, to the point, really, where it can/could potentially damage the public's perception of the project? Phrases like "...appointed to the chief position of Creative Director in late fourth quarter of 2006" and "experience in managing online communities and some strong relationships with members of the gaming industry and media" definitely did not tickle my funny bone personally.

My point is this: Hero6 is not a commercial venture. You are not attempting to build capital by lubricating mindless worms like investors and publishers or trying to fool the public into thinking you have a really cool product for sale.

From what I understand, you wanted to inform the public of what was up. This is great, a positive change, especially when compared to the track record of the project. But I'm not sure this was the right way of doing it. I'm 100% sure that what you want is to tap into the goodwill and interest of your closest, most immediate fans. Some of these are going to be aware of the very competitive indie gaming community, some are not. In either case, hubristic "Press releases" in a commercial register, as far as I see it, are not going to work.

Let me elaborate: Why, exactly, are companies like Telltale or Valve so successful? They are hands-on and well-grounded. They send you little notes about what is going on, they have blogs: In other words, they utilize immediacy and friendliness. Thus, instead of emulating the scheming menace and alienating facelessness of the "corporate" gaming industry (Sony, EA, modern-day LucasArts), please embrace your humble beginnings and historical presence as a seminal community venture.

So what I'm essentially saying here is, right now you guys are coming off way too professional for your own good. Tone it down a notch guys, show us a background sketch, mumble a little about what's going on behind the scenes. That's what everybody does - and should do, in my own view. The difference between good PR and bad PR in the indie community is, you need to know when to speak and when to stay silent :)


Title: Re: New Press Release
Post by: PHattiE on August 14, 2007, 09:09:08 PM
So what I'm essentially saying here is, right now you guys are coming off way too professional for your own good. Tone it down a notch guys, show us a background sketch, mumble a little about what's going on behind the scenes. That's what everybody does - and should do, in my own view. The difference between good PR and bad PR in the indie community is, you need to know when to speak and when to stay silent :)

You said it man.  I hate game projects that take themselves too seriously.  Anyone with an interest and enough time can make an adventure game now days.  Issuing "press releases" just makes you sound self conceited and special.  Truth is, we're just a bunch of geeks that want to make a "quest for glory"ish adventure game.  I don't know why anyone would see the need to trumpet on about any specific member's abilities to the visitors.

The problem with projects and open memberships, is that you get a wide variety of different people who have different ideas about how things should be done.  The "creative dictator" who wrote that press release was booted from the team some months ago.  I feel like we've come back down to earth now that he's gone, but I think the project has never been in such a disarray.  There is virtually NO public communication between the team anymore (the member's site is no longer used).  At the same time, work is definitely being done by some dedicated members... that work is shared privately now between select few over IM. 

I blame the lack of public communication on distrust.  You can never tell the quality of each member.  Some members are so inexperienced with game development that they end up focusing on things not important to the game, or desire to recreate or rework things already completed to please their own interests.  If you bring on a plot person, how do you know they aren't going to start writing completely lame, complicated, boring stuff?  Or artists that insist on putting clashing 3d renderings in our established 2d environment? or programmers who want to rewrite the game in a different engine? etc.  Large projects get complicated and do require some form of leadership.  Unfortunately, there are some leaders who like to toot their own horn rather than bring substance to the table.

One thing for sure though is that hero6 is getting back on track.  Though, my guess is that until the game has progressed further and has started to re-materialize again, it might be a little quiet in the visitors forums...  Especially now that we don't have the members around who like to issue press releases about themselves.


Title: Re: New Press Release
Post by: Second on August 15, 2007, 12:13:34 PM
Truth is, we're just a bunch of geeks that want to make a "quest for glory"ish adventure game.  I don't know why anyone would see the need to trumpet on about any specific member's abilities to the visitors.

Hahah, that's awesome! :kawai: I was quite hesitant with posting (as you noticed, there was a three month gap between my post and the "press release"). It may not be an easy situation you are in right now, but it's superb that you have an easygoing view on it :)

The "creative dictator" who wrote that press release was booted from the team some months ago.  I feel like we've come back down to earth now that he's gone, but I think the project has never been in such a disarray.

Oh no, and nobody told us - that's horrible - and I mean the "creative dictator" situation, not the disarray :D

I blame the lack of public communication on distrust.  You can never tell the quality of each member. ... Large projects get complicated and do require some form of leadership.  Unfortunately, there are some leaders who like to toot their own horn rather than bring substance to the table.

Yea, and it's not always about major personality clashes, fighting and distrust either - getting to the point where a person can rely on him- or herself to turn out content as promised is just as much a private psychological situation. Some people learn how to motivate themselves right away, some need more practice. Some never learn, which is a shame. You surely know what I'm talking about.

Lastly, I hope you won't take any offense in me issuing forth an idea, though: As far as production workflow goes, have you guys ever experimented with a members-only wiki? It takes a while to set one up (this is usually the hardest part, as there's no wiki without materials and the manpower - could take months, easily), but once you get the materials set up, it becomes increasingly easy to introduce new members to the existing data - and better yet, to add new content. Similarly, the game vision slowly becomes etched in the minds of the readers and contributors. Hyperlinks really add that additional edge to normal storyboards and documents, for instance. It's so easy when you can just paste an URL to a newcomer instead of explaining everything from head to toes - and the time spent explaining rudimentary features can be spent on explaining something more important.

