Title: Falworth's Saviors: Plot, Characters, and Discussion! Post by: Corsair5 on March 21, 2008, 08:29:54 AM Falworth was a kingdom in turmoil. From the northern edge of Fricana, a massive invasion had come, a huge, united warfleet of Goblins and Crocmen are ravaging their coastline, and the undertrained and poorly equipped warriors of Falworth, softened by decades of peace, are near-helpless to resist them. In desperation, the King sent out a call for aid, a call...for Heroes.
Unfortunately, what he got instead was a coterie of wet behind the ears wannabes who looked like they'd been farmers last week and had decided to hammer their plowshares into swords. And then another group came. And then some cadres. Oh, and a few parties. Dozens of wannabe Heroes crowded into Falworth, hoping to gain fortune and glory by driving back the advancing monster hordes. Instead, what most of them got was the tip of a Crocman's spear or a Goblin's blade. Falworth was in the unenviable position of having a massive invasion on their hands by some of the least impressive monstrous races in the world. Not to mention that the actually skilled Heroes were busy, at the very least, saving a continent from a Demon Invasion. A country being threatened by a war fleet of Goblins was regrettable, but they had to save the world. So the bounty on Goblins and Crocs climbs a few coins higher, and more adventurers and a few mercenaries decide to swing by Falworth, hoping to earn a name for themselves so they're actually credible heroes. Some will gain a little fame by halting a war party. More will flee Falworth, hoping for easier, but more prestigious objectives. Most are slain. Several more adventurers, mercenaries, and whatever else approach Falworth. Incidentally, each would stop at the Golden Rose Inn, a small but reputable inn on the road that links together Gaul and Falworth. No one could predict that these mercenaries would alter the course of history for Falworth - and the whole of Glorianna. * * * * * Now that I've laid out the basic plot, I want to differentiate this from the previous RPS with a little groundwork. 1: No Paladins...at least, not at the start. Given that the story follows a bunch of newbie adventurers, none of us should have earned the right to be a Paladin. Now, if you want to be a Lawful Good Jollyman, more power to you, but it'll be a while before your sword lights on fire. Last time we had a ratio of Paladins to Fighters of about 5:1, and there was some horrendous playing of the Paladins too. I won't say any names, but let's just say his character was Mordavian and he has an absurd number of posts. And the character got cooked and electrocuted at the same battle. And then became inexplicably Anti-Heroic... 2: I don't need to say this, but please nothing particularly outlandish. A new kind of Fighter, Wizard, or Thief, or even something that doesn't fit in one of the three archetypes? Great. But Half-Dark Ones are right out. But frankly, the mental images that conjures would keep all of our sane members and even me repulsed from that particular option. 3: The Multiverse aspects of the previous RPS are non-existant. While they may exist, there is no significant, well-known traffic between the Worlds. W.I.T. may be aware of their existence and even have some degree of contact with them, but there isn't a Portal Terminal with the 3:15 to Azkaban in Tarna. 4: Newbie Adventurers. This mostly applies to history - you DID take the correspondence course, right? Anyway, you should be small potatoes - we're not retreading Quest for Glory, but we're at least going to try to start off walking a mile in it's shoes. 