Title: Qfg: questions and answers Post by: Arsunt on February 26, 2007, 07:52:29 PM I’ve already written some solutions, point lists, bug fixes, and other exclusive details about Quest for Glory series (but, alas, it was written on Russian language only). Umm… I’m ashamed to ask you, but I need your help. :blush: There are some details that I cannot find out by myself…
First of all, there is negative point list in Qfg1. It contains those actions: Drink Troll's Sweat or 3 mugs of Ale (-5) Eat Magic Acorn (-5) Kill bear in Kobold's cave (-25) Kill fox in the trap (-10) I suspect that I’ve missed just one more action which costs –5 puzzle points. Did you find it? According to "Shadow of Darkness" manual, Paladin can gain "Protection from Magic" ability during Qfg4. And some of my friends tell me that they saw "You have now gained Magic Ward ability" message on their screen. But I never wasn’t seen this message. I even checked dynamic memory block, but I’ve got no results. :annoyed: Do you know something about it? P.S. If you have some interesting question about Qfg, ask it to me and I will try to answer it. Title: Re: Qfg: questions and answers Post by: Silverbolt on February 26, 2007, 08:52:58 PM Hmm...I can't say I know any of those. However, I do have a question. Could you please list all the items you can get if you keep adding Rusalka's hair to the brush in QFG4?
Title: Re: Qfg: questions and answers Post by: Arsunt on February 26, 2007, 11:41:58 PM I'm not sure that I completely understand your question, but I will try...
There is full item list in Qfg4 program code. 01.thePurse 20.theSword 39.theKnob 02.theManas 21.theDagger 40.theStaff 03.theCures 22.theFlint 41.theBonsai 04.theHeals 23.theGarlic 42.theHammer 05.theRations 24.theGuildcard 43.theStake 06.theThrowdagger 25.theToolkit 44.theBag 07.theRocks 26.theDarksign 45.theBoneRit 08.theCandle 27.theHat 46.theBloodRit 09.theCandy 28.theCorn 47.theBreathRit 10.theFlask 29.thePiepan 48.theSenseRit 11.theWater 30.theBones 49.theHeartRit 12.theGruegoo 31.theBerries 50.theFlowers 13.theBonemeal 32.theHumorbar 51.theWillowisp 14.theLockpick 33.theRehydrator 52.theLocket 15.theKeyRing 34.theDoll 53.theStatue 16.theOil 35.theBlackbird 54.theTorch 17.theGrapnel 36.theCloth 55.theAmulet 18.theArmor 37.theChicken 56.theHair 19.theShield 38.theJewelry 57.theBroom Each item has one or several phases. And each phase has individual text message. For example "theSword" item has 4 phases: theSword{1:"Battle Axe"} "You wrested this awesome battle axe from the barrow of a mighty Wraith. " theSword{2:"Sword"} "This sword is rather battered and worn; you can't get it to hold a proper temper. Still, it's better than fighting barehanded (or even with a dagger). " theSword{3:"Fine Sword"} "You have a high-quality, well-balanced sword from the urgent care section of the Adventurers' Guild. " theSword{4:"Piotyr's Sword"} "This magical sword has powerful combat and defensive abilities in the hands of a Paladin such as yourself. " So if you combine theHair{1:"Lock of Hair"} and theBroom{1:"Broom"} you'll get theBroom{2:"Broom"} with text message "You interweave the Rusalka's hair with the straw on the broom." (The phase of "theBroom" item will change when you combine it with "theHair" item) theHair{1:"Lock of Hair"} "You have a lock of delicate, wispy green hair from the Rusalka." theBroom{1:"Broom"} "This is a small hand broom suitable for light cleanup tasks." theBroom{2:"Broom"} "You've woven some of the Rusalka's hair into the straw of the hand broom. It now feels somehow heavier and stronger than its appearance would suggest." Even if you buy new broom (without Rusalka's hair) after this operation of combine, you'll get two "Rusalka's brooms", because "theBroom" item is in the second phase now. Have I answered your question? ??? P.S. I've read this post of mine by myself and I've realized that it is hard to understand it. If someone read it, sorry... :( Title: Re: Qfg: questions and answers Post by: Arsunt on March 04, 2007, 02:42:59 PM I still have a few more questions, however.
