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The Hero6 Project => Hero6 Role Playing Stories => Topic started by: Lord_Bierhoff on September 13, 2005, 12:04:01 AM



Title: Morrowind RPS
Post by: Lord_Bierhoff on September 13, 2005, 12:04:01 AM
hey all, well I'm back from summer "holidays" (aka work) and ready to kick off a new year.  Near the end of the last school year we discussed the possiblity of running an RPS based on Morrowind.  I'm now ready to get that up and running, but before I write up a huge post outlining how I plan to run the story I just thought that I'd test the pool to make sure there wtill is interest.  Soooo if you want to play please say so and I'll get back with more details.
 


Title: Morrowind RPS
Post by: Corsair5 on September 13, 2005, 01:39:37 AM
I've already posted my character in the character sheets, I'm ready to roll. Heck, i've BEEN ready to roll.


Title: Morrowind RPS
Post by: Reish Vedaur on September 13, 2005, 07:33:01 AM
I'm interested.
http://visitors.hero6.com/forums/index.php...indpost&p=12164 (http://visitors.hero6.com/forums/index.php?showtopic=96&view=findpost&p=12164) just in case you miss it =)


Title: Morrowind RPS
Post by: Lord_Bierhoff on September 13, 2005, 04:37:17 PM
good, I think we could use a few more people.

Please don't post characters yet, I have some details yet to give you as part of the introduction


Title: Morrowind RPS
Post by: Jigen on September 14, 2005, 01:33:59 PM
Don't get me wrong LB, you're a cool guy and don't doubt you'd mak a good DM, but I didn't really like Morrowind even when I didn't have to play it with Corsair  ;P . So sorry man but don't expect me to be turning up anytime soon.


Title: Morrowind RPS
Post by: Corsair5 on September 16, 2005, 06:32:21 PM
It is going down tonight, correct?


Title: Morrowind RPS
Post by: Swift on September 17, 2005, 04:35:53 AM
Unlikely. LB hasn't posted the rules yet.

-----------------

(2nd post)

Judging by Captivus' latest post in the character list topic, you probably have another interested member, LB. And I do have a classmate who's interested in joining.


Title: Morrowind RPS
Post by: serow on September 19, 2005, 12:57:52 PM
newb here, but interested in joining
hope you don't mind if i come in with pre-conceived perceptions
i've only ever played D&D and morrowind is pretty new to me


Title: Morrowind RPS
Post by: Perseus on September 19, 2005, 03:51:40 PM
Hi, I'm a newbie too but I'm interested in joining. I'm new to RPS's but I learn quick and I promise to stay in-character during the session. :)


Title: Morrowind RPS
Post by: Louisiana Night on September 20, 2005, 01:45:36 AM
I don't know if I can make it to the RP sessions, but if I can...

This Nord is ready for battle. ;)

EDIT:

Almost forgot...

Wabbajack, Wabbajack, Wabbajack ;P  


Title: Morrowind RPS
Post by: Corsair5 on September 23, 2005, 05:59:22 PM
Anger. Hate. This is the second to last Friday of September. Are we going to ever begin the RPS?


Title: Morrowind RPS
Post by: Striker on September 23, 2005, 10:05:32 PM
Hmm... I think it depends on if enough people actually show up.  I'll have to talk with LB a bit more, and he's not usually available.


Title: Morrowind RPS
Post by: Corsair5 on September 23, 2005, 11:42:03 PM
Well, I'm not really gonna go into the chatroom if the RPS isn't even started yet, am I?


Title: Morrowind RPS
Post by: Lord_Bierhoff on October 04, 2005, 06:24:59 PM
Sorry for the delay guys, between some RL stuff ( :wacko: ) and a faulty internet ( :angry: )connection I've had a bit of trouble getting this off the ground.  With Thanksgiving (Canadian) this week Friday won't work for me.  How does next Friday (the 14th) sound with everyone else?


Title: Morrowind RPS
Post by: Corsair5 on October 04, 2005, 06:30:07 PM
It took you long enough.


Title: Morrowind RPS
Post by: Lord_Bierhoff on October 04, 2005, 09:03:54 PM
I know I know *sigh* have you ever had one of those days? ... ya well, I like had one of those monthes.  Trust me I'd much rather have been running a game


Title: Morrowind RPS
Post by: Corsair5 on October 04, 2005, 10:42:25 PM
So in twelve days, Du'kair finally runs forth.


Title: Morrowind RPS
Post by: Lord_Bierhoff on October 05, 2005, 02:47:01 AM
So here they are, the long awaited character rules... or at least our latest draft of them.  It you have comments, questions, suggestions please feel free to make them (it's better to hash these things out now as opposed to in session).  Striker and myself do reserve the right to make final decisions on the rule.
This post is quite long, so I suggest reading the rules on characters and character changes and than skimming through the skills and races to find ones which appeal to you.

Characters (PCs):
Your characters are all members of a mercenary band.  As such you are familiar with each other and have functional relationships.  In other words, while not all of your characters need to be best buddies none of them will be antagonistic toward each other.  Also, lone-wolf characters are HIGHLY discouraged (read: if you want to do a solo adventure contact me outside RPS time).

When writing your character sheet please begin by describing the concept for your character.  Then give a brief history of the character and why he/she is with this group of mercenaries.  Then list five skills your character possesses from those described below (if you can think of skill that isn’t listed below please feel free to suggest it) (please note that the different schools of magic are considered to be separate skills).  For most of the skills you do not list it will be assumed that your character is familiar with them, but has not received training with them.  Magic is an exception to this rule since you need to know a spell before you can cast it and it would be impossible to learn a spell without previous training in the corresponding school of magic.  To prevent uber spell casters your character will have mana.  Please note how much mana your character has and where it comes from (see magic rules).

Finally your character can have some quirks.  Quirks include such things as ambidexterity, blindness, improved spell casting, a speech impediment, extra hardiness or strength.  (Please use your imagination to create quirks not listed here.  If you are not sure how appropriate an idea is just contact me and we’ll talk).  As you may be able to see from this list quirks can be either a hindrance or a benefit.  If you take a hindrance you will be able to have more benefits.  Quirks also come in two power ratings; partial and complete.  You have two quirk points, which means you can have two partial benefits or one complete.  If you take a hindrance you will gain a corresponding number of quirk points you can apply to benefits.  Please try and keep things balanced if you are going to use a hindrance.  A full lisp does not justify a full cat-like reflexes.  Please, please try and be fair I really don’t want to have to disallow a character.

Once you have created your character you can equip him/her.  Your character is not rich so you do not have any exceptional arms or armour.  Please limit yourself to non-enchanted steel, leather, or bonemold armour and steel weapons (you will have a chance to obtain better gear as the game progresses).

Character changes:
Your characters may not remain the same through out the game.  In fact it is highly likely that at least their equipment will change as they progress through the adventure.  Your characters may also have opportunities to seek out training.  Actions through the game may also shape your characters.  Regular usage of skills may result in their improvement.  Unfortunate circumstances may result in injuries which are not easily healed.  Note should be taken of these changes to your characters.