5: Other than those four things, anything goes. I could probably have avoided mentioning the second and fourth, but I've been expanding my RP horizons and not all the landscapes are as intellectually balanced as Hero6. Character sheets will be placed in this thread. Here's a basic character template, but it's hardly ironclad. If you want something more fancy or simpler, that's fine by me. Hell, you could chop Personality, History, Age, and Class off this one and still be able to convey most of your character. Final Notation: This takes place 15 years before Quest for Glory 1. Aside from the fact that most of the events have never taken place, this takes place at the beginning of the First Demon Invasion, when Rakeesh recieved his leg injury, as well as about five years before Baba Yaga arrived in Spielburg Valley and placed the curse on Baron Spielburg. (Yes, I'm more or less pulling these numbers out of my head.) Name: Age: Species: Gender: Class: (I could have made this Your Character in a Single Word, but sometimes it takes two words. For example, Jafar's old character would have been Paladin, and Jigen's Ninja.) Equipment: (Significant stuff. I'm going to assume everybody is carrying some SPIM, wearing pants, and brought the requisite rope, grapnel, and torches of anyone trained on the Famous Adventurer's Correspondence Course, or any of it's competition such as Military Training.) Personality: Appearance: History: Title: Re: Falworth's Saviors: Plot, Characters, and Discussion! Post by: Swift on March 25, 2008, 02:27:38 PM Name: Melkie Roverdell
Age: 17 Species: Human Gender: Male Class: Fighter Equipment: Ordinary long sword. Nothing of significance Personality: Tries very hard to compensate for his lack of talent or ability. Thinks he's destined for greatness someday. Hates being insulted. Has a good heart, but hasn't fully grasp the concept of being a hero yet. Deep down inside, he's afraid of being a nobody. Appearance: Scrawny, tall, fair-skinned pimply boy with short, dark brown hair and green eyes. History: Born out of wedlock, young Melkie was often cruelly taunted in school for having no father. One day, he ran home to his mother, teary-eyed, and asked who his father was, only to learn that his father was a famous knight, and that he was still out there slaying dragons and rescuing princesses. Of course, no one else believed this story, but Melkie did, and he believed that he could be a legendary hero, just like his dad. Since that day, he's been training hard in swordplay. He longs for the day he'll get to meet his father. Title: Re: Falworth's Saviors: Plot, Characters, and Discussion! Post by: Corsair5 on March 26, 2008, 01:43:42 AM You're unarmed, Swift? Not even a dagger? I like the character, though.
Anyway, as soon as we get three more people, we can start this. I don't have any contacts with other members beyond the PM system, Swift. You got any means? Title: Re: Falworth's Saviors: Plot, Characters, and Discussion! Post by: Ignus_Draconus on March 26, 2008, 11:40:30 PM you did say not to mention the obvious stuff. :P
darn, guess I don't get to try out my dimension-shifter. I'll have to think of something else. Title: Re: Falworth's Saviors: Plot, Characters, and Discussion! Post by: Corsair5 on March 27, 2008, 01:22:24 AM I then detailed what I meant by referring to rope, rations, and torches. Standard issue stuff for adventurers. I don't know if any of you remember Quest for Glory 1, but, in fact, the Sword is not the Standard Issue weapon for Adventurers, it is only issued to the Fighter-Types. While Swift's character clicks into that category and I would assume he has a sword or some kind of Sword-Type-Thing, I can't discount the possibility of a Battle-Ax or a Spear or Warhammer or some kind of totally awesome Farm Implement like a grain flail with nails driven through it.
Title: Re: Falworth's Saviors: Plot, Characters, and Discussion! Post by: Ignus_Draconus on March 27, 2008, 04:48:16 AM true. I guess I stand corrected.
looks like we have a fighter, so I guess I'll have to be backup. wizard :wizard:, or thief :thief:? hmmm Title: Re: Falworth's Saviors: Plot, Characters, and Discussion! Post by: Swift on March 27, 2008, 07:01:57 AM I didn't write what my weapon for the reason that Ignus has mentioned. It's in the profile now.
Corsair, I could try contacting the others about this RP. Title: Re: Falworth's Saviors: Plot, Characters, and Discussion! Post by: Corsair5 on March 27, 2008, 10:26:40 PM Please do, Swift. I'm not the most reputable person around here, even with my recent conversion from being the incarnation of Chaos to a more orderly mindset.
