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The Hero6 Project => Hero6 Discussion => Topic started by: cutti05 on May 02, 2009, 01:44:44 AM



Title: Ideas to get this started again...
Post by: cutti05 on May 02, 2009, 01:44:44 AM
I am a long time fan of the series.  Does anyone know any of the producers of Hero 6 personally, or at the least, know how to get in touch with any of them?  We need to get some official statements on the status of the game production.  Does anyone have any ideas on how we can publicize this and get the passion for these games flowing again?  Today's games just don't seem to have the same care and passion put into them as the QFG series.  Or maybe I'm just getting old...


Title: Re: Ideas to get this started again...
Post by: deltamatrix on May 03, 2009, 11:05:26 PM
ummm. i thought you needed special privileges to open threads here that appear on the front page!

Anyway, Hero6 is not being developed right now and seems to be on an indefinite hiatus. I am the lead programmer and currently in charge of uploading new internal alpha demos and I haven't been able to do any work on the damn game for a long time due to other life commitments. I am personally doubtful Hero6 will ever be complete as the passion and the interest within is gone.

Unfortunately the coles were the only ones to get the QFG formula right. But since QFG2VGA came out, i've noticed my interest in QFG suddenly fade. However I do believe that if Hero6 was ever released as it was meant to be, it'll be one fantastic game. But a true QFG styled game with a suitable plot is far more difficult that you realise.


Title: Re: Ideas to get this started again...
Post by: Kaibuk2002 on May 05, 2009, 04:38:19 PM
Im a long time fan of the series and am glad that the passion for this great series has lasted so long since the last game was released.  I understand that when there is a volonteer project that life can get a little hectic.  I applaude the effort made by the fans of the quest for glory series and only wish that I was a programer so that i could give more than vocalize my support.  Thank you, all of you for making an attempt to keep this saga or at least its spirit alive.


Title: Re: Ideas to get this started again...
Post by: AGP on May 06, 2009, 07:36:03 PM
I tried sending this as a personal e-mail, but that effort seems to have crashed and burned. This might reach more members of Hero6 anyway:

Hello, I'm the sole programmer of a 2.5D RPG engine (3d characters and items, static 2d backgrounds) for which I'm building Quest for Glory I 2.5D in 800x600x24. Check out the newest preview I built: http://www.agpgames.com/QuestforGlory.html (http://www.agpgames.com/QuestforGlory.html). I'm writing to ask two things: do you have the backgrounds in at least 800x600 resolution, and would you be willing to surrender them to me? I"m quite confident I could finish your game fairly quickly and all due credit will of course be given.


Title: Re: Ideas to get this started again...
Post by: firion on May 16, 2009, 08:52:57 PM
Doesn't this site take donations??  It could probably help the programmers if there were donations, I think.  And I'm sure all the fans of this Great series would be more than willing to support the site, to try to get this Great game going again!!


Title: Re: Ideas to get this started again...
Post by: fullofrye on June 01, 2009, 05:17:03 AM
my my i have followed this project for years,.seems every time i try to type i have to register, new board,
hopefully the wheels will turn once again to breath life onto these embers that they could shine again and warm our hearts
nice work agp as well


Title: Re: Ideas to get this started again...
Post by: Paladin0707077 on July 02, 2009, 07:28:47 AM
*gasp* New blood?! My goodness, I thought I was the only one left!

A "tips" jar does sound good. Hero6 is the original fan-based sequal project, and arguably one of the fore-fathers of the indie-game movement. It would be a shame, if for no other reason then pure stubbornness, that this game never saw completion.

On the managerial side, many innovations have been created on other fan-sites that Hero6 could take advantage of to help bring the game to completion.

The only real problem right now is finding some staff who are willing to

a) devote 1-2 dedicated hours a day/week toward development IN SPITE OF 10+ hour jobs, family and other obligations; essentially, it's like working out: if you block out the time, you won't be tempted to put it off and are less likely to not do it due to "no time this week".
b) work on the project in spite of the possibility of little to no payback (other then the intangibles of good experience and joy of creativity). Now that the economy is in the toilet, it will be a lot harder to find someone who is willing to do this voluntarily, when they could be doing other things like earning more money for emergencies/retirement or looking for a job.
c) provide real skills to the project. As wonderful and crucial as fan fervor and passion are, they are crippled without the competence to do the job needed. I suspect no small part of the significant delays over the years have been from having to debug and recreate messed up code/art/music/etc from well-meaning but inept rookies. True, it will be impossible for EVERYONE to be a Guru Master with 20+ years experience in their field, but we need to make sure that more then JUST the Head/Senior members are competent with their skills.
d) rustle up enough patience to see the project through for 2-4 years straight, possibly as many as 6 depending on the problems that arise.

As everyone can imagine, it's a significant problem to be overcome. I, myself, am a junior-level DBA with knowledge of SQL, SQR, some months experience in Java and (VERY little) C++, as well as some other miscellaneous languages, but I've never tried joining after my first time joining (several years ago) after realizing the requirements above.

So, how do we attract AND keep such people?


Title: Re: Ideas to get this started again...
Post by: UndergroundJazzman on July 19, 2009, 02:18:56 AM
I have no computer skills to speak of... but I can play music. I was under the impression that non-programming aspects were nearly finished. If not, and said momentum develops then I'm in. Otherwise I'd be happy to contribute to a tip jar and help publicize/force friends to play QFG.