1) I’ve seen puzzle point lists in different Internet sites. According them, there are points for: Qfg3: Venomous Vines – Knock over fruit (5 points)... Actually I don’t know what does it mean. Qfg3: Uhura's Hut – Tell Uhura about Initiation (3 points)... I can't get these points, if I tell her about it! Qfg4: East Part of Town – Tell Nikolai about his wife Anna (6 points)... I can’t get these points! Qfg4: Gooey Path – Open squid rock and get ritual (6 points)... I can’t get these points! Do you ever have points, listed here? 2) Can I finish Simbani initiation race first? 3) Can I download scans of the original Qfg User Guide pages somewhere? And I have a few more interesting answers... If you’re interested in this answers, of course. 1) I can tell you about algorithm of a hero skills increase/decrease. 2) I know everything about Qfg3 Sekhmet Test. And I have scenario of this test. 3) I’ve written computer program... Qfg5 Data Extractor. With this program you can extract game resources (i.e. game files), including music, sounds, voices, textures, 3d models, etc. Of course, you need "Quest for Gory V" to use extractor. 4) Maybe something else. I can’t remember right now... :) Title: Re: Qfg: questions and answers Post by: Silverbolt on March 04, 2007, 04:39:31 PM No, you see, after you add the hair to the broom you get a broom with Rusalka's hair on it. If you add another strand of hair, you get another item. You can do this several times. I remember one of the items was a waterskin.
Title: Re: Qfg: questions and answers Post by: Arsunt on March 04, 2007, 07:03:19 PM Oh, I see!
Thanks a lot! :rolleyes: And how I could miss this game bug? Shame on me. Now I've checked "theBroom" item one more time. It has 12 phases instead 2. But last 10 phases is not used in game. Probably developers placed them in the end of item list as temporary graphic icons ("theBroom" item is the last in the item list). 01) Broom (used in game as "57.theBroom") 02) Broom with Lock of Hair (used in game as "57.theBroom") 03) Safe Knob (used in game as "39.theKnob") 04) Lock of Hair (used in game as "56.theHair") 05) Rope and Grapnel with Rubber Chicken (not used in game) 06) Statue (used in game as "53.theStatue") 07) Helm (not used in game) 08) Flowers (used in game as "50.theFlowers") 09) Fruits (not used in game) 10) Lockpick (used in game as "14.theLockpick") 11) Empty Flask (not used in game) 12) Waterskin (not used in game) (http://img79.imageshack.us/img79/7892/broomitemphasesvh5.jpg) Title: Re: Qfg: questions and answers Post by: Silverbolt on March 04, 2007, 11:37:21 PM Thanks. You're doing a fine job documenting these. Are you a coder?
Title: Re: Qfg: questions and answers Post by: Arsunt on March 05, 2007, 02:03:29 AM Yes, I'm Coder... and also hacker, cracker and data dumper. 8)
Are you interested in something else? Title: Re: Qfg: questions and answers Post by: Silverbolt on March 05, 2007, 10:41:48 AM Oh, yeah. Is the desert in QFG2 infinite to the left and right and randomly generated or does it have borders?
Title: Re: Qfg: questions and answers Post by: Arsunt on March 05, 2007, 06:53:13 PM The desert in QFG2 is neither infinite nor limited. It "looped" like King's Quest maps. If you keep going to the west, you will come from the east... someday, perhaps ;D
Every qfg-desert screen has own coordinates. Top left screen is (1; 1), bottom right screen is (8; 1024). I.e. length of desert is 1024 screens, and its width is 8 screens. Some more about qfg-loops... If you will go to the east from (1; 1024) you will get to (2; 1)... ...from (2; 1024) to (3; 1)... ...from (3; 1024) to (4; 1)... etc. If you will go to the west from (8; 1), you will get to (7; 1024)... ...from (7; 1) to (6; 1024)... ...from (6; 1) to (5; 1024)... etc. If you will go to the east from (8; 1024) or to the west from (1; 1) you will get to "bug zone". It is desert too, but beyond game borders. In this area you can walk to the west and east only. The desert is general for both Shapeir and Raseir. If you have enough water, you can travel without caravan from Shapeir to Raseir and, of course, from Raseir to Shapeir. Shapeir coordinates: (1; 301) Raseir coordinates: (8; 724) I guess, you’re surprised! :) (http://img53.imageshack.us/img53/8206/qfg2desertmapsc6.jpg) Title: Re: Qfg: questions and answers Post by: Silverbolt on March 05, 2007, 10:46:15 PM I AM!