Title: Re: Falworth's Saviors: Plot, Characters, and Discussion! Post by: Ignus_Draconus on April 02, 2008, 02:10:55 AM Name: Skippy
age: 4 gender: male Species: coconut class: worrier equipment: none personality: having spent a good portion of his life being stepped on by careless tourists, skppy the neurotic coconut has developed a paranoid and self-conscious personality. always the first to suggest a tactical retreat in the face of enemies or large crouds, Skippy can always be counted on to provide at least one projectile to use against the foe (read: himself) appearance: brown, covered in coarse hair, slightly cracked. he's a coconut History: found on a tropical beach by a touring wizard, Skippy was given sentience as part of a bet between two wizarding houses. after a week of listening to skippy's pesemistic and schitzophrenic conversation, the wizards decided to hand him off to the next adventurer that came to visit. such an opportunity came a few days later, and skippy was passed into the posession of a hardy warrior who, despite all of skippy's efforts, has retained posession of the irritating coconut to this day. Title: Re: Falworth's Saviors: Plot, Characters, and Discussion! Post by: Ignus_Draconus on April 02, 2008, 03:03:33 AM {please forgive the double post, I couldn't resist my april fools impulse :D. the following is one of my actual characters}
Name: Jacquelyn, “jack” Trades Age: 14 Species: human Gender: female Class: wizard Equipment: a short dagger (borrowed) Spells: open, fetch Personality: shy and timid in unfamiliar places or company, Jack is eager to talk when in the company of people she knows and trusts. Naïve and honest to a fault, she would have quickly fallen prey to the more unscrupulous elements of society were it not for her companion Mandolin Appearance: slender and short, with chin-length brown hair. Jack is still not fully developed, so she can, and often does, pass for a boy – at least under light scrutiny History: the sheltered daughter of a trading caravan, Jack was raised to be knowledgeable in necessary capacities – hiking, cooking, basic mathematics, bargaining, and similar skills. Being constantly on the move, she had little opportunity to develop extensive interpersonal skills, preferring to read books rather than interact with the almost perpetual group of strangers that surrounded her family – none of the regular caravan members were her age. During her caravan’s final trip her parents hired a wizard to act as her tutor. He, sensing the girl’s latent magical potential began teaching her the basics of magic, and a few simple spells that would be moderately useful for a trader’s daughter to know. Alas, Jack’s caravan was attacked by brigands one night, and only the fact that she was out collecting firewood at the time saved her life. Mandolin, an enigmatic boy whose troupe was traveling with the caravan also escaped and aided her in escaping the brigands. Because their pursuers were tenacious, Jack and Mandolin were forced to join the crew of a ship bound for falworth in order to escape. Title: Re: Falworth's Saviors: Plot, Characters, and Discussion! Post by: Swift on April 02, 2008, 04:48:49 AM Awww... but I like Skippy!
Title: Re: Falworth's Saviors: Plot, Characters, and Discussion! Post by: Corsair5 on April 02, 2008, 07:55:25 PM Yeah, but it goes beyond typical QFG satire into outright parody.
Anyway, after some heated internal debate, I've decided I'm going to make a character too, mostly because this is, to put it lightly, silent as the grave. Name: Aberon Ral-Shidar Age: 21 Species: Human Class: Fighter Equipment: Shapeir-forged Scimitar, small steel buckler, boiled leather chestpiece, four Dinars and six centimes. Personality: Aberon is outspoken, forthright, and eager for a fight. He hates to be still for very long, and has a strong desire to win fame and glory. He has a bit of an ego. If you catch him off guard, he'll often say strange things, in particular, referring to people as 'Effendi', or warning them about the dangers of the desert. Appearance: Aberon keeps his hair trimmed extremely close, almost shaved, while keeping a grand moustache and goatee. His skin is dark, befitting an upbringing in Shapeir, and he is rather well-muscled. His bearing is tall and straight, almost military. He still wears the colors of the Shapeirian Guard, although he no longer possesses any of their armor or gear other than his sword. History: Aberon, born in Shapeir had the ambition of becoming a great and noble warrior his entire life, and on his sixteenth birthday, joined the Shapeirian Guard. However, he soon began to chafe under their strict orders and the dullness of life, watching hero after hero enter the desert to do great deeds, while he stood by the gate with no other duty beyond passing on messages and warning them - futilely - of the dangers of the desert. Although he rose quickly through the ranks with his ability, quickly elevating from being a mere Gate Guard to patrolling, and often getting lost in, the labyrinthine alleyways of the city, he left the Guard four years after joining, and instead decided to become a Freelance Wariror, hoping his training with the Shapeirian Guard would allow him to compensate for the lack of any real training as an adventurer. Upon hearing of the great war breaking out in the Western Lands, he took the last of his money and joined a caravan heading to Gaul, whereupon he haded further west until reaching the Golden Rose Inn, where he hopes to gain information on the Goblin and Crocmen whereabouts, and possibly join a group of adventurers. Title: Re: Falworth's Saviors: Plot, Characters, and Discussion! Post by: zeldafreak on April 03, 2008, 09:31:40 PM Ooo, RPing! I haven't done this in years!..
