Title: Spielburg Valley for Call of Duty Post by: Reish Vedaur on August 02, 2005, 10:30:34 AM I've been thinking about creating a map based on one of the QfG's for a long time, actually, but now I finally decided to make one not simply based on QfG1, but in fact approximately replicating nearly every piece of playable surface.
(http://honorguard.uberclan.com/reish/spielburg.jpg) as seen in-game This will show how I'm coming along. I'm having to combine the features from both the EGA and VGA versions of the game to recreate the locales, so if you don't recognize something as being from one then it's probably from the other. Except in some cases (such as Zara's Magic Shop) where I just had to wing it because the design would not lend itself to 3D regardless of what version I used (or it was just gaudy). Just thought you might be interested. Title: Spielburg Valley for Call of Duty Post by: Ianfe on August 02, 2005, 02:19:28 PM Heh. Nice going!
Title: Spielburg Valley for Call of Duty Post by: Reish Vedaur on August 02, 2005, 10:35:53 PM Interior of Zara's Magic Shop. The clouds were actually not hard in the least; rather, what's going to be hard is stocking the shelves.
(http://honorguard.uberclan.com/reish/magic_.jpg) (http://honorguard.uberclan.com/reish/magic.jpg) click to see full-size Title: Spielburg Valley for Call of Duty Post by: Silverbolt on August 03, 2005, 07:05:44 AM Heh, it'll be real fun shooting nazis in front of the Sheriff.
Nice job. Title: Spielburg Valley for Call of Duty Post by: Swift on August 03, 2005, 01:11:57 PM Looks cool.
Title: Spielburg Valley for Call of Duty Post by: p on August 03, 2005, 03:44:28 PM No offense to the guys at http://www.qfg3d.com (http://www.qfg3d.com), but I dare say that is probably the best looking 3d adaption of qfg1 town I've seen yet.
My biggest critique would be that of the magic shoppe, which I think is a little off from the original(?) Title: Spielburg Valley for Call of Duty Post by: Reish Vedaur on August 03, 2005, 07:44:50 PM Like I said, the design for the EGA Magic Shop doesn't lend itself to 3D especially in the Q3 engine, and the VGA version's sign is gaudy, so I tried to combine the two with a bit of an alteration, giving it some crenallation.
I've actually changed the outside texture for the Magic Shop four times already lol. The difficult parts will be the rooftops in the town, and the caves (especially the secret passage to the brigand hideout). Baba Yaga's hut might be hard, too, since I'm not a modeller and I'll have to make the chicken feet out of malshapen cylinders, lol. Just finished the barber shop, now I'm turning back around towards the guild.... EDIT: Interior of the elderly woman's home. Since exterior and interior designs in both games never matched, I was forced to come up with one that mostly resembles her home. Other details like the birdcage and candlesticks will be added later. (http://honorguard.uberclan.com/reish/elderly.jpg) Title: Spielburg Valley for Call of Duty Post by: Ignus_Draconus on August 04, 2005, 02:05:58 PM this is cool stuff. I hope there's still more to see
Title: Spielburg Valley for Call of Duty Post by: Corsair5 on August 04, 2005, 09:15:24 PM Too bad there's no way to program in a huge cat that will attack anyone in the house.
Title: Spielburg Valley for Call of Duty Post by: Ignus_Draconus on August 05, 2005, 03:02:50 PM or better yet, a house cat that turns into a huge cat that attacks anyone in the house
Title: Spielburg Valley for Call of Duty Post by: Reish Vedaur on August 05, 2005, 08:54:31 PM I have compiled the map and taken a few screenshots in-game. It has a lot of work still, obviously.
I was happy with the eye on the magic shop; the optical illusion works like a charm, and it really does seem to follow you. |