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31  The Hero6 Project / Game Development Discussion / Re: Hi Guys, Orginal Hero6 Art Dev Checking Back! on: March 11, 2007, 09:44:38 AM
The CG is still in the works and multiple people are working on that. It's not exactly high-priority right now. As for QFG insiders...well, since Sierra doesn't exist anymore, I don't know who can tell.
32  The Hero6 Project / Game Development Discussion / Re: Hi Guys, Orginal Hero6 Art Dev Checking Back! on: March 11, 2007, 12:26:57 AM
Well, I'm pretty new myself so I wouldn't know who the original staff was. Erasmus is pretty old school, from what I remember and he's still around, for instance.
33  The Hero6 Project / Game Development Discussion / Re: Hi Guys, Orginal Hero6 Art Dev Checking Back! on: March 10, 2007, 09:47:26 PM
Corsair is a blatant liar, let me assure you. I have none of the things he mentioned there and it has been theorized that I am not human but, in fact, a robot. Quite possibly virused.

What happened to the project? Revamping. More on that from our new PR people, I should think. I'm not qualified to discuss these matters. Cheesy
34  The Hero6 Project / Offtopic Mayhem / Re: Qfg: questions and answers on: March 08, 2007, 08:20:10 PM
Then some other fruit? The one in the Mother of the World tree?
35  The Hero6 Project / Hero6 Discussion / Re: Another "When will this project be finished" questions on: March 08, 2007, 06:50:38 PM
It's sort of not allowed to discuss the game (QFG 4 1/2) in detail since we're trying to keep the forum family friendly and the game itself contains pornography and stuff.

It's not hard to find. Just look for it if you really want to.
36  The Hero6 Project / Offtopic Mayhem / Re: Qfg: questions and answers on: March 08, 2007, 06:48:06 PM
I haven't played in a while, but it might be for the purple fruit from the thorny weeds near the city. Maybe with a high enough throwing skill you can knock some off the vines?
37  The Hero6 Project / Offtopic Mayhem / Re: Qfg: questions and answers on: March 06, 2007, 05:10:14 PM
Wow, this is interesting. You should host this somewhere after you've written it completely.

Also, can you find answers in a Wiki or something for the questions you had?
38  The Hero6 Project / Offtopic Mayhem / Re: Qfg: questions and answers on: March 05, 2007, 10:46:15 PM
I AM!

The Raseir thing blew me away.  blink

You asked if you could get scans of the User Guides: Try here http://www.replacementdocs.com (I don't think this violates the "discussing warez" rule on the forums, since PDFs are completely legal.)

I'm also interested in the skills algorithm. As I understand it, every time you swing a sword, say, a little variable increases until it reaches a preset value. Then the target value is increased and the variable becomes zero again.
39  The Hero6 Project / Offtopic Mayhem / Re: Qfg: questions and answers on: March 05, 2007, 10:41:48 AM
Oh, yeah. Is the desert in QFG2 infinite to the left and right and randomly generated or does it have borders?
40  The Hero6 Project / Offtopic Mayhem / Re: Qfg: questions and answers on: March 04, 2007, 11:37:21 PM
Thanks. You're doing a fine job documenting these. Are you a coder?
41  The Hero6 Project / Offtopic Mayhem / Re: Qfg: questions and answers on: March 04, 2007, 04:39:31 PM
No, you see, after you add the hair to the broom you get a broom with Rusalka's hair on it. If you add another strand of hair, you get another item. You can do this several times. I remember one of the items was a waterskin.
42  The Hero6 Project / Offtopic Mayhem / Re: Snails ahoy!!!! on: March 02, 2007, 11:01:24 PM
Snails on a plane.
43  The Hero6 Project / Offtopic Mayhem / Re: Demons amok in Visitor's forums on: February 27, 2007, 05:37:11 AM
I think I made a screenshot of me reaching 666 posts at one time.  Tongue
44  The Hero6 Project / Offtopic Mayhem / Re: Qfg: questions and answers on: February 26, 2007, 08:52:58 PM
Hmm...I can't say I know any of those. However, I do have a question. Could you please list all the items you can get if you keep adding Rusalka's hair to the brush in QFG4?
45  The Hero6 Project / Offtopic Mayhem / Re: waywardmind and Qfg3D errors on: February 21, 2007, 09:07:00 AM
I'm pretty sure QFG3D doesn't exist anymore, but I could be wrong.
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