Example of a character sheet:
Name: Algra Darile
Race: Redguard
Concept: highly mobile melee combatant.  Supplements fighting skills with magic.
Algra Darile grew up in Skyrim far to the north of her peoples’ ancestral home of Hammerfall.  Her she learned to use her speed and wits to over come the local roughens.  She never felt at home among the Nords.  Thus at the young age of 18 she joined the crew of a merchant ship.  She was not popular with the Nordic crew who abandoned her at their first port of call, Vivec.  She traveled through out Morrowind in search of odd work and a place to fit in.  In her travels she encountered the mercenary group and joined.  She feels very proud of her place among the warriors, but she is suspicious that they too may abandon her.

Skills:
1   Very Long Blade:    -offensive
2         -parry
3   Light Armour
4   Acrobatics
5   Conjure
      -summon longblade (bastard sword)

all 3 additional spells are converted to mana
Mana: 7 (conjure) 6 (converted additional spells) = 13

Quirks:
Partial fast reflexes
   Partial deafness
   Full extraordinary running
Equipment:
1 bastard sword in back sheath
full suit of netch leather armour.
Satchel: - a small amount of food, waterskin, whet stone, utility knife, a few coins.


Skills:

Armour
Suits of armour come in varying weights.  Typically the heavier the armour the more protection it offers.  Suits of armour include a helmet, torso covering, pauldrons, bracers (or gauntlets), waist/thigh protection, and greaves (or boots).  The piece of a suit does not need to be of the same style or weight class, but it is highly recommended.

Heavy:  As the name says, these pieces of armour are heavy.  They typically offer the best protection, but their weight at times makes them cumbersome.  Heavy armour if preferred by strong warriors who expect to be in the thick of a melee.  In Morrowind armour made of iron and/or steel plates and mail make up the majority of heavy armour.  It is also possible to find suits left behind by the dwarves (dwemer) and the rare suit made from ebony or the hide of a Daedra.

Medium: Medium armour often resembles heavy armour, but is considerably lighter.  However, in lightening the pieces of armour some of their protective characteristics must be sacrificed.  In Morrowind suits of bonemold armour are quite popular with retainers of the noble houses and dunmer warriors.  Outlander have introduced styles of medium armour made with pieces of metal and leather, however these typically are of inferior quality.  The exceptions to this rule are suits crafted by Orcish and Nordic master smiths, which are highly prized.

Light:  Suits of light armour allow a maximum of flexibility while protecting the wearer.  Light armour can not resist crushing blows, but diminish the nicks and burses from a scuffle and may even turn the occasional blade.  In Morrowind netch leather is often used to make suits of light armour.  These outfits are particularly popular with members of the ashlander clans.  Bear and wolf pelts are also turned into suits of armour by Nordic craftsmen.  It s possible to find suits made by master craftsmen, but these are rare and more likely than not in the possession of professional assassins and their ilk.  It is more common to find suits of armour which are made with piece of the green volcanic glass native to Morrowind.  These suits resemble heavier suits, but the glass plates are considerably lighter than steel, making them highly prized.

Unarmoured:  An adventurer who chooses to pursue a quest without armour in Morrowind must have nerves of steel and the reflexes of a cat.  These adventures typically rely on their ability defeat foes from a distance to win combats.  When this fails they are forced to duck and dodge until they can bring their foe down or escape.

 Weapons:
A wide variety of weapons are available to you.  These skills are intended for offensive use, but may improve or even cover parrying.  If the weapons skill does not cover parrying or only improves parries you may choose take a skill entitled parry (weapon type).  If you want a weapon not covered in these skills, or you are not sure which skill category it would fit under please contact me.

Short Blades: Include such weapons as daggers, wakashi, short swords, sais, main-gauges, and kukri knives. This skill can be selected as either on-hand or off-hand.  The on-hand short blade skill is for attacks and improves parries If the short blade is an off-hand skill it will be a parry skill with improved attacks.

Long Blades: Include broad swords, bastard swords (one handed), katanas, sabres, rapiers, and machetes.  This skill is for attacks and improves parries.

Very Long Blades:  claymores, bastard swords (two handed), dia-katanas, and great swords. This skill covers attacks (note: difficulties attacking frequently and parrying increase with the size of the weapon).

Staff: typically range between 5 and 7 feet (though there are some adjustments depending on race).  This skill covers both attacks and parries.

Short blunt:  Maces, clubs, one-handed warhammers, tonfas.  This skill covers attacks and improves parries.  (note: weapons with heavy ends have more powerful attacks, but are awkward).

One handed axes:  This skill covers attacks and improves parries. (note: axes have powerful natural attacks, but they are awkward.  This disadvantage is increased by having the added weight of a second blade.)

Flailing weapons:  flails, numchuks, morning-stars.  Offensive only weapons.  (note: these weapons are very difficult to control when they are moving fast and can become a danger to the wielder as well as all those around them).

Polearms: halbards, guisarme, warhammers, fighting spears, Hammer of Kai, glaives, naginata, two-handed axes. This skill covers attacks using the combative ends.  The staff skill can be used to get alternative performances from these weapons.

Bows:  both long and short bows.  This skill is for attacks.  Bows count as staffs for non-projectile fighting (note: due to their delicate nature, bows are unable to stand up to prolonged use as a melee weapon).

Crossbow:  for attack only.  (note:  crossbows take considerable effort to reload)

Thrown weapons: ninja stars, throwing knives, throwing axes.  Attack only.

Hand-to-hand:  covers both strikes (hand and foot) and grappling. For offensive and defensive use.  (note: kicking while using a weapon and/or shield is very awkward)

Improvised weapons:  This skill allows the use of random objects as effective weapons.  This skill covers weapons the character has no training with, but a less proficient level than if the character had previous training.  Synergy will be considered if the character has skills with a weapon which bears a resemblance to the object or if the character has the hand-to-hand skill.

Shields: this skill applies to all shields regardless of size or style.  This skill is purely defensive.  

Acrobatics:
Acrobatic characters are far better at jumping than most individuals.  (note: the weight the character is carrying should be taken into account when jumping.

Climbing:
This skill is useful when scaling walls.

Survival:  
This skill combines the various forms of knowledge useful for those who spend much of their time away from civilization.  It includes first aid, shelter building, fire building, camp cooking, tracking, and basic herbology

Sneak:
Allows the character to move undetected… more or less…

Lockpick:
Allows the character to pick locks with efficiency.

Magic:
Magic is divided into a number of different schools.  While all magic draws on the same magicka energies within the individual the spells of each school are derived from different theoretical principles.  As a result it is not possible for most people to learn spells without first learning these principles.  In other words, your character will have one “pot” of mana for all your magic schools, but you can only learn spells from the schools your character knows.  Beginning characters will know 1 spell in each school they select.  On top of the spell which comes with their school beginning characters may learn 3 additional spells.  Beginning characters have a few limits on which spells they know.  To prevent uber mages characters will start with 7 mana points in their “pot” for each school they know (plus/minus racial bonuses).  Additional spells may be traded in for 2 mana in the “pot” (please make a note if you are going to do this.