The Raseir thing blew me away. :blink: You asked if you could get scans of the User Guides: Try here http://www.replacementdocs.com (I don't think this violates the "discussing warez" rule on the forums, since PDFs are completely legal.) I'm also interested in the skills algorithm. As I understand it, every time you swing a sword, say, a little variable increases until it reaches a preset value. Then the target value is increased and the variable becomes zero again. Title: Re: Qfg: questions and answers Post by: Arsunt on March 06, 2007, 04:32:45 PM First of all, thanks for this link with User Guides. :rolleyes:
About Algorythm You are partly right. Every skill consists of a current variable (we can see it in a char sheet) and an intermediate variable (we can see it in a game memory dump only). Most actions give you increment of an intermediate variable (it is constant for each of action). "Luck" skill is exception to this rule; its increment is casual. Increase An intermediate variable changes from 0 to value of a current variable (if this value isn’t zero, of course). Yes, an intermediate variable increases until it reaches value of a current variable. Then from intermediate value we subtract current value; after this operation we add to a current value some number from 1 to 3 (it is casual). While intermediate value is more than current value we repeat this operation. This algorithm works for magic spells too. It is easier to understand with small program block (written with Pascal-like language): P.S. As you see, the skill development becomes more difficult when the skill value increases. while S_inter >= S_current do begin S_inter := S_inter - S_current; {S_inter - integer variable of intermediate value} S_current := S_current + 1 + Random(3); {S_current- integer variable of current value} if S_current > S_max then S_current := S_max; {S_max - integer variable of current maximum value (100 for Qfg1; 200 for Qfg2; 300 for Qfg3; etc.)} end; Decrease It is the same process, but intermediate value is negative. P.S. Decrease works only for "Honor" skill. while S_inter < 0 do begin S_current := S_current - 1 - Random(3); {S_current - integer variable of current value} S_inter := S_inter + S_current; {S_inter - integer variable of intermediate value} if S_current < S_min then S_current := S_min; {S_min - integer variable of current minimum value (50 for Qfg2 and Qfg3; 100 for Qfg4 and Qfg5)} end; Derived quantities Maximum of health points = (2*vitality + strength)/3; Maximum of stamina points = (vitality + agility)/2; Maximum of stamina points = (2*magic + intelligence)/3; "Paladin" skill = Current Honor Value – Base Honor Value*; * It equals honor value when you import your paladin character or when you become a paladin during game. Title: Re: Qfg: questions and answers Post by: Silverbolt on March 06, 2007, 05:10:14 PM Wow, this is interesting. You should host this somewhere after you've written it completely.
Also, can you find answers in a Wiki or something for the questions you had? Title: Re: Qfg: questions and answers Post by: Arsunt on March 08, 2007, 05:44:27 PM I’ve already hosted some of it in the website of my good friend. But all information has written on Russian language only. Maybe someday I will translate it and then English version will be hosted.
I tried to find answers for my questions in a Wikipedia website and others. But, unfortunately, I cannot find anything useful. Could you please explain me a meaning of phrase "Knock over fruit" from Qfg3 point list? I suspect that I don’t understand this phrase, because I can’t find points for this action. Oh, maybe someday I will learn English language well and I will have no need to ask such things... Title: Re: Qfg: questions and answers Post by: Silverbolt on March 08, 2007, 06:48:06 PM I haven't played in a while, but it might be for the purple fruit from the thorny weeds near the city. Maybe with a high enough throwing skill you can knock some off the vines?
Title: Re: Qfg: questions and answers Post by: Corsair5 on March 08, 2007, 08:13:10 PM That's odd. The only way to get the fruit as far as I know is save the Meerbat. You have to, because in addition to leaving you a piece of fruit, he also leaves you the Gemstone that allows you to get into the Lost City at the end of the game.
Title: Re: Qfg: questions and answers Post by: Silverbolt on March 08, 2007, 08:20:10 PM Then some other fruit? The one in the Mother of the World tree?
Title: Re: Qfg: questions and answers Post by: Corsair5 on March 09, 2007, 12:14:21 AM You don't really knock over that fruit. Maybe it's for a specific class, I think Thief, maybe.
Title: Re: Qfg: questions and answers Post by: Arsunt on March 09, 2007, 07:08:25 AM No, guys. According to point lists, this action is for fighters and paladins. And you can do it on "Venomous vines" screen only.