Title: Re: Ideas to get this started again...
Post by: lazygamer on July 26, 2009, 11:06:10 PM
Hello everyone I notice that this project is long dead but I've decided to post. I held out hope to the very end, but in the last year or so I've realized that the end is near and I accept that this project is deceased. This is my eulogy. :)

I've been involved in Hero6 for a long time, as a fan rather than as a developer. Well I did try my hand at developing but that didn't work out too well. :D

I've seen it evolve over many years, it was an excellent project and it's a shame that it was never finished. Over the years there was lots of passion and enthusiasm and with better management, maybe this project could have been finished. Not that I want to point fingers, managing a massive volunteer team of this size is no easy task.

The AGS community has shown it's power, and small, insanely devoted teams have accomplished some amazing things. KQ1VGA, KQ2VGA+, QFG2VGA, Al Emmo, KQ3VGA, ATOTK and soon SQ2VGA(yes IA is that awesome I know they'll get it done). Not to mention the numerous short but good quality AGS games that are frequently being made. Hero6 had a burden bigger than any of these projects and it's no wonder it failed.

It's actually quite a shame that no one has managed to make an original QFG inspired game yet(not a remake). I remember other projects like SFLAH, Destiny, Hero of Odarin. Of these games it's a real shame that Destiny was never completed, it looked like it would have made an amazing game. There is actually one last hope, Corby is working on Heroine's Quest and that one has been around for awhile. I originally thought it would fail, since the project seemed to be stalling and I've grown so jaded over the years. But Corby is still alive and kicking and I have a little more respect for him now due to his tenacity. Go Corby! http://www.bigbluecup.com/yabb/index.php?topic=38124.
 


Title: Re: Ideas to get this started again...
Post by: deltamatrix on July 27, 2009, 11:44:02 AM
Hero6 has failed largely due to poor plot management.

I believe that if there is some future for Hero6, but it will be in the form of an entirely different game. We should forget about Hero6 and move straight on to Hero7....sorta. If Hero6 is not released then graphical elements of Hero6 can be partially recycled for the new game.


Title: Re: Ideas to get this started again...
Post by: lazygamer on July 29, 2009, 03:20:03 AM
Wait, wouldn't you be throwing away alot of good material besides graphics ie: puzzles, descriptions, dialogue, story?


Title: Re: Ideas to get this started again...
Post by: deltamatrix on July 29, 2009, 12:02:33 PM

As much as possible would be recycled to create the game. Something needs to be released.

Nice to still see you around Lazygamer.


Title: Re: Ideas to get this started again...
Post by: lazygamer on July 29, 2009, 09:08:57 PM
Ah I see.

Well I'm still involved in the adventure game community, I even check Hero6 once in a bluemoon even though I don't post.


Title: Re: Ideas to get this started again...
Post by: JackofAllTrades on July 30, 2009, 12:53:40 AM
Hero6 has failed largely due to poor plot management.

I believe that if there is some future for Hero6, but it will be in the form of an entirely different game. We should forget about Hero6 and move straight on to Hero7....sorta. If Hero6 is not released then graphical elements of Hero6 can be partially recycled for the new game.

Wow, it hurts me to see this.  I remember when this game was first being conceptualized.  Still its good to see it in writing I guess.  What do you mean it failed due to poor plot management?

This is my first post by the way.


Title: Re: Ideas to get this started again...
Post by: Helio on August 03, 2009, 01:04:42 PM
It sad, very sad... Watching some years with hope, and in the end - only disappointment...


Title: Re: Ideas to get this started again...
Post by: PauloftheWest on August 03, 2009, 04:13:39 PM
Wow, this is sad.  So how far did y'all get?

It might help to release source code and any tools you used.  When I was looking for a project to help with (programming wise), I first looked here. When I noticed that things seem very tight-lipped and not open, I looked elsewhere.

Okay that last sentence came off bad... No malice was intended.

~PauloftheWest


Title: Re: Ideas to get this started again...
Post by: JackofAllTrades on August 06, 2009, 03:28:58 AM
I too was inquiring in hopes that I could help out as a writer.  I hate to toot my own horn but I'm a very good writer who excels in plot development and dialogue.  If deltamatrix's response about plot management being the death of the game, I'd love to help get things back on track.


Title: Re: Ideas to get this started again...
Post by: PauloftheWest on August 06, 2009, 04:59:32 PM
It seems the consensus is we need a reboot, and we need to get organized.  I can do organizing and programming.  So, from this post we have the following people:

JackOfAllTrades: Writer
UndergroundJazzman: Music
PauloftheWest: Organizer/Programmer

Paladin0707077 has some very good points.  First, we need people that have skills to help with the project.  I've been a software developer for many years with projects including websites, device drivers, security, and some games. I've seen the software life cycle from creation through maintenance.  So, I know many tools and can keep the project (programming side) on the right track.

Now, that being said we shouldn't dissuade people from helping--there are many things people can help with.  Simply summarizing discussions, proofreading, and giving opinions on ideas are all helpful.  So, if anyone is interested, even in 'just helping', speak up!