Destruction: The destruction skill is the mastery of the spell effects of the College of Destruction. Their spells harm living and unliving things, and include elemental damage (fire, frost, or electricity), draining, vulnerability to an element, and disintegration (of non-living objects) magical effects.  All these spells will have an initial cost of mana.  Draining and vulnerability spells will have a continuous drain for their duration.  Spells may cast in the form of a touch or a projectile.  Projectiles will have additional costs depending on their distance.  Projectiles may “explode” to have an area affect.  The size of the area affected also increase the cost of the spell.

Alteration: Students of the College of Alteration manipulate the physical world and its natural properties. Alteration effects include water breathing and walking, jumping, levitating, burdening, opening and locking, and creating shield barriers against physical damage.  When casting any of these spells there will be an initial price for the spell and a running drain for the duration of the spell.
-locking and unlocking will only have an initial cost unless used on some magical locks.

Illusion: Spell effects of the College of Illusion alter the perceptions and thoughts of living subjects. Illusion effects blind, illuminate, paralyze, and silence, calm or enrage, charm, distract and camouflage, and render invisible.  When casting any of these spells there will be an initial price for the spell and a running drain for the duration of the spell.

Conjuration: The spell effects of the College of Conjuration include the mental domination of mundane and magical creatures, summonation of otherworldly weapons and armour, and summonation of Daedric or undead servants and powers to serve and protect the caster. When casting any of these spells there will be an initial price for the spell and a running drain for the duration of the spell.
-domination: cost will increase with the mental power of the creature and the duration of the spell.  
-summonation of weapons and armour: All powerful weapon or piece of armour can be summoned know as a bound (item name).  The object to be summoned must be declared with the spell.
- summonation of Daedric or undead servants: will be unavailable until otherwise notified.

Mysticism: The spells of the College of Mysticism shape and focus otherworldly forces to bind souls in gems, or teleport the caster's body, or manipulate the world with telekinesis, or absorb or reflect magical energies, or sense unseen objects at a distance.  The cost of these spells will depend on the distances and weights involved.

Restoration: Adepts of the College of Restoration heal, restore, and fortify the body's attributes and abilities, cure disease, and protect it from other malign influences. Restoration spells can also augment or absorb strength, endurance, intelligence, agility, and other bodily attributes.  The cost of the spell will vary with the magnitude of the spell.  Augmentation spells will involve an initial cost and a continuous drain of mana for the duration of the spell


Races:

ARGONIAN: Little is known and less is understood about the reptilian denizens of Black Marsh. Years of defending their borders have made the Argonians experts in guerilla warfare, and their natural abilities make them equally at home in water and on land. They are well-suited for the treacherous swamps of their homeland, and have developed natural immunities to the diseases and poisons that have doomed many would-be explorers into the region. Their seemingly expressionless faces belie a calm intelligence, and many Argonians are well-versed in the magical arts. Others rely on stealth or steel to survive, and their natural agility makes them adept at either. They are, in general, a reserved people, slow to trust and hard to know. Yet, they are fiercely loyal, and will fight to the death for those they have named as friends.

BRETON: Passionate and eccentric, poetic and flamboyant, intelligent and willful, the Bretons feel an inborn, instinctive bond with the mercurial forces of magic and the supernatural. Many great sorcerers have come out of their home province of High Rock, and in addition to their quick and perceptive grasp of spellcraft, enchantment, and alchemy, even the humblest of Bretons can boast a high resistance to destructive and dominating magical energies.
+3 mana

DARK ELF: Dark Elves are the dark-skinned Elven peoples of the Eastern Empire. "Dark" is variously understood to mean "dark-skinned," "gloomy," and "ill-favored by fate." The Dunmer and their national character embrace these various connotations with enthusiasm. In the Empire, "Dark Elves" is the common usage, but in their Morrowind homeland, and among their Aldmeri brethren, they call themselves the "Dunmer". The dark-skinned, red-eyed Dark Elves combine powerful intellect with strong and agile physiques, producing superior warriors and sorcerers. On the battlefield, Dark Elves are noted for their skilled and balanced integration of swordsmen, marksmen, and war wizards. In character, they are grim, aloof, and reserved, distrusting and disdainful of other races.
+2 mana

HIGH ELF: In Imperial speech, the haughty, tall, golden-skinned peoples of Summerset Isle are called "High Elves," but they call themselves the "Altmer," or the "Cultured People." In the Empire, "High" is often understood to mean "tall," "proud," or "snobbish." The High Elves confidently consider themselves, with some justice, as the most civilized culture of Tamriel; the common tongue of the Empire, Tamrielic, is based on Altmer speech and writing, and most of the Empire's arts, crafts, and sciences are derived from High Elven traditions. However, the High Elf's smug self-assurance of his superiority can be hard to bear for those of other races. Deft, intelligent, and strong-willed, High Elves are often gifted in the arcane arts, and High Elves boast that their sublime physical natures make them far more resistant to disease than the "lesser races."
+5 mana
-physically weaker than most other races

IMPERIAL
Natives of the civilized, cosmopolitan province of Cyrodiil, the Imperials are well-educated and well-spoken. Imperials are also known for the discipline and training of their citizen armies. Though physically less imposing than the other races, the Imperials have proved to be shrewd diplomats and traders, and these traits, along with their remarkable skill and training as light infantry, have enabled them to subdue all the other nations and races, and to have erected the monument to peace and prosperity that comprises the Glorious Empire.

KHAJIIT
Khajiit hail from the province of Elsweyr and can vary in appearance from nearly Elven to the cathay-raht "jaguar men" to the great Senche-Tiger. The most common breed found in Morrowind, the suthay-raht, is intelligent, quick, and agile. Khajiit of all breeds have a weakness for sweets, especially the drug known as skooma. Many Khajiit disdain weapons in favour of their natural claws. They make excellent thieves due to their natural agility and unmatched acrobatics ability. Many Khajiit are also warriors, although this is less common among the suthay-raht.

NORD
The citizens of Skyrim are a tall and fair-haired people, aggressive and fearless in war, industrious and enterprising in trade and exploration. Skilled sailors, Nords can be found in seaports and settlements along all the coasts and rivers of Tamriel. Strong, stubborn, and hardy, Nords are famous for their resistance to cold, even magical frost. Violence is an accepted and comfortable aspect of Nord culture; Nords of all classes are skilled with a variety of weapon and armor styles, and they cheerfully face battle with an ecstatic ferocity that shocks and appals their enemies.

