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31  The Hero6 Project / Offtopic Mayhem / Re: QFG 4.5 and lulz - Split from discussion on the Hero6 project on: May 05, 2007, 04:38:28 AM
Get on MSN and ask him about his special variant. It's even more repulsive than the regular.

Silverbolt, you sissy, edit it back. It's less funny this way.
32  The Hero6 Project / Offtopic Mayhem / Re: QFG 4.5 and lulz - Split from discussion on the Hero6 project on: May 03, 2007, 11:21:17 PM
Wait, you've got porno in Hero6? I am both intrigued and repulsed.
33  The Hero6 Project / Offtopic Mayhem / QFG 4.5 and lulz - Split from discussion on the Hero6 project on: May 03, 2007, 04:53:21 PM
Oh, yeah, because anyone's going to be scarred from QFG4.5 after they see The Great Eye of Goatse.
34  The Hero6 Project / Offtopic Mayhem / QFG 4.5 and lulz - Split from discussion on the Hero6 project on: May 02, 2007, 02:43:22 AM
Logically, QFG 4.5 was a perfectly viable fangame. Crude, mature, and not very good, but still a fangame.
35  The Hero6 Project / Official Hero6 News / Re: New PR Lead on: April 25, 2007, 04:46:14 AM
Well, that's not a good sign. You were in Alpha 10 months ago? I sincerely hope you're in Beta stage now.
36  The Hero6 Project / Official Hero6 News / Re: New PR Lead on: April 23, 2007, 05:28:49 AM
It's not that I'm really trying to cause trouble for you, Silverbolt, I'd never do such a thing.

Lazygamer, the last screenshot in that thread was 10 months ago.
37  The Hero6 Project / Official Hero6 News / Re: New PR Lead on: April 22, 2007, 07:05:23 PM
Good grief, you've got a more or less operational Alpha, right? So take a couple screenshots and show us what you can do. I'm sure you can capture some fat mayor or something. I mean, for all the information we're getting, it looks like Hero6 is dead.
38  The Hero6 Project / Official Hero6 News / Re: New PR Lead on: April 21, 2007, 06:47:39 PM
It's been over six months since we had an update that was anything other than a management update. Even AGDI updates are better than that, and you get those once in a blue moon. I mean, good grief, release a screenshot or something.
39  The Hero6 Project / Official Hero6 News / Re: New PR Lead on: April 20, 2007, 06:21:34 PM
Precisely. The last update to Hero6 was what, a year ago? I mean, the last piece of news we've had is your promotion, and what have you done since then? Jack squat. You haven't even posted. So much for Public Relations.
40  The Hero6 Project / Offtopic Mayhem / Re: Corsair(15) on: April 02, 2007, 04:50:33 PM
Quantum probability has shattered. Swift has posted again. Activate compensators!

My head a splode.
41  The Hero6 Project / Offtopic Mayhem / Re: Corsair(15) on: April 01, 2007, 04:08:03 PM
Make an April Fools comment, and I'll have you fed to ravening dogs.
42  The Hero6 Project / Hero6 Role Playing Stories / Re: RP Time on: March 30, 2007, 04:53:10 PM
Due to Bierhoff not being able to attend, the RP will be postponed until next week.
43  The Hero6 Project / Hero6 Role Playing Stories / Re: Chatroom RPs on: March 30, 2007, 02:45:56 AM
Yeah. Saturday rather than Friday.
44  The Hero6 Project / Hero6 Role Playing Stories / Re: RPS Summaries on: March 29, 2007, 06:52:29 PM
I know, it's Necromancy, but no need to make a new thread when we've already got one.

Darkness over Glorianna-Chapter One

The Paladin Dmitri Ivanov, the Wizard Swift Sumner, and the Pyrotechnic, Delor, are summoned to Silmaria. Upon their arrival, Logos and Rakeesh say that King Devon has vanished after a journey to Shapeir that he was supposed to have returned from two weeks ago. Worse, any efforts to magically see Shapeir or anyone in it have failed, and the Wizards Institute of Technocery is refusing to answer any questions about the state of Shapeir. As the icing on the cake, Logos and Rakeesh note that Heroes are vanishing from the world, from legendary Heroes like Devon and even the Archmage Erana to more familiar heroes like Jafar and the ninja, Jigen, have been impossible to locate by magical or conventional means. Without being able to safely transport the Heroes to Shapeir magically, they are instead sent by ship across the Med Sea towards the city of Tel Viav.

Upon coming into sight of the city, the ship is blasted apart by cannonfire, with the crew and Heroes only narrowly escaping death. Washing ashore with little supplies and only a small amount of weapons, and in Dmitri and Delor's case, armor and explosives, respectively. The crew is unable to flee with any haste, and the Heroes agree to attempt a distraction to buy them time to flee. Dmitri distracts the guards, who's faces are covered in strange scars and are supernaturally strong, while Delor plants charges on the walls, the ensuing explosion shattering the gate and killing the guards.

___

End of Chapter One.
45  The Hero6 Project / Hero6 Role Playing Stories / Re: Chatroom RPs on: March 24, 2007, 02:09:24 PM
Alright, plan B. We'll play on MSN Messenger. Ignus, Reish, you better hurry up.
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