The other thing Paladin said that I wanted to touch base on was getting people to stick with the program.  What I've learned is to keep people interested is to keep communication and discussion going.  I mean, if you look at how dead the forums have been recently, it shows that the lack of discussion leads to lack of work.  So we need to keep ideas flowing in a friendly environment.  What this also means is that we should put out a very simple demo ASAP.  That way people can see something happening, which generates more interest, which leads to more discussion, etc, etc, etc...

What should this demo be? Well, I think it should incorporate the basic elements that made Quest for Glory so much fun.  For me it was parallel to mythologies, good puzzles, amusing characters, and the lightheartedness of the whole thing.  (Including those wonderfully horrible puns.)  So, the demo could be something very simple: three screens where hero meets some character taken from Celtic Mythology, but has the personality of a Rock Star.  His problem? His Hammered Dulcimer was stolen by a fairy troll.  I don't know, I'm a programmer, not a writer.  So, I'd need some help from JackOfAllTrades on this one.

Some other questions:
What else caused Hero6 to be put on hiatus?
Who on the dev team is still active/might become active if we get things going again?
What about QFG make it so much fun for you?  How can we SIMPLY incorporate that into a demo?
How can we organize a large team of: writers, artists, musicians?  (I've organized programmers before.)
What parts of the old game do we have, and where can we get them?

One thing I don't like is the visitor/member split on this site.  From reading past posts, and my personal opinion, it has created too much of a 'us' and 'them' situation.  Can we get that removed?  Will it be easier if I just create a new forum?  Or am I the only one that feels this way?

So, lets first see who is interested and flesh out some of the requirements of project.  Then we can do a quick demo while starting on the overall design of the project.

~PauloftheWest


Title: Re: Ideas to get this started again...
Post by: JackofAllTrades on August 08, 2009, 04:21:30 AM
As the writer of a failed project.  I can easily say that what kills a project is a lack of dedicated team members.  I wrote an insane amount of plot and dialogue for a different project whilst directing the work-flow, and generated a fanbase by psuedo-blogging, sharing artwork, and talking about plot.  I got a TON of people interested which helped the recruitment process significantly.  The problem is that most of those people are only interested in helping superficially.  They want to be a part of the project until they realize that its actual work. 

By the way.  I'm not interested in trying to accomplish all three of those roles myself.  It stifled my creativity so much; not that I didn't have other things to do for the other project while I wasn't writing.

If this is going to happen we need to look at a few things.

1. We need to try to salvage what is left of the existing game and to do that we need permission from the original creators. 
2. I need to see a plot synopsis.
3. I need to bone up on Celtic Mythology.  I know nothing of it.
4. I want to know who is willing to honestly spend a few YEARS working on this.


Title: Re: Ideas to get this started again...
Post by: Helio on August 08, 2009, 02:33:05 PM
Well, i`m really want to help, but i doubt my ability do so. My only somewhat useful skills - some knowledge of mythology and writing skill (i, in end, IS writer, but this position already taken and my native language is Russian). Howewer, with full heart i wish for rebirth of project.


Title: Re: Ideas to get this started again...
Post by: TheNarwhal on August 08, 2009, 02:34:18 PM
I've been watching this project for years now. Mostly just in terms of checking the front page to see if there was any major news, but I've lurked through the forums once or twice as well. I doubt I'd be any use working on it, mostly because I'm lazy and unreliable, but I might hang around and be part of the community since things are hopefully starting up again. Maybe I can at least give some useful feedback here and there.

For starters, something I liked about QfG that you didn't mention: the stat system, and all the mechanics (fighting and diverse interactions with the environment) that went with it. The actual stat system is probably way too big and complicated to get into a demo, but maybe you can throw in one item/ability from each class or something. To me, this is the element that set QfG apart from other adventure games, so hopefully someone can figure out a way to wedge a taste of it into the demo.


Title: Re: Ideas to get this started again...
Post by: Helio on August 08, 2009, 02:44:36 PM
For starters, something I liked about QfG that you didn't mention: the stat system, and all the mechanics (fighting and diverse interactions with the environment) that went with it.

Yes, i`m agree. This equal-parted mix of Quest and RPG with many posibilities quest-solving from class skills... It`s was wonderfull.


Title: Re: Ideas to get this started again...
Post by: JackofAllTrades on August 08, 2009, 08:03:08 PM
To this day, I've never played the original hero6 demos.  So I know nothing of the engine or the progress made.  What I do know is that AGS is a fantastic engine.  Depending on where we have to start from, we may want to consider using AGS instead, and since QFG2 has all ready been released on it.  I bet we could get Erpy to help us get the stats up and running with relative ease.


Title: Re: Ideas to get this started again...
Post by: PauloftheWest on August 08, 2009, 10:05:23 PM
JackofAllTrades,

Ya, I totally agree.  So, here are some comments.

1) Yes, we totally need to salvage the project.  What are the positions of the devs on this?  Are they cool with releasing their work?
2) & 3)  I was just making an example with Celtic mythology.  We can use whatever works the "best".
4) I agree that a lot of new people's help is superficial, because once people find out that it is work a lot leave.  I don't know the best way to handle this.  What I usually do is basically give new people tasks that aren't immediately needed.  That way they can "prove" if they are sticking around.