ORC
These sophisticated barbarian beast peoples of the Wrothgarian and Dragontail Mountains are noted for their unshakeable courage in war and their unflinching endurance of hardships. In the past, Orcs have been widely feared and hated by the other nations and races of Tamriel, but they have slowly won acceptance in the Empire, in particular for their distinguished service in the Emperor's Legions. Orcish armorers are prized for their craftsmanship, and Orc warriors in heavy armor are among the finest front-line troops in the Empire. Most Imperial citizens regard Orc society as rough and cruel, but there is much to admire in their fierce tribal loyalties and generous equality of rank and respect among the sexes.
-4 mana
+ improved heavy armour

REDGUARD
The most naturally talented warriors in Tamriel, the dark-skinned, wiry-haired Redguards of Hammerfell seem born to battle, though their pride and fierce independence of spirit makes them more suitable as scouts or skirmishers, or as free-ranging heroes and adventurers, than as rank-and-file soldiers. In addition to their cultural affinities for many weapon and armor styles, Redguards are also physically blessed with hardy constitutions and quickness of foot.

WOOD ELF
The Wood Elves are the various barbarian Elven clanfolk of the Western Valenwood forests. In the Empire, they are collectively referred to as "Wood Elves," but "Bosmer," or "the Tree-Sap People," is what they call themselves. "Tree-Sap" suggests the wild vitality and youthful energy of Wood Elves, in contrast with their more dour cousins, the Altmer and Dunmer. Bosmer reject the stiff, formal traditions of Aldmeri high culture, preferring a romantic, simple existence in harmony with the land, its wild beauty and wild creatures. These country cousins of the High Elves and Dark Elves are nimble and quick in body and wit, and because of their curious natures and natural agility, Wood Elves are especially suitable as scouts, agents, and thieves. But most of all, the Wood Elves are known for their skills with bows; there are no finer archers in all of Tamriel.


Title: Morrowind RPS
Post by: Reish Vedaur on October 05, 2005, 07:48:17 AM
Yikes.
*prints this out* -_-


Title: Morrowind RPS
Post by: Swift on October 08, 2005, 12:39:03 PM
Anyone coming up with a character sheet yet?


Title: Morrowind RPS
Post by: serow on October 08, 2005, 12:44:10 PM
Quote
Beginning characters will know 1 spell in each school they select. On top of the spell which comes with their school beginning characters may learn 3 additional spells.

Beginning characters have a few limits on which spells they know. To prevent uber mages characters will start with 7 mana points in their “pot” for each school they know (plus/minus racial bonuses). Additional spells may be traded in for 2 mana in the “pot”

noob question:
selecting 1 sch gives 1 sch spell plus 3 additional.
is the sch spell pre-defined?

so,

if i choose 2 schools, do i get

1) 2 sch spells (1 for each sch) and 6 additional spells (3 for each sch)

OR

2) 2 sch spells and 2 additional spells, meaning that the limit is actually 4 spells for beginning characters

i'm thinking it'd be leaning towards 2 but i just want to confirm.


Title: Morrowind RPS
Post by: Striker on October 08, 2005, 01:36:26 PM
As far as what I remember from talking to LB, when you choose a school, you get 1 spell in that school.  However, you now have the option of choosing 3 more spells in that school.

For every extra spell you choose not to learn (on your starting character), you get 2 extra Magicka (spell points).  This allows you to further diversify your character.  You can know fewer spells, but cast more often, or know more spells and cast less.

So, if you decide to take two schools of Magic you could:

A) know 8 spells (4 in each school), get 14 Magicka total.

B) know 2 spells (1 in each school), get 26 Magicka total.

... or anything in between.

As far as I remember, you can't choose any spells outside the school you know.

Does that help?


Title: Morrowind RPS
Post by: serow on October 08, 2005, 02:02:14 PM
yes thanks, it does
that means the limit of 4 applies to each sch, not to total combined spells known altogether...

hmm i'm not familiar with the morrowind magic system though...
is there a page of spells where i can choose my spells?
or do i just make up my spells which fit the appropriate sch?


Title: Morrowind RPS
Post by: Reish Vedaur on October 08, 2005, 07:14:37 PM
I'm working on it.  Should I post it in the same place as the previous character sheets for the previous RP's?


Title: Morrowind RPS
Post by: Swift on October 09, 2005, 01:22:18 AM
I've created a new topic for you to post your character sheets. Post there please.


Title: Morrowind RPS
Post by: serow on October 09, 2005, 02:52:40 PM
going to post a sheet soon... i shall assume the racial modifiers are all as STATED and that anything else is just flavour ~  ^_^

can anyone tell me what the races here correspond to?

argonian : lizardman
breton : ?
dark elf : dark skinned elf
high elf : gold skinned elf
imperial : ?
khajit : somewhat catman
nord : tall something ?
orc : orc
redguard : tanned something?
wood elf : another elf race

EDIT: oh i found my answer  :lol:
http://www.elderscrolls.com/codex/races_map.htm (http://www.elderscrolls.com/codex/races_map.htm)


Title: Morrowind RPS
Post by: Louisiana Night on October 10, 2005, 04:35:39 AM
Sadly, I'll be unable to join ya'll on your quest...

so I wish you luck. ;)  


Title: Morrowind RPS
Post by: Lord_Bierhoff on October 11, 2005, 05:12:52 PM
Here are some other rules to help outline the game play for those who haven't played with us before... and they may be useful for those who have, as there are a few new ones.  (note: these rules are meant to compliment those already posted)

Normal Gameplay:
-posting is on a first come first serve basis, but we are going to a "place holded".  By posting a dollar sign ($) a player claims the next post.  This is to allow players and GMs to write longer posts without the story leaving them behind. It is hoped this function will promote better RP and a more engrossing experience.  Please respect $'s by not posting until the person who has posted the $ has finished their post.  $'s are not meant to pause the game while you go to grab a beer (if you post a $ make it worth our wait).

Questions:
-at some points during the game a player may wish to ask the GM to clarify a point or the GM may wish to ask a player a question.  If a question has been asked please be resectful and let those involved finish their conversation be continuing with the your character's actions.

Mana:
-please keep track of your own mana, and be honest.  If you are asked to subtract mana and you reach 0 or below please say so.
-Mana can be resported through resting.  The rate at which mana is restored is affected by your character's maximum and the conditions of the rest.

Combat:
- will be turn based.  This is to ensure everyone has a chance to attempt the move they want to. The actions of the characters will be considered to be occuring simultaneously.  Turns last approximately 4 seconds for the characters ( about long enough throw about 2.5 full shots with a sword).
-the success or failure of an attack, defence, or spell will be determined by the GM.
-BE DISCRIPTIVE we want to know what you're character is doing, what he/she's doing it with, and where , etc.  It is really hard to compose a meaningful response to "Gergor strikes at the monster".  Descriptive posts will be rewarded, non-descriptive posts.... will not.

Disagreements:
-Remember this is just a game, there is no reason to get upset with anyone
-please feel free to disagree with a GM. You can question our judgements with a valid arguement, and we will consider your challenge, but we have the final word.
-Remember that it is our role to make a balanced and challenging game, therefore bad stuff may happen to your character.  Unfortunate occurances our not a reflection of our vindictive natures.... unless we kill your character.


-------------------------------------
Serow:
right, the modifiers are as stated, the rest is flavour/ consideratiion for those of us running the game.

