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The Hero6 Project => Future Hero6 Projects => Topic started by: Pwincess on January 12, 2005, 10:03:26 PM



Title: New Character Class?
Post by: Pwincess on January 12, 2005, 10:03:26 PM
Should hero7 stick with the traditional fighter/paladin/wizard/theif character classes or should we add a new class?  For example, a ranger or a bard?


Title: New Character Class?
Post by: Lord_Bierhoff on January 12, 2005, 10:23:56 PM
I've always wanted to see a yeoman class.  I the yeoman well like the rural middle class in middle ages England.  They well known for their skills with bows and quarter staffs.  They were also fairly well educated so they would have some skills in things like poetry, alchemy, and handcrafts/arts.  They also were often responsible for upholding justice and defending the poor against the Norman overlords.  The most famous examples of a yeoman would be Robin Hood and Little John.


Title: New Character Class?
Post by: ndcent168 on January 13, 2005, 09:13:47 PM
I would agree that the games seem in need of a new character class. This could add more replay value to the game. A character that primarily uses staves and bows sounds  like a probable choice. This would also play into the addition of a bow for a weapon. We would, of course, need to have a "Patriot Arrow" as an item necessary to solve some problems.


Title: New Character Class?
Post by: Pwincess on January 14, 2005, 06:36:47 AM
I wouldn't mind playing a druid character  ;)  


Title: New Character Class?
Post by: ndcent168 on January 14, 2005, 08:09:42 PM
Druid sounds like fun. It would have to be made distinct from the Magic User or Wizard. Maybe we could start as a Magic User and have the player choose to become a Druid, Wizard, or other Magical Class.


Title: New Character Class?
Post by: Pwincess on January 14, 2005, 09:44:11 PM
Sounds like a great idea!  Maybe our hero would have to ocmplete another dryad task in order to become a druid?


Title: New Character Class?
Post by: ndcent168 on January 15, 2005, 04:42:21 AM
Just as to become a Wizard, a magic user must master 9 spells and then pass an initiation test, perhaps there is a test that the Gypsies or other such people could administer to enable a Magic User to become a Druid. Then there could be exclusive spells that only a Wizard or Druid could learn.

It could also be an option to have the Thief able to become a Ranger or other such class through training. Fighters can already become Paladins and I would hate to see the thief get left out. :)


Title: New Character Class?
Post by: Pwincess on January 15, 2005, 09:25:15 PM
The thief could become an assassin  ^_^  


Title: New Character Class?
Post by: ndcent168 on January 15, 2005, 09:28:46 PM
I though about that, but we need some sort of character to use the bow. Plus, the difference between an Assassin and Thief would be minimul.  


Title: New Character Class?
Post by: Pwincess on January 15, 2005, 09:34:39 PM
Quite right.

Now, will the ranger be able to use a long bow, a cross bow or both?

Will the ranger be able to summon familiars?


Title: New Character Class?
Post by: Dragon_Rider on January 15, 2005, 10:01:09 PM
Just as an idea list- some things each class could turn into:

Thief:
         Assassin
         Ranger
         Acrobat

Mage:
         Sorcerer
         Druid
         Witchhunter

Warrior:
         Paladin
         Barbarian
         Archer

And for more flexability- combined caracter classes- if a player gives a lot of training to a skillset not natuaral to the class he/she is playing- I bring up this idea because when I was playing through the QFG series- I always created a magic-user, but I always trained his close combat stats so I wouldn't have to worry should I fight something up close.

Mage/Warrior: Battlemage or Spellsword
Thief/Mage: Bard orAgent
Warrior/Thief: Monk or a Nightblade

Just an idea...


Title: New Character Class?
Post by: ndcent168 on January 16, 2005, 07:39:19 AM
I love the idea, but each character class should be distinct enough that they each have their own unique method of solving the same problem. I use, for example, stopping the war between the Lepordmen and the tribe (I can't remember their name off hand) in QG3: The Wizard befriends the Lepordmen; The Fighter and Paladin befriend the tribe; The Thief steals from the tribe and trades with the Lepordmen.

But now you say, "Ah, Ha! The Paladin and Fighter solve the problem in the same way." This is true, but the purpose of having a new class is to give more replay value to the game. The more puzzles that are solved the same, the less replay value the game will have. The Paladin also has other quests beyond what the Fighter has.

Let's make a list of the potencial classes and how they could be significantly different in problem solving styles from the original classes.


Title: New Character Class?
Post by: lazygamer on January 17, 2005, 03:09:51 AM
How would we receive this new class? Would we get it partway Hero6? Would we get it at the start of Hero7? Maybe partway through Hero7?

A warrior mage of some sort might be cool. Although with a different magic style than the wizard.

If you REALLY want to get creative, then a sage would be a neat class. He'd rely on cleverness, and vast knowledge about many things(things the average person, and the other character classes may not know very well). His fighting ability would be better than the wizard, but not nearly as good as the fighter.


Title: New Character Class?
Post by: Pwincess on January 17, 2005, 05:49:14 AM
We'd have to either implement these classes at the beginning of hero7, or part way though...

Implementing any extra classes into hero6 is not an option at this stage since nearly the entire plot is finalised and a chunk has been implemented into the alpha.