I'd like to join your posse if I could... last time I played was two or three years ago and I was a thief-turned-paladin; basically a thief who was stopped from doing a reprehensible deed by a paladin in his youth, and began using his athleticism and wit for the powers of good. I see that character is out as you have banned paladins, at least for now. I'll write up a character soon; can't do it right at the moment. ~ZF Title: Re: Falworth's Saviors: Plot, Characters, and Discussion! Post by: Corsair5 on April 04, 2008, 12:46:00 AM Sure. Welcome aboard. Nothing against Paladins, but I wanted to start a story from Square One rather than starting in the middle of the Hero's Journey.
Title: Re: Falworth's Saviors: Plot, Characters, and Discussion! Post by: The Guy on April 04, 2008, 02:10:58 AM You know, I wouldn't mind trying this again as well, but I don't want to ask to join and then not be able to make a commitment to it or if my computer decides to go haywire on me like it did the last time.
Title: Re: Falworth's Saviors: Plot, Characters, and Discussion! Post by: zeldafreak on April 04, 2008, 03:30:07 AM Don't worry; I'm sure someone will be willing to kill you off if your inactive... ;D
EDIT: This is a forum RP, not a chat RP right? EDIT2: Name: Ardor Age: About 19. Species: Human Gender: Male Class: Thief with very small magical abilities. Equipment: One fighting dagger and three throwing daggers, along with a rope with grapnel. Being a thief, he knows better than to carry a purse, and so as far as anyone else knows, he has no money on him. By day he wears the clothing of those with wealth and power. Now, however, he is wearing traveling clothes with a light leather armor. Personality: Ardor is the kind of person who would rather keep to himself. Like many in these hard times, Ardor has a good heart, but tries to hide it from others, seeing it as a weakness he wishes to keep unknown. Overall his outer personality seems friendly and personable, but underneath he sees himself as superior to the wealthy men and women all around him, and has a bitterness toward him stemming from the mistreatment from their kind he received as a child. He is arrogant and cocky since he has not met a match for his skills in his small town. Ardor remembers the struggles of his childhood and has sympathy on orphans or other defenseless persons. Appearance: Ardor has a fit body, but I would not go so far as to say that he’s muscular. He tries to keep his build light but toned, since he has no need of brute strength, opting to surpass obstacles rather than go through them. His face is pleasant and attractive when he wants it to be, but the rest of the time he is impassive and stoic. History: Not much is known of Ardor’s childhood, but we do know that he spent much of it alone. His parents were nearly absent from his life, but no one knows if they were drunkards, dead, or simply rejected him. At as young as four years old, he was wandering from village to village living off of whatever house from which he could gain sympathy, but as he grew older people’s sympathy waned. Some gave him honest work, but most backed out of their promises of money, food, or shelter and threw him back onto the streets, tired, week, and penniless. In a moment of desperation and deprivation, he stole a very small amount of bread and meat; just enough to survive. He continued his wandering from village to village, his marks for theft and burglary escalating every time. To keep this short, I will neglect explaining how he obtained his skills in lock picking and acrobatics, and suffice it to say that he collected enough wealth over the course of years that he settled in Gaul, buying a small but expensive house and collecting apparel befitting kings. Ardor never explains his background to anyone. Many assume that he is the illegitimate son of a wealthy man, while some believe he could even be a prince. Ardor, quite the fan of irony, is especially appreciative of this conjecture and fame. By day he could be prince of the whole kingdom. By night, however, he is one of the most skilled thieves of the area, even at his young age. Or should I say, the only thief in the area. Though Ardor is very talented at his craft, he has never been truly tested. Could his arrogance be misplaced? **** OOC: If you have a problem with my character let me know. He's gone through a couple of revisions; the first he was a wealthy merchant by day, owning a shop or two, hehe. I think this character is much closer to what you're looking for. Anyway, since my character isn't quite as heroic as most of yours, I was thinking about some kind of reluctant hero thing going on, like his caravan being attacked while passing by the Golden Rose, and he tries to recruit help from the adventurers inside to retrieve his possessions or something. Let me know what you all think. Title: Re: Falworth's Saviors: Plot, Characters, and Discussion! Post by: Corsair5 on April 04, 2008, 07:20:00 PM Sure. The character looks fine to me. Welcome to City 17. It's safer here.