Breton: sorta British/ western Europian
imperial: Romanesque
Nord: vikingish
Redguard: North African

The magic system we're using is a very loose translation of the Morrowind system, so don't worry about not knowing it.  In the description of the spell schools it says the type of things onw can do in that school.  You can make up spells that fit those descriptions.  Now, the more powerful the spell the more mana it'll cost and the harder it will be to proform (sucess is determined by the GM).


Title: Morrowind RPS
Post by: Corsair5 on October 11, 2005, 06:00:18 PM
Bierhoff, this doesn't concern me much, but what about Mana Potions?


Title: Morrowind RPS
Post by: Lord_Bierhoff on October 11, 2005, 07:02:31 PM
ooo ya, they'd give mana too, sorry  :emb:  I forgot about those.  They'd work the same as resting


Title: Morrowind RPS
Post by: Corsair5 on October 11, 2005, 08:05:34 PM
Oh, great...I can see it now.

LB: You're out of mana.

X Person: Not anymore! *Drinks a potion*

Ten seconds later.

LB: Out of mana again.

X Person: Not anymore! *Drinks another potion*


Title: Morrowind RPS
Post by: Lord_Bierhoff on October 12, 2005, 03:18:05 AM
LB:  A monster hits Xperson's satchle with his mana potions.  All the flasks break.  XPerson all the contents of your satchle are drinking wet and generally unpleasant.


Title: Morrowind RPS
Post by: serow on October 12, 2005, 02:42:13 PM
get a mage
cast share spell on us
cast drain mp on them

or better yet
cast dominate ^_^
why fight when you can plunder together ?

make love, not war ~
if you can't, then let's at least make war together  :P  


Title: Morrowind RPS
Post by: Corsair5 on October 12, 2005, 05:09:53 PM
But a lot of these monsters have a face only a mother could love.


Title: Morrowind RPS
Post by: serow on October 12, 2005, 05:39:34 PM
Quote
But a lot of these monsters have a face only a mother could love.
that's where making war together comes in  ;)

and besides, we're going to fight monsters all the way? what happened to the classic "evil chicks with revealing costumes", like those austin powers nonsense? surely those we can charm  :lol: i'm sure in creating a balanced game the GM won't give them +999 to their will saves

in the worse case scenario, we can dominate them and do what my fren who always plays ninja characters do: KILL THEM FOR SPARE XP ~  :blackguard:


Title: Morrowind RPS
Post by: Corsair5 on October 12, 2005, 06:21:51 PM
Lessee here...Almalexia was ugly as sin...you didn't really fight all that many females in Morrowind, they leave the Evil Villainesses to Final Fantasy.


Title: Morrowind RPS
Post by: Striker on October 12, 2005, 07:49:39 PM
Yeah, I really wish Rhedd would have finished the Almalexia redo.  The skin that his wife made was much more befitting a goddess.  But he's a busy guy, so...


Title: Morrowind RPS
Post by: Corsair5 on October 12, 2005, 08:23:16 PM
I never saw that, I was more interested in the other adventure mods than the reskin mods.


Title: Morrowind RPS
Post by: serow on October 13, 2005, 12:52:35 AM
Quote
Lessee here...Almalexia was ugly as sin...you didn't really fight all that many females in Morrowind, they leave the Evil Villainesses to Final Fantasy.
what a limited world  :annoyed: should have stayed with eberron *grumblegrumblegrumble*

but then again, that's the morrowind CRPG right ?
here in the RPS i suppose we don't have such limits  ^_^

... in theory

so mr GM, bring on the leather-clad female assassins with spiked chains and whips ~
the hero6 mercs will be more than happy to show them what it means to rock ~  :devil:


Title: Morrowind RPS
Post by: Striker on October 13, 2005, 01:27:53 AM
Don't worry, The Elder Scrolls world does have evil villanesses (Almelexia being one, Morgiah from Daggerfall was supposedly very attractive and ruthless).  And there was no shortage of females you fought.  Slavers, bandits, witches, cultists, certain types of Daedra, Morrowind was pretty equal opportunity when it came to opponents.

Quote
so mr GM, bring on the leather-clad female assassins with spiked chains and whips ~
An assassin would not likely be using equipment so needlessly complicated like that, especially in Morrowind.


Title: Morrowind RPS
Post by: Jigen on October 13, 2005, 03:39:50 AM
Now, now, now let's not let realism get in the way of a good dominatrix fetish.


Title: Morrowind RPS
Post by: Corsair5 on October 13, 2005, 03:52:16 AM
Blugh..ugh...how the heck can you LIKE being whipped? I mean, I thought foot fetishes were odd, but that, that's just...


Title: Morrowind RPS
Post by: serow on October 13, 2005, 04:04:21 AM
Quote
Blugh..ugh...how the heck can you LIKE being whipped?
EXCUSE ME ?
BEING?

we're the heroes here, WE do the whippin' & spankin'  :devil:  


Title: Morrowind RPS
Post by: Corsair5 on October 13, 2005, 04:05:11 AM
What's more perverted..taking pleasure in whipping someone, or taking pleasure in being whipped?


Title: Morrowind RPS
Post by: serow on October 13, 2005, 04:09:18 AM
how bout we take turns to whip each other ?  :angel:  


Title: Morrowind RPS
Post by: Jigen on October 13, 2005, 04:11:27 AM
Whipped and getting hurt? Not really all that sexy. Getting spanked for hours and barely getting bruised? Hey so long as she's getting off I don't care. I'm patient, I can wait my turn to get my rocks off.

And perverted? Geez man live a little, if all you've got is the missionary position where's the variety? They say it's the spice of life you know.


Title: Morrowind RPS
Post by: Corsair5 on October 13, 2005, 04:31:45 AM
You are the most perverted sub-human freak I have ever had the misfortune of meeting. Get away from me. Faaaar, FAAAAR AWAY!


Title: Morrowind RPS
Post by: Jigen on October 13, 2005, 04:40:44 AM
Oh that's right you're twelve years old, you don't even know what sex is or this 'puberty' thing the parents keep talking about. Well let me tell you Corsair, sex is a lot stickier than it looks in the magazines.


Title: Morrowind RPS
Post by: Reish Vedaur on October 13, 2005, 05:33:05 AM
Dude......
This is soooo the wrong place for this  <_<  


Title: Morrowind RPS
Post by: serow on October 13, 2005, 05:36:39 AM
maybe we can have this discussion in character as part of the RPS  :cheerygrin:

--------------------------------------------------

oh here's a phrase i quite like :

what is a paladin?
"I do not mean a saint, but a warrior whom God gave more than common gifts and then put under a more than common burden." -- Martinus, in Three Hearts and Three Lions, by Poul Anderson.

--------------------------------------------------

and i got a question:

we are playing mercs. but what is the general "theme" of the campaign?
coz 3 (or 4) skirmishers aren't that useful when 2 or more detective types are better suited for the job...


Title: Morrowind RPS
Post by: Swift on October 13, 2005, 01:24:33 PM
Family forum. Enough said.