Title: New Character Class?
Post by: ndcent168 on January 17, 2005, 08:10:06 AM
Just as the Magic User becomes a Wizard part way through QG2, most of the changes should be mid game, IMHO.

I've always thought that the the Paladin should not be so closely related to the fighter. There should be a Paladin that is more closely related to the Wizard too. I also considered the idea of a Paladin-like Thief, but the two seemed mutually exclusive.


Title: New Character Class?
Post by: Pwincess on January 17, 2005, 10:10:23 PM
Se we're going to allow players to import their hero6 characters into hero7? *hint* *hint*


Title: New Character Class?
Post by: ndcent168 on January 18, 2005, 12:07:19 AM
Of course. But do we allow people to change the class of their character when they import?


Title: New Character Class?
Post by: Pwincess on January 18, 2005, 01:52:26 AM
We had the option of doing that in QFG, so maybe we should allow players that choice


Title: New Character Class?
Post by: Corsair5 on January 18, 2005, 05:25:49 PM
Yes, you could do that in QFG, but was it a good idea? Personally, I think we should make you the class you are, unless you're a Paladin and would prefer to be a Fighter. But that is unlikely that anyone would want to. Still, i've seen some people comment about how annoying it was that in QFG2 if you did some things you had to become a Paladin.


Title: New Character Class?
Post by: Jigen on January 27, 2005, 03:32:47 PM
On the topic of Paladin-thieves, in KOTOR II the Jedi equivalent of a Sith Assassin is called a Jedi Watchman. A similar idea could occur with a thief paladin, basically a paladin with funky daggers who relies on cunning and stealth, also with the more concealable daggers this character can be more of a people-person pretending he's not even armed until the monsters charge.


Title: New Character Class?
Post by: Swift on January 27, 2005, 04:44:31 PM
Sounds cool. What other abilities might this Paladin/Thief have, Jigen?


Title: New Character Class?
Post by: Paladin0707077 on January 27, 2005, 06:09:08 PM
Well, if you're going to talk about combined classes, I have one:

Fighter/Wizard = Enchanter

Basically, a wizard who believes the mind is useless without the body, too (or a fighter who actually had a brain and finds a magic book). They have magic and muscle, but they're not as strong and tough as fighters or as diverse as wizards. They're able to use their magic to enchant their weapons and armor for temporary boosts and elemental abillities (yes, including Pizza :P ). Could be used in quest puzzles, too (well, he surrounded by a block of ice. So I'll enchant my sword for fire damage to melt it).


Title: New Character Class?
Post by: ndcent168 on January 27, 2005, 06:55:13 PM
Without giving anything away regarding Hero6, can anyone say if the Hero has the ability to become a Paladin throughout Hero6?


Title: New Character Class?
Post by: Jigen on January 28, 2005, 12:09:01 PM
My psychic powers tell me I answered this question somewhere else. Like, two days ago.


Title: New Character Class?
Post by: ndcent168 on January 28, 2005, 02:11:00 PM
I asked a similar question, but a concise "yes" or "no" was not given. Instead, an answer of "Not Really" was given, but that is specifically not a "no." Basically, I want to know if a character can begin Hero7 with a character that is a Paladin, or should they be able to "upgrade" during the course of the game.

EDIT:
Sorry, I, like Corsair5, thought you were referring to QG, not Hero6.


Title: New Character Class?
Post by: Corsair5 on January 28, 2005, 09:33:42 PM
I'm not gay, Ndcent. So don't "Like" me.


Title: New Character Class?
Post by: Pwincess on January 28, 2005, 11:13:15 PM
Well, if we're going to have an evil paladin/anti-paladin/black guard, we should have a necromancy class too!


Title: New Character Class?
Post by: Striker on January 29, 2005, 12:05:36 AM
How about a peasant class.  He'd have cool peasant-only skills like... farming!  And... flamability.


Title: New Character Class?
Post by: Corsair5 on January 29, 2005, 12:12:40 AM
Blackguards aren't heroes, they're not like Thieves, who are just greedy. THEY WANT TO BLOW UP THE WORLD.


Title: New Character Class?
Post by: Pwincess on January 29, 2005, 12:14:06 AM
It could be a combination of hero's quest and villan's quest ;)


Title: New Character Class?
Post by: Corsair5 on January 29, 2005, 12:15:41 AM
Blackguards are really past the point of Villains. Villains are mostly guys who want to rule for themselves. Blackguards want to END the planet, or just being extreme destruction.


Title: New Character Class?
Post by: Ignus_Draconus on January 29, 2005, 03:56:47 AM
that sounds like an interesting Idea for a plot, to maneuver that kind of person into being a hero, or at least have all his actions ending in good results. kind of like saving the day by destroying the world.


Title: New Character Class?
Post by: Corsair5 on January 29, 2005, 04:03:40 AM
But everyone dies.


Title: New Character Class?
Post by: Jafar on January 29, 2005, 04:04:58 AM
Not the aliens.


Title: New Character Class?
Post by: Corsair5 on January 29, 2005, 04:07:38 AM
Who cares about them aliens come to steal our natural resources? Nuke em, I say! Nuke em!