Hello/TheNarwhal,

Two of the most overlooked and important jobs are PR ("Public Relations") and Accountant/Organizer/Secretary.  The PR person knows what is intricately occurring in the project and can explain the status in "layman's" terms.  Also, PR is on the lookout for acquiring new people to help with the project. The Accountant/Secretary first job is to ensure everyone knows what their highest priority task is.  One example of this is to attend all meetings and e-mailing everyone what jobs they agreed to do.  Furthermore, they keep records of past meetings and forum posts so that everyone can stay on task.  Those things may sound remedial, but it is amazing how much it helps move the project along.

If you don't want either of those two jobs then simply proofreading, listening to music, and testing software is always helpful!

TheNarwhal makes a good point, the stats system was enjoyable.  I think we should implement one stat in the demo.

AGS may very well be the system we use.  Before we can decide I think we need to look at what we have (people-wise/salavage) and list the requirements for our game.  That way we can see if AGS fits our needs (which it probably will.)

So, can anyone get in contact with the old devs and ask for copy of the source and/or media?

~Paul


Title: Re: Ideas to get this started again...
Post by: JackofAllTrades on August 08, 2009, 10:16:41 PM
Well, I sent a PM to Deltamatrix but its not in my outbox anymore so I'm not sure if it actually went out... 


Title: Re: Ideas to get this started again...
Post by: Helio on August 09, 2009, 01:05:02 PM
Hello/TheNarwhal,

Two of the most overlooked and important jobs are PR ("Public Relations") and Accountant/Organizer/Secretary.  The PR person knows what is intricately occurring in the project and can explain the status in "layman's" terms.  Also, PR is on the lookout for acquiring new people to help with the project.


Well, count me in, then.


Title: Re: Ideas to get this started again...
Post by: JackofAllTrades on August 09, 2009, 02:00:36 PM
All right.  That's one more.  Woohoo.  I'm going to start boning up on my Mythology. We really need to get some artists on board though before we can accomplish anything.


Title: Re: Ideas to get this started again...
Post by: TheNarwhal on August 09, 2009, 05:48:17 PM
I think I'll stick to just generic helping out, such as being involved in discussions, and probably testing things once they get made. I don't handle responsibility too well, and I'd hate to be a drag on the project. I'm also in college, and summer's ending in a few weeks. This way I can probably be fairly useful, but if I get distracted or lazy it won't throw a wrench in the works.

On the topic of testing things and discussions, how open do you think things will be this time? Paul mentioned disliking the 'us' and 'them' split of the past. Some things probably need to be kept to the development team (plot details, for instance), but once the game's getting done, how early will testing be open to the community at large? How much of the behind-the-scenes discussion will be hidden from people not working on the game, and how much will the developers be listening to community suggestions/ideas? I guess these are things that will be figured out along the way, mostly, but I thought I'd bring them up.



Title: Re: Ideas to get this started again...
Post by: JackofAllTrades on August 09, 2009, 06:39:58 PM
I think I'll stick to just generic helping out, such as being involved in discussions, and probably testing things once they get made. I don't handle responsibility too well, and I'd hate to be a drag on the project. I'm also in college, and summer's ending in a few weeks. This way I can probably be fairly useful, but if I get distracted or lazy it won't throw a wrench in the works.

On the topic of testing things and discussions, how open do you think things will be this time? Paul mentioned disliking the 'us' and 'them' split of the past. Some things probably need to be kept to the development team (plot details, for instance), but once the game's getting done, how early will testing be open to the community at large? How much of the behind-the-scenes discussion will be hidden from people not working on the game, and how much will the developers be listening to community suggestions/ideas? I guess these are things that will be figured out along the way, mostly, but I thought I'd bring them up.


I'm really glad you are being honest about this.  People who can't help out a project like this who take on more responsibility then they should cause problems and due more harm then good to the project in the end. 

I don't really think we should worry too much about the website until we actually get a real start on the game.  I personally like the way this website is set up.  Having a separate visitors area lets the visitors in on everything but the plot.  I don't want my story being spoiled before its done.  We have to keep some mystery.


Title: Re: Ideas to get this started again...
Post by: PauloftheWest on August 09, 2009, 10:10:34 PM
Helio,

Cool!  Well, we first need to get more people involved with this project.  So your first task is to advertise and try to find as many other people interested as possible.  Programmers, musicians, artists, writers (JackOfAllTrades?), organizer's, etc...  Make sure people know that the current plan is for a reboot and we are in the beginning stages.

If you need help writing the advertisment, write something first and Jack/I will help improve upon it.

TheNarwhal,

Thank you for the honesty, that means a lot.  If at some point you believe you have more time, tell us.

You do bring up a good point about the 'us' vs 'them'.  I'm an Open-source type of guy.  Although, I believe in the BSD, not the GPL, side of things.  In my mind we should always give out the running game so people can provide as much feedback as possible.  On the other hand, I understand that keeping some things a surprise is very important to the health of the project.  This is why I'm pushing the demo idea so hard.  With it, we can experiment with many things while we iron out the plot of the story.  Furthermore, I'd like to give out some ideas of the story and some character info, but I don't know how well that will fly with the devs.