Title: Morrowind RPS
Post by: Jigen on October 13, 2005, 01:54:15 PM
Yes Ma'am


Title: Morrowind RPS
Post by: serow on October 13, 2005, 01:57:42 PM
Quote
Family forum. Enough said.
it's actually:

Family Forum. 'Nuff said.

the use of the word "enough" is too proper, doesn't quite have the impact as compared to using "'nuff"

 :angel:  


Title: Morrowind RPS
Post by: Jigen on October 14, 2005, 03:36:39 AM
Dude... whatever?


Title: Morrowind RPS
Post by: serow on October 14, 2005, 03:42:58 AM
Quote
Dude... whatever?
unfortunately, i have no idea how to correct whatever, except into "Wateva"

 :lol:  


Title: Morrowind RPS
Post by: Corsair5 on October 14, 2005, 04:09:25 AM
How about the Blonde way? You know...

WHUT-EVUHH!


Title: Morrowind RPS
Post by: serow on October 14, 2005, 06:52:32 AM
Quote
How about the Blonde way? You know...

WHUT-EVUHH!
:lol:

------------------------------------------

waiting for tmrw. . .  


Title: Morrowind RPS
Post by: Swift on October 14, 2005, 04:00:58 PM
Ok, seeing how I most probably won't be able to set up the logging feature in time, are any of you able to log today's RPS? Could you please help me to log it?


Title: Morrowind RPS
Post by: serow on October 14, 2005, 04:16:22 PM
Quote
Ok, seeing how I most probably won't be able to set up the logging feature in time, are any of you able to log today's RPS? Could you please help me to log it?
i'll try
hopefully IRC dun screw up on me haha ~


Title: Morrowind RPS
Post by: Swift on October 14, 2005, 04:32:04 PM
Thanks!

I suggest more than one person try logging, just in case someone accidentally gets disconnected halfway.


Title: Morrowind RPS
Post by: Swift on October 15, 2005, 02:05:18 AM
Chatroom! Get in! :)


Title: Morrowind RPS
Post by: Swift on October 16, 2005, 06:21:15 AM
Thanks for posting the trascripts, ReishVedaur. Could you send me the unedited transcript document via email please?


Title: Morrowind RPS
Post by: Reish Vedaur on October 16, 2005, 06:45:12 AM
>_<  I set up my log to save as one big file, and when I opened it and noticed that I changed it so that it's now saving it in files separated by days, and I deleted the one I had.  Sorry


Title: Morrowind RPS
Post by: Swift on October 16, 2005, 07:13:25 AM
That's ok. I'll ask Serow is he's saved a copy.


Title: Morrowind RPS
Post by: Swift on October 17, 2005, 01:32:47 AM
LB, would you like to title your RP?


Title: Morrowind RPS
Post by: serow on October 17, 2005, 03:06:17 AM
The Monotonous Journey ?

yes
no
shut up
let's go

 :cheerygrin:

EDIT: i was referring to cevinom, not the RP itself ~  


Title: Morrowind RPS
Post by: Corsair5 on October 17, 2005, 03:33:09 AM
How about the Cleansing of The Red Mountain?


Title: Morrowind RPS
Post by: Swift on October 17, 2005, 06:32:41 AM
Sounds cool, Corsair.

Btw,

Quote
<Bierhoff> I'll be in New York next week, so how does two weeks from now sound to you guys?


Title: Morrowind RPS
Post by: serow on October 22, 2005, 02:45:52 PM
hmm just saw my 1st video of the morrowind PC game
it's pretty amazing to me for 2 reasons:

1. it's 1st-person style, don't see that often ~

2. the entire game can be completed in 9.5 mins! wow that's fast ~  


Title: Morrowind RPS
Post by: Reish Vedaur on October 22, 2005, 07:43:54 PM
It can be, but that's not much fun.  There's hundreds upon hundreds of hours of gameplay if you follow all the quests and such.


Title: Morrowind RPS
Post by: Lord_Bierhoff on October 25, 2005, 05:46:47 PM
plus mods that have more quests and stuff if you have a PC
but if you're looking into Morrowind you should also check out Oblivion, which is coming out in less than a month.  It looks VERY impressive.


Title: Morrowind RPS
Post by: Corsair5 on October 25, 2005, 05:50:17 PM
XBOX360 comes out in less than a month? Whoa. I wasn't aware it was coming out that soon.  


Title: Morrowind RPS
Post by: Lord_Bierhoff on October 26, 2005, 01:09:54 PM
I'm personally going to go for the PC version, but I'll probably need to upgrade.... so I'll probably have to wait a few months :(  Oh well, at least that'll give the mod community some time to make me extra toys for the game.


Title: Morrowind RPS
Post by: Swift on October 26, 2005, 01:21:04 PM
LB, is there any nice fantasy title for this morrowind rps?  


Title: Morrowind RPS
Post by: serow on October 26, 2005, 03:48:50 PM
is it on this sat (my time) ?
are ignus & corsair coming in to kick ass too?


Title: Morrowind RPS
Post by: Corsair5 on October 26, 2005, 04:38:42 PM
Yeah. I've already got an excuse for Du'kair's tardiness prepared.


Title: Morrowind RPS
Post by: Lord_Bierhoff on October 26, 2005, 05:05:58 PM
Morrowind RPS, Chapter 1?

 


Title: Morrowind RPS
Post by: Corsair5 on October 26, 2005, 05:21:21 PM
She meant something a little more...epic sounding. Like "The Cleansing of the Red Mountain" or "Beyond the Ghostgate"


Title: Morrowind RPS
Post by: Jafar on October 27, 2005, 12:36:33 AM
Well, not everyone can be a novelist.


Title: Morrowind RPS
Post by: Corsair5 on October 27, 2005, 03:27:06 AM
I can create a title like no one's business, I know. I've also developed a name generator in my mind. Give me twelve seconds, a single word to describe your character, and a quiet space, and instant name.

I also can weave gold out of straw.


Title: Morrowind RPS
Post by: serow on October 27, 2005, 05:39:59 AM
Taking out the trash, Part 1 ?


Title: Morrowind RPS
Post by: Corsair5 on October 28, 2005, 04:39:25 AM
How about Whackuum Cleaning?


Title: Morrowind RPS
Post by: Lord_Bierhoff on October 28, 2005, 04:19:00 PM
ROLL CALL!!!
Before showing up tonight, be sure that your charater is posted (with enough time for me to look it over).

also, I'd like to know who will be there well before time so that we don't end up waiting for no-shows.  Thanks

nice names.  So far my working title has been episode 1, which is definately far less dramatic that what you've come up with.
When it comes to titling it, my big question is whether we'll be doing a whole campaign or just the 1 mission.  If this is a campaign than this story is just the intro, which should affect the name.


Title: Morrowind RPS
Post by: Corsair5 on October 28, 2005, 04:24:06 PM
Let's call it the Phantom Menace. Anyway, I SHOULD be coming. If I can wangle it.


