Title: Quest for Glory 1 Module Post by: Corsair5 on August 01, 2005, 12:26:47 AM QFG1 NWN Module (http://nwvault.ign.com/View.php?view=Modules.Detail&id=1749)
While searching for modules to play, I stumbled across one of particular interest to us all. Behold! A neverwinter nights module on QFG1! Title: Quest for Glory 1 Module Post by: Swift on August 01, 2005, 02:18:26 AM A few years ago, someone had announced his newly created nwn module based on qfg1 in the old forums. That topic has since disappeared along with the archives, so thanks for posting the link, Corsair. :)
Title: Quest for Glory 1 Module Post by: Corsair5 on August 01, 2005, 05:11:12 AM My pleasure.
Title: Quest for Glory 1 Module Post by: Reish Vedaur on August 01, 2005, 05:22:20 AM Yeah, I found that once before. They were trying to make a QfG1 mod for Morrowind but there's no telling where that's at now.
Title: Quest for Glory 1 Module Post by: Silverbolt on August 01, 2005, 05:50:05 AM That's gone now. I really would have liked to see the Morrowind mod. It was easier to make because Morrowind has a similar level system as QFG.
Title: Quest for Glory 1 Module Post by: Corsair5 on August 01, 2005, 05:59:32 AM Easier and harder at the same time, Morrowind was a lot more complicated.
Title: Quest for Glory 1 Module Post by: Reish Vedaur on August 01, 2005, 08:00:17 AM I've had a few chats with Morrowind modders back when I was trying to learn (that fell through). They said the game was moddable as long as you didn't try anything that changed its dynamics, so whatever the Morrowind mod did would have to be almost entirely superficial.
For instance, you CAN have locational sound, you CAN make a new FMV, and you CAN change a corpse into a movable body (a la the Thief games), but it's a TON of work and STILL very limited. Title: Quest for Glory 1 Module Post by: Louisiana Night on August 03, 2005, 07:01:45 AM *taps Reish on the shoulder*
You started becoming inaccurate after Quote as long as you didn't try anything that changed its dynamics That part is true( just trying to make a modern gun in the game, makes that quite clear ).Quote you CAN have locational sound With ease.Quote you CAN make a new FMV If you can make it in the correct format, I don't see why you'd have trouble doing it( though I've never tried this one ).Quote you CAN change a corpse into a movable body Making the 3D graphics work together would be a tad tricky( odds are the body would end up partly inside the player character, unless you really knew what you were doing... which is the tricky part ), but quite doable.Quote but it's a TON of work and STILL very limited. Limited I'll agree with( but considering the ease of use... it seems like a fair trade to me ), but not so much the "ton of work"( minus doing something insane, like the Morrowind multiplayer mod, almost everything is easy to do... by comparison to most games with mod tools ). and unless you have the actual source( which very few companies release with the game ), you are going to have a considerable limit to what you can do. Now that I've said my peace( which may have it's own inaccuracies, but I'll let someone that's tried the FMV thing decide that )... *returns to the shadows* Title: Quest for Glory 1 Module Post by: Silverbolt on August 03, 2005, 07:11:37 AM Actually, you COULD add a gun to the game. Provided you know some scripting and modeling, you could make the animation and you could make a crossbow that looks like gun.
Also, the dead body part would be hard because you'd have to change the physical engine to allow ragdolls. Title: Quest for Glory 1 Module Post by: Reish Vedaur on August 03, 2005, 07:16:59 AM Well, I never did claim any expertise in Morrowind modding; I could never get into the toolset too far, having been exposed for too long to modding the Q3 engine. I made one mod that fixed the glitch where identical sounds would play on top of each other making them become up to 4x as loud, and added some range to the sounds whenever they played so that they were less monotonous. But that was miniscuel and took about 20 minutes grand total lol.
