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271  The Hero6 Project / Future Hero6 Projects / Hero 7 Plot Point on: July 14, 2005, 11:59:06 AM
Yeah!! So pffffffffft!
http://honorguard.uberclan.com/temp/lancier.GIF -- very silly doodle of the sword for you =P

Now, quit harping over this singular point lol.
272  The Hero6 Project / Future Hero6 Projects / Hero 7 Plot Point on: July 14, 2005, 11:16:47 AM
Length in an item's description can be deceptive about its weight or girth.  The hilt really isn't thick or heavy, that's why there's a counterweight on the butt of the hilt; if you put a counterweight there, by the way, you actually have an advantage in leverage.
273  The Hero6 Project / Hero6 Discussion / In-Game Conversation on: July 14, 2005, 11:13:03 AM
I'm always willing to back up my concepts with content, but I know what you mean, all that thought behind a concept in order to keep the continuity of the game in-tact just to add a feature some people might not even really notice.

ADDENDUM: Let's do an example... For the very few of you here who have not played and beaten QFG1, don't read this...

Take Karl up on the battlements.  He gives you information regarding Elsa von Spielburg, the Baron's daughter who has been kidnapped, and Yorick, the jester who has vowed to find and defend her.  Asking about Yorick reveals many striking similarities between him and the warlock everyone keeps talking about.

Now, assuming that the character knows about Elsa, the warlock, and Yorick, the magic user wizard could use the Deduce skill and solve this little puzzle for Karl, which may gain you more skill points in intelligence, or perhaps gain you access to an area you would otherwise never get to, like the guards' barracks, within which you may even find a new spell scroll -- heck, a Meep had one after all.

Speaking of the Meeps, perhaps the Thief thief could, in this hypothetical situation, Lie his way into the Meeps' coffers, saying the dryad had willed that they give up their accursed money or some such.

There's not that many situations I can think of from QFG1 but I'm not really talking about changing everything in the game; just a few bonus things for the character classes, which like the character classes themselves would add more replay value.
274  The Hero6 Project / Future Hero6 Projects / Hero 7 Plot Point on: July 14, 2005, 12:34:20 AM
With both hands, in much the same way you weild an axe or sledgehammer.
275  The Hero6 Project / Hero6 Discussion / In-Game Conversation on: July 13, 2005, 09:31:02 PM
I'm sure I'll sound a bit like a sycophant or someone desperate to prove they belong on the team, lol, but here goes:

One of the things that impressed me in Quest for Glory 3 was that your linguistic skills actually played a role in what topics could come up or if you could convince certain people to do certain things.  I think something like this would be great for the game.  However, I didn't really like the fact that you had to have a stat for it, and here's my reasoning.

Typically, in social situations, like minds seek each other.  Linguistic skills aside, if someone is talking about the same topics and has the same mannerisms and method of questioning as you do, you will tend to respond more, and open up more freely.

With that in mind, I think Fighters talking to other fighter-ish characters should have more influence over the conversation, and have the ability to take command of conversations with some, weaker characters.  Magic Users, Wizards, whatever you're deciding to call them... speaking to other intellectuals tend to have that same kind of impact, but they also have the ability to reason and piece things together for those they're talking to.  Paladins have the ability to seek a moral grounding on every topic, and as such many of the.. non-evil people, for lack of a better term, respond better.  Thieves, however, have a distinct advantage over everyone but fighter-ish characters, as they have the ability to lie straight through a conversation and get information no one else could, sometimes well before they normally could.
276  The Hero6 Project / Future Hero6 Projects / Hero 7 Plot Point on: July 13, 2005, 09:01:19 PM
Yep!  It's meant to double as a lance.
277  The Hero6 Project / Future Hero6 Projects / Hero 7 Plot Point on: July 13, 2005, 04:56:46 PM
Pardon the double-post, you can delete the one before..

http://honorguard.uberclan.com/temp/freswinn.txt -- might want to Right-Click/Select All and copy-paste it into Notepad so you can read it better.

This is from a forum-based free-form RPG I was starting up.. there was more to it but it got lost when the host showed how much of a scam it was.  The character and world were mostly based on QfG, as is rather obvious, but there's a few changes, like the Lancier Sword, which of course I'm not married to.

As you can see, in this, at some point along the way, the hero has been given a bad lot of luck and now he's more wanderer than hero -- or at least was, until he passed by a fimiliar face... the dryad.  And she has some plans for you.

What those plans are, or what may have given him his streak of bad luck are both things I'm trying to figure out, but I suddenly remembered about this place and figured maybe I'd propose this to you, the kind folk here.
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