Title: Morrowind RPS
Post by: serow on October 28, 2005, 05:52:26 PM
2 and 1 blank file


Title: Morrowind RPS
Post by: Reish Vedaur on October 28, 2005, 06:29:26 PM
If my internet doesn't crap out, I'll be there.  What time?


Title: Morrowind RPS
Post by: Corsair5 on October 28, 2005, 07:31:11 PM
I'm having issues with the chatroom.

EDIT: Nevermind, figured it out.


Title: Morrowind RPS
Post by: Swift on October 29, 2005, 12:27:43 AM
One and a half hours from now.


Title: Morrowind RPS
Post by: serow on October 29, 2005, 06:38:03 AM
action-packed episode!
don't miss it!


Title: Morrowind RPS
Post by: Swift on October 29, 2005, 03:36:07 PM
Thanks for posting the transcripts, Reish. :elf:


Title: Morrowind RPS
Post by: Reish Vedaur on October 29, 2005, 04:14:25 PM
=) 't'weren't nothing.


Title: Morrowind RPS
Post by: Lord_Bierhoff on November 02, 2005, 04:00:59 PM
ok, I don't recall covering this at the end of the last game.  When is everyone free for the next session?  THis fri? next fri?


Title: Morrowind RPS
Post by: Corsair5 on November 02, 2005, 05:47:43 PM
Hopefully, this friday. I'd prefer not to have to do it next friday. The longer the wait, the more likely I am to forget.


Title: Morrowind RPS
Post by: serow on November 04, 2005, 04:27:51 AM
i'm ok this week ~  


Title: Morrowind RPS
Post by: Lord_Bierhoff on November 04, 2005, 03:59:05 PM
ok, we'll go today


(great now I need to draft up some rewards.  woik woik woik, it's alls I 'ver do)


Title: Morrowind RPS
Post by: serow on November 04, 2005, 04:06:47 PM
ooh i see the word rewards  :devil:

 


Title: Morrowind RPS
Post by: Lord_Bierhoff on November 04, 2005, 05:15:00 PM
:lol:  did you honestly think you won't get anything but a book for that side quest?  :P  


Title: Morrowind RPS
Post by: Corsair5 on November 04, 2005, 07:02:30 PM
Well, I got a drake. And a new chestpiece.

Hmm...An Ebony Scimitar...maybe one of Almalexia's Guard Ebony Scimitars...


Title: Morrowind RPS
Post by: Reish Vedaur on November 04, 2005, 10:20:16 PM
A new robe =P  


Title: Morrowind RPS
Post by: Corsair5 on November 04, 2005, 11:26:39 PM
Why do you need a new robe? You'd be much more deadly as the 'Deadly Nude Breton'


Title: Morrowind RPS
Post by: Lord_Bierhoff on November 09, 2005, 05:22:55 PM
so,is everyone ready for a goodol' dungeon crawl?


Title: Morrowind RPS
Post by: Reish Vedaur on November 09, 2005, 05:50:32 PM
Hopefully there's no mechanized guys to fight.  My poor rapier...


Title: Morrowind RPS
Post by: Corsair5 on November 09, 2005, 07:32:29 PM
Don't worry, half-drunk Du'kair and his supply of Ancient Dagoth Brandy is on the way.


Title: Morrowind RPS
Post by: serow on November 10, 2005, 12:00:13 AM
while you're at it, bring some mean hammers as well ~

ya know, when i saw the word "mechanised", i thought "warforged", then linked it into transformers  :lol:  


Title: Morrowind RPS
Post by: Reish Vedaur on November 12, 2005, 02:42:44 AM
So, no RPS today? Or rather....
.. when's the next one?


Title: Morrowind RPS
Post by: Lord_Bierhoff on November 12, 2005, 02:49:26 AM
there is one today... I think


Title: Morrowind RPS
Post by: Lord_Bierhoff on November 12, 2005, 02:53:17 PM
yaya, double post, so sue me :P

OK lads, I need some info to help me finish drafting up this story.  I need know how much longer you'd like to keep going on this story (roughly).  In particular I need to know if you want to keep going after this dungeon.  When we orginally designed the story Striker and I had expected slightly faster progression, so we have a rough outline for a much longer story.  If you want to go full campaign, that's cool 'cause I get to do more plotty stuff, but if you've had enough of this story I won't take it personally.


Title: Morrowind RPS
Post by: Reish Vedaur on November 12, 2005, 05:47:46 PM
I could see this continuing for quite a while.  I wanna be able to use my necromancy eventually =P


Title: Morrowind RPS
Post by: serow on November 13, 2005, 12:25:25 AM
kael hasn't even learnt any new exotic recipes yet!
how is he going to face his family???


Title: Morrowind RPS
Post by: Lord_Bierhoff on November 18, 2005, 05:50:06 PM
ok, longer story it is than.

before this evenings game could you please draw a 7 by 5 grid.  Label the columns 1 through 7 and the rows a,b,c,d, and e. You are starting above a,3 and a,4 and wish to get passed e3, and/or e,4.  

I'm not sure if we'll make it far enough to use this grid, but if we do it will save us time if you already have one.


Title: Morrowind RPS
Post by: Reish Vedaur on November 18, 2005, 07:46:45 PM
I'm kind of worried about the server.  I logged off of the chat room last night, came back this morning and my old name is still ghosting there.


Title: Morrowind RPS
Post by: Swift on November 25, 2005, 03:29:04 AM
Ok guys, I can't take part this week because my exams fall on the same day, and unfortunately I won't be able to make it next week either because my friend wants to go out on that day and I can't change the day. <_<  The only way in which I can still make it next week is if the time and/or day for the rps were to be changed, but if it's too troublesome, then it's ok.


Title: Morrowind RPS
Post by: Reish Vedaur on November 26, 2005, 01:32:15 AM
Good luck as usual, Swift =)
Also, guys, maybe you should start thinking about getting in the chat room.


Title: Morrowind RPS
Post by: Corsair5 on December 03, 2005, 02:52:56 AM
This is most peculiar. Now I'm the first one in that chatroom.

There IS one this week, right?


Title: Morrowind RPS
Post by: Swift on December 03, 2005, 02:17:20 PM
Weren't you there last week when LB said that he's taking a short break?


Title: Morrowind RPS
Post by: Corsair5 on December 03, 2005, 11:54:29 PM
Oops.


Title: Morrowind RPS
Post by: The Guy on December 04, 2005, 12:08:55 AM
Perhaps his mind was wandering about elsewhere at the time.  Except for the fact he made a comment about holding the RPS after 2 months when Bierhoff had said he was taking about 2½ weeks off because he had other things to take care of.


Title: Morrowind RPS
Post by: Corsair5 on December 17, 2005, 02:07:33 AM
There is an RPS today, though..

Right?


Title: Morrowind RPS
Post by: Swift on December 17, 2005, 05:09:02 AM
If there is one, then LB would announce it.  