So, instead of a Visitor's and a Members area, I'd prefer just one forum, but the section that discusses sensitive plot ideas or whatever of the game can be hidden from non-devs.

Anyways, you are right in that this is something that will be discussed for awhile.

~Paul


Title: Re: Ideas to get this started again...
Post by: JackofAllTrades on August 09, 2009, 10:33:24 PM
I won't need any help in the writing department.  I literally just need people to chat with.  If I hit a snag I just need to talk about what I'm stuck with with a couple people and I generally solve the problem.  The conversation is always one sided but as long as I don't think its one sided then it works out for me.  Its actually kind of weird that way.

Demo's are very important but from my experience any kind of proof of progress gets people excited, its all a matter of escalation.  First concept art, then pixel art, then screenshots, then demos. 



Title: Re: Ideas to get this started again...
Post by: Gronagor on August 10, 2009, 08:33:50 AM
Hello guys. There has been an interesting twist in fate for the Hero6 project. Although at this time I'm not at liberty to explain.
In other words, the project will now continue, and will definitely be finished.

BUT, if you guys really are interested, you can e-mail me your info to gronagor at gmail dot com.

I can't promise we'll invite everyone who's interested, but skills are a rare commodity in our genre at this stage.

See you all!


Title: Re: Ideas to get this started again...
Post by: deltamatrix on August 10, 2009, 09:40:46 AM
Hi JackofAllTrades. I replyed to your PM.

I personally feel that the rarest skill in this genre is sprite animators. Anyone good at sprite animations? (I know you are Gron) :)


Title: Re: Ideas to get this started again...
Post by: JackofAllTrades on August 10, 2009, 01:10:48 PM
I directed a project that failed spectacularly do to lack of background artists.  I do know at least one talented sprite artists.  Although she's from the Philippines and she's into anime, so I'm not sure that she's even been exposed to the genre before...  I do know another talented spriter but I'm not sure how dedicated he would be...


Title: Re: Ideas to get this started again...
Post by: Erpy on August 10, 2009, 01:11:56 PM
I don't really think the QFG2VGA stat system will be necessary. I'm pretty sure a stat system for Hero6 was developed at some point. I do feel honored people bring me up when discussing matters like these.  :)

As for the rest of the comments...it's nice to see people got so enthusiastic about helping. I wanted to say: "Don't jump the gun yet" since people were talking here about restarting the project...a project which has already been through a large amounts of restructurations in the past. But I think Gronagor and Deltamatrix posting here beat me to it.

I do more or less disagree on the role of PR members...they're not exactly overlooked in the fan-game world. In fact, a lot of teams that started over the last decade had at least one PR member. And the less promising projects even had more PR members than development team members.  ;D  I personally believe that if you don't need a lot of extra team members, holding back on PR and keeping a somewhat low profile can save you a fair amount of stress when the development becomes more tedious and less interesting to outsiders. This is mostly in the later stages of development.

(http://www.agdiforums.com/forum/images/avatars/moodpics/Nashnorm.jpg)


Title: Re: Ideas to get this started again...
Post by: Helio on August 10, 2009, 01:28:49 PM
Helio,

Cool!  Well, we first need to get more people involved with this project.  So your first task is to advertise and try to find as many other people interested as possible.  Programmers, musicians, artists, writers (JackOfAllTrades?), organizer's, etc...  Make sure people know that the current plan is for a reboot and we are in the beginning stages.

I will try. No guarantee, through... Good and free personnel don`t fell from sky.


Title: Re: Ideas to get this started again...
Post by: JackofAllTrades on August 10, 2009, 02:21:49 PM
I've got to say
I don't really think the QFG2VGA stat system will be necessary. I'm pretty sure a stat system for Hero6 was developed at some point. I do feel honored people bring me up when discussing matters like these.  :)

As for the rest of the comments...it's nice to see people got so enthusiastic about helping. I wanted to say: "Don't jump the gun yet" since people were talking here about restarting the project...a project which has already been through a large amounts of restructurations in the past. But I think Gronagor and Deltamatrix posting here beat me to it.

I do more or less disagree on the role of PR members...they're not exactly overlooked in the fan-game world. In fact, a lot of teams that started over the last decade had at least one PR member. And the less promising projects even had more PR members than development team members.  ;D  I personally believe that if you don't need a lot of extra team members, holding back on PR and keeping a somewhat low profile can save you a fair amount of stress when the development becomes more tedious and less interesting to outsiders. This is mostly in the later stages of development.

(http://www.agdiforums.com/forum/images/avatars/moodpics/Nashnorm.jpg)

Wiser words have never been said Dr. Erpstein.  Having lots of PR can definitely draw too much attention.  Everybody is a critic and everybody has a different opinion.  Being totally open about your project can put a lot of pressure on the project and while it can get you a lot of recruits to help the project, the majority of them won't actually have much to offer, and of those that do, many of them will not stick around for the long haul, or even worse may disappear forever without giving any sort of heads up.

To be honest I don't think any of us have the right to plan this project or start assigning members to anything without at least hearing from the developers first.  It's good to know that you guys are cooking up something though.

Oh and Erpy it's not your stat system that makes QFG2 so, exciting, its your combat engine.  It's seriously the most fun I've had in a Quest for Glory game.  In fact, I can safely say that your game is my favorite in the series.  The only thing you guys could have thrown in is an appearance from Ali Gummo and Ali Zeppo.