Guy, since we're doing a Forum-Based RP for now, computer issues won't be as much of a problem. In any case, if you have issues, I know of means to keep your character alive and active even if you're unable to post for several days. I do not anticipate this RP moving at any great pace anyway. I'll give Guy a few days to decide and make his character. We'll start this on Wednesday, assuming I have no objections. Title: Re: Falworth's Saviors: Plot, Characters, and Discussion! Post by: zeldafreak on April 05, 2008, 01:29:52 AM No objection, however it is possible that I won't be able to post on Wednesday. Usually I am, though.
Title: Re: Falworth's Saviors: Plot, Characters, and Discussion! Post by: Ignus_Draconus on April 05, 2008, 03:06:50 AM okay, here's my other character, assuming that no one minds my having two. (I kind of imagined them at the same time, as a matched set)
Name: Valerian Quinthry; aka Arjumand “Mandy” Waybreze Age: 17 Species: Human Gender: Male Class: Thief Equipment: standard lock pick, short sword Personality: a strange and mercurial character, Mandy generally seems jovial and carefree – almost thoughtless – until a situation arises that requires another persona. He is highly protective of his ‘adopted sister’ Jack, becoming abrasive or even outright hostile towards anyone who seems to be bothering her. Tends to rely primarily on charm to deal with dangerous situations, Appearance: on the upper end of average height, one head taller than Jack. Hair is brown, just past shoulder-length, and usually worn in a braid. Fairly well muscled, in a dense rather than bulky way. Wears functional clothing of moderate quality. History: mandy refuses to discuss his past prior to his involvement with the Forthright Theater troup, which was travelling with Jack's trading caravan when it was attacked. however, the Forthright's unofficial relationship with the Quinthry trading family makes one wonder... Title: Re: Falworth's Saviors: Plot, Characters, and Discussion! Post by: Corsair5 on April 05, 2008, 05:58:54 PM Shouldn't be a problem.
Title: Re: Falworth's Saviors: Plot, Characters, and Discussion! Post by: The Guy on April 05, 2008, 09:44:18 PM I've no idea how this would work out, for I go to my cousins just about every other week usually on Wednesday or Thursday until Sunday.
Edit: It looks like I am going to my cousins this upcoming Wednesday, so I guess I will not be partaking in this RP. Sorry if this may have caused any delay. Title: Re: Falworth's Saviors: Plot, Characters, and Discussion! Post by: Corsair5 on April 08, 2008, 03:43:22 AM At the rate this forum moves at, it may not be a problem, actually. You may still be able to get into this anyway.
Title: Re: Falworth's Saviors: Plot, Characters, and Discussion! Post by: zeldafreak on April 09, 2008, 12:08:45 PM Today is the day!.. *puts on mood music*
:D 10PM Edit: Or not... Title: Re: Falworth's Saviors: Plot, Characters, and Discussion! Post by: zeldafreak on April 17, 2008, 02:43:49 AM What the heck, guys. It's been a week. Where'd you all go?
Title: Re: Falworth's Saviors: Plot, Characters, and Discussion! Post by: Ignus_Draconus on April 23, 2008, 04:09:47 AM to the realm of Deep Thought - we'd never been there before, and we got rather lost.
seriously though, i'm trying to figure out the best way to introduce my pair of characters. how do I justify placing my generally noncombatant characters into a hostile environment for my first post? Title: Re: Falworth's Saviors: Plot, Characters, and Discussion! Post by: zeldafreak on May 05, 2008, 01:33:41 AM I dunno... just come up with something lame like I did :)
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