Are you guys in a position to talk about your current (and previous) team members setup? I'd be interested in hearing how you guys have been working like so far. If you think this is confidential (NDA! NDA! NDA!), it's okay :)


Title: Re: New Press Release
Post by: PHattiE on August 16, 2007, 03:23:12 PM
we've been talking about setting up a wiki for several months now :).  I think it's a good idea, but for some reason we never got around to it....  too much work setting one up I guess =/

I think if I were to start a project of my own, I would keep it a small team and have everyone install "BeInSync".  This tool basically makes a folder(s) on your computer be shareable across any invited computer(s) you chose.  It's perfect because if I copy my art into a speciifc folder, it automatically pushes it up to all the other team member's computers;  don't even need a website to share work.  Everything is local

Anyway, I'm not sure I'm allowed to say much about the current situation (I am sure there are some members who think I've said too much already).  In the past we had a private website (custom built) which had links to each of the project's sections (art,music,programming, etc).  Each section had a forum, a map, news, etc. (see screenshots below)

I think having the sections split up like this might not have worked so well.  It gets to the point where you are only viewing a specific section (such as just going to the art section if you're an artist),  and you start to lose touch with the rest of the team.

Here's a screen shot when you login:
(http://www.phattie.com/h6screen2.jpg)

Here's the art section (with a popup window of what happens when you click on a screen in the map- you can basically upload the art for that scene):
(http://www.phattie.com/h6screen1.jpg)


Title: Re: New Press Release
Post by: Swift on August 17, 2007, 02:21:15 AM
Darkseed's helping us install the wiki. He'd have done it sooner but there were certain unexpected delays.


Title: Re: New Press Release
Post by: Second on August 18, 2007, 02:13:01 PM
I hope nobody in the team feels their trade secrets have been spilled out like beans - I just find it hard to contain myself whenever there is a possibility of talking about organizing workflow and team communications in general, it's fascinating!

I think with a project like Hero6 - one with an immense amount of history and work behind it, the most complications may occur in maintaining the whole, the entirety - everything that is potentially laying around (online, on hard drives, in the minds of team members). I'm happy to hear you guys keep on going. PHattiE's suggestion of "BeInSync", too, sounds like a very interesting application for any kind of project. I had yet to hear of this program and am excited about it, personally I feel the more a production environment resembles a local area network the better. A sense of immediacy is a great thing. In any case, the setup you guys have seems more than just potent! Man, I've never seen a web setup as lavish and customized as that, you guys are more than 100% equipped technically.

I'm sorry to digress so, but as far as wikis go, I personally adore Pie (http://pie.ekkaia.org/) immensely. The developer is more hands-on than most and I've had several requests implemented in the software already, but for such a big project like you guys are running, it may prove too simplified. MediaWiki (http://www.mediawiki.org/wiki/MediaWiki) has come to be synonymous with wikis anyway, so I assume you guys are going for that?


Title: Re: New Press Release
Post by: Rulic on August 19, 2007, 06:59:02 PM
Phattie, thanks for making me drool over those screenies.  I know I haven't posted because I don't want to do the typical "peek in-peek out" post (which this may turn into).  Granted you said you may phase that format of data out, but nevertheless its given me enough to respark an interest in giving you guys a pat on the back about getting stuff put together.  Its amazing how the most random of cookies you throw at the kids will still make eyes twinkle.
Yeah, actually I emailed Servant a couple of weeks ago for the purpose of seeing if there's any odds and ends tasks that an average joe can do for the team but I'm sure you know how the reply went.
Anyhoo...
As a visitor I know I don't have productive input, but I will say that you guys are still doing a splendid job regardless of the setbacks. 


Title: Re: New Press Release
Post by: lazygamer on September 01, 2007, 05:52:10 AM
You said it man.  I hate game projects that take themselves too seriously.  Anyone with an interest and enough time can make an adventure game now days.  Issuing "press releases" just makes you sound self conceited and special.  Truth is, we're just a bunch of geeks that want to make a "quest for glory"ish adventure game.  I don't know why anyone would see the need to trumpet on about any specific member's abilities to the visitors.

The problem with projects and open memberships, is that you get a wide variety of different people who have different ideas about how things should be done.  The "creative dictator" who wrote that press release was booted from the team some months ago.  I feel like we've come back down to earth now that he's gone, but I think the project has never been in such a disarray.  There is virtually NO public communication between the team anymore (the member's site is no longer used).  At the same time, work is definitely being done by some dedicated members... that work is shared privately now between select few over IM.

I'm surprised to hear you guys booted Servant. I didn't feel there was anything wrong with his press release though. It seemed very professional and corporate and that seemed appropriate considering Servant's background. Rather than thinking he was conceited I thought "wow this guy means business and is really going to get this project going". Sadly, I was wrong though. :)

I gotta give you credit Phattie, you've been with this project for a long time and you still haven't given up that is very cool.


Title: Re: New Press Release
Post by: blandish on October 12, 2007, 09:50:45 PM
Hey!  First Post. :)

I'm very excited to hear their is still development happening on QFG type games.  My absolute favourite.  I haven't heard of BeInSync before, but what I use for my development projects is a free program called "TortoiseSVN".  It works quite well for keeping all the development files in sync with the team.

Also, if you guys are looking for programmers, let me know and I'll fire a resume.  I would love to contribute to this game.

I'm excited to follow the development of this.

Cheers guys!