Most of my info comes from talking to a real pro about modding, and that was long ago so my info may be wrong. He made a mod that added a room where you could knock out a guard with a blackjack and carry his body around as an inventory item, but he said you have to have the appropriate script added to every single room, NPC, and the weapon (which in my mind says you can't do it out on the world map, only indoors). It also played a song when you entered the room that overwrote the current song being played by Morrowind (albeit very loudly), so when I said locational sound that's what I meant and used the wrong term. Anyway, enough of that ^^; ------------------------ (Second post) Quote Actually, you COULD add a gun to the game. Provided you know some scripting and modeling, you could make the animation and you could make a crossbow that looks like gun. There was a mod that added a KAR98k if I recall, and I tried working out what would have to be done to make that work properly and it wouldn't be too terribly difficult if you had the patience (and the models/animations).Also, the dead body part would be hard because you'd have to change the physical engine to allow ragdolls. Why would you need ragdoll? Just put the body in your inventory. When they become unconcious they use the same animation as they ever do when they get knocked out or killed. Title: Quest for Glory 1 Module Post by: Silverbolt on August 03, 2005, 09:15:51 AM Ragdolls for *actual corpse carrying* so that the limbs don't end up in your character's shoulders.
And also, whoever didn't enjoy throwing bodies down stairs and such in Thief, just raise your hands and I won't believe you. Title: Quest for Glory 1 Module Post by: Swift on August 03, 2005, 01:10:12 PM Reish, please don't double-post. Use the edit button. Thanks.
Title: Quest for Glory 1 Module Post by: Corsair5 on August 03, 2005, 03:53:11 PM I enjoyed hurling unconscious bodies into rivers in Thief 3: Deadly Shadows and hearing them scream and die.
Title: Quest for Glory 1 Module Post by: Jafar on August 03, 2005, 04:10:27 PM You can stop trying to prove that you're demented. You use ICQ, and thats all the proof I need! ;P
Title: Quest for Glory 1 Module Post by: Corsair5 on August 03, 2005, 04:25:29 PM No, I don't.
Title: Quest for Glory 1 Module Post by: Jafar on August 03, 2005, 04:52:28 PM So whats with the ICQ button under your posts?
Title: Quest for Glory 1 Module Post by: Silverbolt on August 03, 2005, 05:11:59 PM Couldn't be worse than AIM...
Title: Quest for Glory 1 Module Post by: Corsair5 on August 03, 2005, 11:28:03 PM That was a long time ago, when I was trying to get a hold of someone. Swift, I think.
Title: Quest for Glory 1 Module Post by: Swift on August 04, 2005, 02:47:14 AM Awww... not really needed since I don't use AIM or ICQ very often these days.
Title: Quest for Glory 1 Module Post by: Corsair5 on August 04, 2005, 09:16:33 PM Besides, Jafar, Swift uses ICQ as well. So isn't she crazy?
Title: Quest for Glory 1 Module Post by: Swift on August 05, 2005, 01:42:22 AM Only because some Hero6 members use ICQ rather than MSN.
Title: Quest for Glory 1 Module Post by: Jafar on August 05, 2005, 09:54:58 AM Quote Besides, Jafar, Swift uses ICQ as well. So isn't she crazy? You still haven't noticed!? :lol: Title: Quest for Glory 1 Module Post by: Ignus_Draconus on August 05, 2005, 03:01:38 PM I though everyone here was crazy
Title: Quest for Glory 1 Module Post by: Corsair5 on August 06, 2005, 01:33:51 AM Why do you think I call this place the Asylum?
Title: Quest for Glory 1 Module Post by: Swift on August 06, 2005, 01:46:44 AM Please! This place is nowhere compared to KQ 9's asylum. :rolleyes:
Title: Quest for Glory 1 Module Post by: Corsair5 on August 06, 2005, 01:52:07 AM We're like Spellhold in Baldur's Gate 2.
Title: Quest for Glory 1 Module Post by: Ignus_Draconus on August 08, 2005, 11:31:22 PM never made it that far
Title: Quest for Glory 1 Module Post by: Corsair5 on August 09, 2005, 12:16:02 AM You obviously didn't play it that much.
THEY ARE DEVIANTS! LET THEM ROT IN SPELLHOLD. Title: Quest for Glory 1 Module Post by: Silverbolt on August 16, 2005, 04:56:41 PM Bah, true madmen hang out in Skwid's Lair. </advertisment>
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