Title: Morrowind RPS
Post by: Lord_Bierhoff on January 04, 2006, 07:06:46 PM
ok, sorry for the delay but I'm ready to get going again (now that I have internet + free time) so, are people interested in continuing?  if so, will everyone be good to go on Friday?


Title: Morrowind RPS
Post by: Corsair5 on January 04, 2006, 07:08:30 PM
Hopefully, yes.


Title: Morrowind RPS
Post by: serow on January 05, 2006, 02:04:46 PM
problem:
still missing 2 chara sheets, from swift & theguy


Title: Morrowind RPS
Post by: Reish Vedaur on January 05, 2006, 06:39:12 PM
Not for two more weeks minimum =( Got two big trade shows coming up, plus the remodelling at the bike shop, plus mom's in a wheelchair and I have to help watch my nephew.


Title: Morrowind RPS
Post by: Swift on January 05, 2006, 11:58:09 PM
Quote
problem:
still missing 2 chara sheets, from swift & theguy
Patience...

I'll probably come up with one at the last minute.


Title: Morrowind RPS
Post by: Corsair5 on January 06, 2006, 05:48:23 AM
Swift is participating this time? Ah, good. But soon, you shall see on how I have grown in skill and wisdom in the past month. Muahaha! Hahahah! Hahaha...hah. Hah.

Haa.


Title: Morrowind RPS
Post by: The Guy on January 06, 2006, 09:49:41 AM
I have just about finished my character sheet. I've been going over a few things with Lord Bierhoff and  am waiting a response on them.


Title: Morrowind RPS
Post by: serow on January 06, 2006, 10:29:25 AM
and so another 2 more fools join the clueless party
lovely  B)  


Title: Morrowind RPS
Post by: Swift on January 06, 2006, 10:37:05 AM
Who are you calling a fool? :bonk:  


Title: Morrowind RPS
Post by: serow on January 06, 2006, 12:01:34 PM
Quote
Who are you calling a fool? :bonk:
whoever replied i guess~
 :lol:  


Title: Morrowind RPS
Post by: Lord_Bierhoff on January 06, 2006, 08:25:22 PM
hummm so Reish can't make it, eh.  I don't really want to run a session without everyone.  I'm starting to wonder if it might be easier to run this story in play-by-post with chat sessions to liven it up.  Any thoughts?


Title: Morrowind RPS
Post by: serow on January 07, 2006, 01:57:46 AM
worth a try ?
swift is sick and can't make it today either


Title: Morrowind RPS
Post by: Swift on January 07, 2006, 02:08:45 AM
Yeah, sorry about that.  :sick:  


Title: Morrowind RPS
Post by: Corsair5 on January 07, 2006, 02:22:21 AM
Play by post would be an interesting change, but I'm not sure if it would be a good one.


Title: Morrowind RPS
Post by: Swift on January 07, 2006, 02:54:04 AM
Only way to find out is to try it. It's a good idea to have that on days when some people can't make it.


Title: Morrowind RPS
Post by: Corsair5 on January 07, 2006, 02:59:30 AM
Can't hurt. But play-by-post is better for large-scale adventures. Ours are small-scale adventures with a few heroes stopping a threat within the course of a day or three. Still, it's worth a shot.


Title: Morrowind RPS
Post by: Lord_Bierhoff on January 07, 2006, 03:00:57 AM
I must agree that I'd prefer to work in chats, but I'm afraid that it may be difficult get half a dozen people from arround the world's scheduals align.


Title: Morrowind RPS
Post by: Swift on January 14, 2006, 02:13:03 AM
If any RP is to take place today, could we all please move to:

room name: #Hero6
Server name: SorceryNet

The web version hasn't been updated yet, so please use IRC instead.


Title: Morrowind RPS
Post by: Lord_Bierhoff on January 17, 2006, 03:16:07 AM
for the pbp I'll be waiting for there to be a few posts, typically, before I post so that people have a chance to act in a round.  This is particularly true for in combat type situations.  so if you haven't posted please do so.  Furthermore, I'm currently playing Gill (unless someone *ahem*Swift?*ahem* would like to pick him up) so he'll more or less follow you, the players, lead.  So don't expect him to show much initative.


Title: Morrowind RPS
Post by: Swift on January 17, 2006, 01:36:59 PM
Very subtle, LB. Am I allowed to control Gill and another character, or just Gill alone, and introduce a new character for the next chat session?


Title: Morrowind RPS
Post by: serow on January 17, 2006, 01:50:26 PM
haha here's a silly idea ~
control gil for the fight, then after the fight when we're all exhausted and such, gil's ILLUSION drops and wat do we see?

 :blink:
it's some hot chick ?!?


Title: Morrowind RPS
Post by: Swift on January 17, 2006, 02:28:36 PM
Lol, how funny. What do you think, LB?


Title: Morrowind RPS
Post by: Jigen on January 18, 2006, 12:07:05 AM
Quote
...then after the fight... gil's ILLUSION drops and wat do we see?

 :blink:
it's some hot chick ?!?
D@mn straight!


Title: Morrowind RPS
Post by: Guest on January 20, 2006, 12:56:42 AM
heehee, amusing, but unlikely, but hey you never know  Duk may turn out to be one head turner ;)


Title: Morrowind RPS
Post by: Lord_Bierhoff on January 20, 2006, 12:59:38 AM
in other news, my internet is once again less than working, so I suspect I would be able to connect tomorrow (I seriously can't wait to have my own place again *sigh*)


Title: Morrowind RPS
Post by: Corsair5 on January 20, 2006, 04:46:00 AM
Very funny, Guest. And it's Du, not Duk. Properly, he's Du'kair.


Title: Morrowind RPS
Post by: Swift on January 20, 2006, 11:05:11 AM
"Guest" is really LB.


Title: Morrowind RPS
Post by: serow on January 20, 2006, 02:10:13 PM
Quote
"Guest" is really LB.
another NPC?

hmm the plot thickens with each passing moment  :wacko:  


Title: Morrowind RPS
Post by: Lord_Bierhoff on January 27, 2006, 03:55:03 PM
sorry guys, I'm away this weekend so no game, but I'm up for a session on the 3rd or the 4rth.


Title: Morrowind RPS
Post by: Lord_Bierhoff on February 03, 2006, 03:39:09 AM
given the lack of response I'm assuming no one is interested in a chat session this Friday or Saturday.  Therefore I'm making plans for Friday night.  You want to play Sat speak now.


Title: Morrowind RPS
Post by: Corsair5 on February 17, 2006, 08:38:37 PM
Over two weeks later, someone FINALLY responds.

No.


Title: Morrowind RPS
Post by: Ignus_Draconus on February 25, 2006, 04:02:46 AM
this, like everything else around here, appears to have died.


Title: Morrowind RPS
Post by: Swift on February 25, 2006, 12:58:16 PM
Yeah, sorry about that. This final semester's my busiest yet.  :'(  


Title: Morrowind RPS
Post by: Corsair5 on February 25, 2006, 09:33:20 PM
I summon thee, O People of Herosix..ia, to return to your long abandoned halls and tread within them once more!