Title: Re: Ideas to get this started again...
Post by: PauloftheWest on August 10, 2009, 09:44:07 PM
Helio,

Cool, just try to find people who are interested in restarting, especially artists.  Right now we need to find the really hard-core people who want to help.  If you need any direction msg me.  Just FYI, I'm on vacation until Thursday so it might be a day before I can reply.

I've never had a problem weeding out the losers from the winners, so send them all!

~Paul


Title: Re: Ideas to get this started again...
Post by: AGP on August 14, 2009, 05:21:10 PM
I must have missed a post somewhere. Did any of you get anything from the Hero6 team? I posted over three months ago that I would be interested in finishing this for them (with the engine I wrote for QG1) and I got a very uninterested response saying that although he--forgot the guy's name--told us the project was probably dead, it could always just have been an exaggeration and that he doubted I would have finished it anyway. I suggested other forms for us to continue and got no further responses.


Title: Re: Ideas to get this started again...
Post by: Erpy on August 15, 2009, 10:18:22 AM
Converting a project to a completely different engine is actually closer to "restarting the project from square 1" than "finishing the project". (and I can see why people aren't eager to jump into that) That said, maybe the "twist of fate" Gronagor mentioned a few posts back was a recent event.

(http://www.agdiforums.com/forum/images/avatars/moodpics/Nashshp.jpg)


Title: Re: Ideas to get this started again...
Post by: AGP on August 15, 2009, 07:07:40 PM
So it seems. But what I had proposed was to do just that: to restart. I had written most of my engine and I wanted to put it to use when I read the proclamation that Hero6 was dead. I suggested I be allowed to do it all by myself, giving credit where it was due (for the artwork obviously and either the story ideas or the story itself depending on how far they got). I'm convinced I could've already done it by now. Then again, I was told they didn't have all the artwork at my desired 800x600 resolution. But hey, as long as the project lives I'm happy. I remember the very day Te'Ja started recruiting people for it 10 years ago.


Title: Re: Ideas to get this started again...
Post by: Erpy on August 17, 2009, 05:21:53 AM
No, the game itself is 320x240. Even if it HAD been at 800x600, I think if the project had been along so far that one single person could restart AND finish it all on his own in only a few months, it wouldn't have gotten itself in a rut. Very few projects go belly-up with the finish line in sight. So I think you underestimate the amount of work it'd take.

(http://www.agdiforums.com/forum/images/avatars/moodpics/Nashum.jpg)


Title: Re: Ideas to get this started again...
Post by: AGP on August 17, 2009, 06:18:11 AM
Maybe so, but I could always scale its scope down. Make a short, coherent story that showed off my engine in an original game and made good use of the work that had been put into Hero6. And although I knew their intended resolution was 320x200, I figured most people wouldn't draw so low-res an image, they would draw them bigger then scale them down. Either way, the point is moot since, happily, they're back on track.


Title: Re: Ideas to get this started again...
Post by: RDarkfire on August 17, 2009, 03:20:39 PM
First-time poster; I've been a lurker on these forums for a number of years, glad to see a revitalizing post like this!  ;D

I'd be interested in helping out if I can, whoever is listening to these sort of requests.

I have a good coding background, a solid testing/QA background, decent musical composition skills I have acquired over the years, and an absolute LOVE for this series.

If anyone has any need for these on a "hardcore" level (or any other level for that matter!), feel free to hit me up : rune_darkfire at hotmail dot com.

Once again, great to see a thread like this.  Looking forward to hearing from... someone, whoever that may be.

Have a great day everyone...
-R.D.


Title: Re: Ideas to get this started again...
Post by: KingWarman8888 on August 19, 2009, 05:46:12 PM
I like to join the team or at least help out  :).

I took an Game Design course and am majoring in Game Design when I go to college next year. If you need any help, my MSN is Warman456@hotmail.com and my main e-mail is Warman8@gmail.com  :).


Title: Re: Ideas to get this started again...
Post by: cutti05 on August 24, 2009, 05:34:31 PM
Wow, this is exciting stuff!  I started this thread back in May but never expected such a lively discussion to stem from it!  Just happened to check it 3 months later and it sounds like the game is back in the making!  Even though I don't have any skills related to programming or game creation, I would be happy to help if needed...


Title: Re: Ideas to get this started again...
Post by: JackofAllTrades on August 24, 2009, 10:01:07 PM
Actually, its even better news then that.  Not only is hero6 still in development but Paulofthewest, myself, and some of the other people from this discussion have started our own project.  Corby of Heroine's Quest has even given us several amazing unused forest screens leftover from his game.  Woohoo.


Title: Re: Ideas to get this started again...
Post by: Paladin0707077 on November 07, 2009, 04:13:52 PM
...wow, maybe I should just stop coming to the board for a few years. I leave for 2 months and miss out on a possible rebirth of the game...if I come back after a few years, I'll probably find a full game patched to version 2.7, Hero7 version 1.7 already complete and out, and a forum clamoring for the half-completed Hero8 they just got their third demo on :-P...

I've played one of the demos, and it only showcased the artwork and a tiny bit of the adventuring element / engine. Good to do, but it didn't have any of the combat mechanics in it.