Here some links... A Hero's Quest for Glory (http://www.geocities.com/TimesSquare/Arcade/7435/QFG3/qfg3_Points.htm) FACS - The Resurrection (http://p211.ezboard.com/QfG-III-Wages-of-War-Point-List-SPOILERS/fthecommonroomfrm14.showMessage?topicID=6.topic) Though I've tried to throw everything to venomous vines with "Throwing=200/250/300" but I can't see results. Title: Re: Qfg: questions and answers Post by: Corsair5 on March 12, 2007, 11:30:42 AM I don't think this thread was really designed for this, but I'm curious. I beat Shadows of Darkness again the other day, and I don't remember ever actually leaving the Dark One's Cave after killing Ad Avis. How the heck do you get out of there? You don't have the Mouth Ritual, and every time you've needed to past through the cave mouth Katrina was there to say the Ritual. However, Katrina is dead at this point and she had the ritual with her. How does the Hero escape the Cave?
Title: Re: Qfg: questions and answers Post by: Silverbolt on March 12, 2007, 03:11:00 PM Isn't he teleported? Perhaps Erasmus?
Title: Re: Qfg: questions and answers Post by: Corsair5 on March 12, 2007, 04:24:38 PM You get teleported away to Silmaria at the Victory Ceremony in Castle Borgov after everyone in Mordavia congratulates you.
Title: Re: Qfg: questions and answers Post by: Arsunt on March 12, 2007, 04:59:52 PM Isn't he teleported? Perhaps Erasmus? No. It's impossible.How does the Hero escape the Cave? I think Erana was very powerful sorceress despite the fact that she was dead when Hero escaped. Maybe she has teleported him out of the cave. And after all, Erana has got her staff. The staff itself is very powerful too (It contains a part of Erana’s soul)... Or maybe Dark One’s mouth has opened after releasing of Erana. Remember, Piotyr has escaped from this cave without any rituals.I beat Shadows of Darkness again the other day Could you please check some puzzle point (I can't get those ones). Did you get points for those actions[East Part of Town] Tell Nikolai about his wife Anna (6) [Gooey Path] Open squid rock and get ritual (6) Title: Re: Qfg: questions and answers Post by: Corsair5 on March 12, 2007, 10:35:14 PM Yeah, I think I remember getting points for those. But I think the most likely reason for the Hero being able to leave is that Avoozl no longer has a foothold in Glorianna after Erana pushed him back to his own realm, thus restoring Mount Malign to normal, or at least beginning to return to normal.
Title: Re: Qfg: questions and answers Post by: Arsunt on March 13, 2007, 04:43:59 PM I think the most likely reason for the Hero being able to leave is that Avoozl no longer has a foothold in Glorianna after Erana pushed him back to his own realm, thus restoring Mount Malign to normal, or at least beginning to return to normal. Maybe... I think I've already told something like that, but my version is not so detailed. Thanks.I think I remember getting points for those. Please, I need to know EXACTLY if this points are available or not. And if you really got them then please tell me what game version you played (Floppy/CD and patches ver.). Also I need to know what type of computer you used (486 or Pentium, for example). It is very important for me. Thank you beforehand.Title: Re: Qfg: questions and answers Post by: Corsair5 on March 13, 2007, 07:53:33 PM I'm using a reasonably new Dell, I used NewRisingSun's patch for Quest for Glory 4, and the game itself keeps whining about Errors in the Dilithium Matrices that cause flux overloads of the Ion Core emitters.
Title: Re: Qfg: questions and answers Post by: Arsunt on March 14, 2007, 09:02:13 PM I see. You play CD-version of game (DOS edition) through DOS-Box emulator launched in Windows XP. Is it right? I’ve checked this version one more time and I haven’t found this points. I don’t know what to do... :annoyed: Are you completely sure that you’ve seen them?
Can I finish Simbani initiation race first? Last night I have answered this question by myself. I’ve increased Hero’s speed during initiation race (through program code, of course). He was running much faster then Yesufu and then he has finished first. Nevertheless, Yesufu has won this race. ??? Alas, Hero can’t win initiation race because of game scenario. Title: Re: Qfg: questions and answers Post by: Corsair5 on March 15, 2007, 03:56:25 PM Even if you ditch Yesufu at the leg trap?
Title: Re: Qfg: questions and answers Post by: Arsunt on March 15, 2007, 05:31:44 PM Yes. Even if you ditch Yesufu at the leg trap. It is game scenario, that cannot be changed.
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