I think that perhaps two different types of demos would be needed: one to showcase the adventuring elements like previous demos (a "traditional demo"), and one to both showcase AND test the Stats/combat mechanics (a "test demo"). Essentially, this demo would have only one scene, where the hero gets to train a few select stats (player gets to pick what and how many times for each), and then after a chosen number of "trainings", a monster or obstacle is scripted to appear, and the character sees how well they did. Characters get to see their stats and decide if they're satisfied before the test occurs, and can restart if they're not happy.

The test demo would serve multiple purposes: 1) to show users that we're serious about creating an actual QFG-style game, not just a standard adventure game that looks like qfg (QFG 5 1/2, I'm looking at you and your broken "stats" system), 2) To have willing alpha/beta testers post what they liked about progress and what needs improvement ("I lifted those barbells 20 times and my strength only went up 2 points?? WTF, cut us some slack!"), and 3) It serves to tide over people for far longer then the traditional demos as it introduces replayability into the mix ("Alright, let's see if I can pick that lock with just 1 point in Pick Locks!"). An additional advantage over a traditional demo is that it won't necessarily reveal actual plot elements: you can create "alpha beast" for the demo only, then not include him in the game at all (or as an obvious easter egg somewhere ;)

I am a Beginning Programmer (simple C++, simple Java, PL/SQL, simple Shellscripting), and I do realize the actual demo would take months to make, but it seems to me like the basic formula for these would be as follows:
1) Start demo with preset stats (Advanced: allow player to choose a class, and have different stat-sets for each). Test no more then 5 stats at a time. Ask the player if they'd like to log or not to log this game.
2) Have stat-building objects that the player can interact with around the one scene. Have the code for stat advancement set up, and allow the players to check their stats with a single key-press at any time.
3) Have a counter keep track of how many times the character has used any skill building object, and a script that logs how many times they used each object and how many skill points they received in total.
4) After a set number of times, have a scripted event that makes use of most/all of the skills given (combat, an obstacle test, etc) that the player must overcome (advanced: have the actual combat system in the game and log what buttons the player used so you can eliminate unused buttons and/or balance out overused buttons).
5) After the skill challenge is done, if they were logging, ask the player to forward the log file to an email address for testing purposes, and to post their comments on a specially prepared forum topic so the dev team can get feedback.

The first one would undoubtedly be hard to make since you're starting from scratch, but after that, if you want to save time, almost half of the demo can be saved and reused. In fact, if you want the community to have an active role, you can take user feedback, tweak the demo to match, then re-release it as "version 2/3/pi/etc" until you've got each stat-component nice and shiny.

Now since I don't want to double-post, I'm going to make this a very long message and simply add in what I think to be a VERY VERY important element for the plot and story writing: humor. Every single QFG game had some elements of humor to them somewhere, a bit of light-heartedness that was uplifting even when the game itself was extremely depressing as a whole (QFG3 and the Monkey village, QFG4 and Punny Bones, etc). Humor, however, is somewhat difficult to come across when you're actually TRYING to be funny (example: Every "modern" Leisure Suit Larry game that's been released thus far), so finding and keeping someone who has a humorous bent should be a top priority if you want to retain the real QFG feel. Hard to do, and I'm not sure where to begin with something like that, but it's definitely a priority if you're going to start over.

Though I AM glad to hear that the original game is alive again...! Here's hoping that we can see it through this time!


Title: Re: Ideas to get this started again...
Post by: Tinkerbird on November 15, 2009, 05:29:48 PM
Good grief!
First time back in about 10 months and suddenly some movement.
Been following the fortunes of this game for almost 10 years now.
I remember how excited I was when I stumbled across this site many moons ago.

I just want to wish everyone working (still!) on this project my warmest thanks. Even just attempting to keep the QFG legacy alive is a most noble pursuit.

I can still hear the QFG1 musical score in my head as clear as if I had played just yesterday.
I recently got DosBox up and running and played it again. I could not believe how emotional I was. What a story and what a game!

Please please please keep up the efforts. I feel so helpless as I have all the developer skills of a llama. All I can do is whistle the music from when our Hero has to sweep the stables out in the castle - maybe that will spur you developers on  ;)

(Have posted before but it has been so long since i used my username that i cannot remember my password and the email address i registered with is long since departed :))


Title: Re: Ideas to get this started again...
Post by: tjhief on November 19, 2009, 01:19:42 PM
Wow, I've been reading through all this, it's been ages since I checked on the project...
Are you guys starting on it yet? How's it working out?!


Title: Re: Ideas to get this started again...
Post by: Kailkay on November 20, 2009, 11:58:52 AM
This is most depressing. But I think I know exactly what has happened: with the advent of QFG2VGA, all the designers from every field have been playing the game non-stop. As good as Trial By Fire was, it's 're-release' has doomed the H6 project. Woe! Woe and sadness!


Title: Re: Ideas to get this started again...
Post by: Paladin0707077 on November 25, 2009, 02:59:47 AM
 :rolleyes: Oh come on. If anything, that may have been what restarted interest...


Title: Re: Ideas to get this started again...
Post by: Teacup on December 02, 2009, 07:54:08 PM
Hi, i am new guy on these forums and i just found about this site, so what's going on in here anyway?  8)


Title: Re: Ideas to get this started again...
Post by: Tipmen999 on February 22, 2010, 04:58:47 AM
Hello,
My name is Ti Simpson. I'm a graduate assistant in the computer science department at Mississippi State
University. I've lurked for years, and am curious if the Hero 6 project is dead? Would privatizing it have a chance
of spurring it's development?
My colleague is also a classic Sierra fan, and we figure together we could invest a few thousand dollars to
buy the whole project, and finish it up ourselves. (we might even make some undergraduates do the work  :blackguard: ) but that is all dependent on how much development has been done thus far. What is
lacking? We very much would like this project to see the light of day.
Thanks,
-Ti

oh, and Quest for Glory 4 is my favorite QFG, minus the bugs of course!


Title: Re: Ideas to get this started again...
Post by: Rulic on March 07, 2010, 06:11:28 AM
I'm with you on the QfG4. 
Hopefully you're not too late....  Not much of a pulse here anymore.


Title: Re: Ideas to get this started again...
Post by: Tipmen999 on March 10, 2010, 06:35:20 AM
Jeez I know. Me and my friend are still very keen on the idea of finishing this ourselves. We've also got approval to delegate programing to our undergraduates as part of an independent study course should we ever get approval, but I'm kind of doubting anyone even comes here anymore.


Title: Re: Ideas to get this started again...
Post by: kingwarman88888 on March 26, 2010, 03:09:46 PM
Hello,
My name is Ti Simpson. I'm a graduate assistant in the computer science department at Mississippi State
University. I've lurked for years, and am curious if the Hero 6 project is dead? Would privatizing it have a chance
of spurring it's development?
My colleague is also a classic Sierra fan, and we figure together we could invest a few thousand dollars to
buy the whole project, and finish it up ourselves. (we might even make some undergraduates do the work  :blackguard: ) but that is all dependent on how much development has been done thus far. What is
lacking? We very much would like this project to see the light of day.
Thanks,
-Ti

oh, and Quest for Glory 4 is my favorite QFG, minus the bugs of course!



Go MSU go!!



I hope you guys are able to buy this!  :P


Title: Re: Ideas to get this started again...
Post by: Tipmen999 on March 29, 2010, 12:01:48 AM
     I guess no one's out there to here use calling. We've decided to make our own Remake, and yes I know thats not what the few people here who still check this site regularly probably want to here, but where starting from scratch. A brand new engine from the ground up, NO MAD or AGS. It will be way more work, but better in the end. Old admins, project leaders, artists, and musicians,  any donations of your work might be transferable, and GREATLY appreciated seeing as were programmers and not artist and most that will be outsourced as a favor from the college of art.
     We're going for more of a Quest for Glory IV style in terms of look, but we want to keep the humor as well. The good thing about our situation is that we have access to circa 30 undergraduates who we can delve out work to in lue of traditional programing assignments, and were going to split them into groups in order to better help us actually finish the game.
     If you feel you can help, or just want to show your support, my email is
wts32@msstate.edu

Thanks,
William

*Any Chance of Sticky?
 


Title: Re: Ideas to get this started again...
Post by: BMC2010 on May 04, 2010, 01:18:22 PM
Tipmen,

I have attempted to contact you, but your e-mail address does not seem to work. Granted, perhaps you can just tell me on here if you are looking for anyone to help with writing/plot.


Title: Re: Ideas to get this started again...
Post by: Paladin0707077 on August 30, 2010, 10:07:34 PM
Would privatizing it have a chance of spurring it's development?

Quite the opposite, trying to privatize it - i.e, make money off of it to pay people to make it - would cause Sierra/Activision to swing the "gavel of copyright law +infinity" at Hero6, closing it up for good. At least right now, we can pass it off as a (admittedly very long-developed and somewhat mismanaged) fan-made game that pays homage to the original game.

If you feel you can help, or just want to show your support, my email is...

Email = good. Website (slapped together if needed) = better. Show us you're at least KIND OF serious about this.


Title: Re: Ideas to get this started again...
Post by: Paladin0707077 on August 30, 2010, 10:19:51 PM
Looks like they've moved and the new site no longer exists. Oh well...


Title: Re: Ideas to get this started again...
Post by: tipmen998 on November 01, 2010, 09:16:18 PM
Quote
Hello,
My name is Ti Simpson. I'm a graduate assistant in the computer science department at Mississippi State
University. I've lurked for years, and am curious if the Hero 6 project is dead? Would privatizing it have a chance
of spurring it's development?
My colleague is also a classic Sierra fan, and we figure together we could invest a few thousand dollars to
buy the whole project, and finish it up ourselves. (we might even make some undergraduates do the work  blackguard ) but that is all dependent on how much development has been done thus far. What is
lacking? We very much would like this project to see the light of day.
Thanks,
-Ti

oh, and Quest for Glory 4 is my favorite QFG, minus the bugs of course!

All designs, sound effects, music, code, or anything that will be of use to the future of Hero 6 should be emailed to:
William@infinite-views.com

These guys are a small programming team in Tupelo, MS and have promised to complete the game if possible (all are over 30 and classic SIERRA Online fans.) Who is the official "repository" for Hero 6. For the love of Jesus Christ get everything to these guys.